Search found 163 matches: snapshot
Searched query: snapshot
- Sat Apr 13, 2024 12:19 am
- Forum: General Discussion
- Topic: 2024-04-12 snapshot
- Replies: 60
- Views: 6360
2024-04-12 snapshot
Changes: Added "ground sub-mesh resolution" to the advanced graphics settings. Set editor background to blue. Windows users: https://mxsimulator.com/snapshots/mx-2024-04-12-1668.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2024-04-12-1668 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested...
- Sun Mar 31, 2024 1:37 am
- Forum: General Discussion
- Topic: 2024-03-30 snapshot
- Replies: 11
- Views: 3933
2024-03-30 snapshot
Changes: Terrain is now tessellated into 33x33 vertex chunks for vastly improved performance on modern GPUs. Added --terrain-wireframe command line option and /toggleterrainwireframe command. Background grid in gradient editor now expands to cover all gradient points instead of just being 100 feet tall. Fixed front=0 not working in treadmark definitions. Windows users: https://mxsimulator.com/snapshots/mx-2024-03-30-1666.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2024-03-30-1666 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested...
- Sun Oct 15, 2023 1:20 am
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31919
2023-10-14 snapshot (Updated on 2023-10-29)
Changes: Fixed vertex shader bug for environment mapped objects. Changed texture memory counter from 32 to 64 bits on Windows. New "treadmark" option in tileinfo file for leaving treadmarks behind bikes. Increased max animated texture size to 256k pixels per frame. Added mx.seed to track scripts for repeatable random numbers. New graphics setting to limit max treadmarks dropped. New graphics setting to set ground texture incremental update rate. New graphics setting to choose which texture pyramid levels to enable. I made an example track using the new treadmark feature here . It's just "Daytona Disappointment" with an updated tileinfo so you'll need the 2013 SX objects. I have it running on elsinore.mxsimulator.com:19805 now. Windows users: https://mxsimulator.com/snapshots/mx-2023-10-14-1660.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2023-10-14-1660 Updated 2023-10-23: Fixed toggledecals. Fixed upsampling to use bilinear filtering when treadmark color/norm/spec maps have mismatched sizes. Previously used point sampling Windows users: https://mxsimulator.com/snapshots/mx-2023-10-23-1662.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2023-10-23-1662 Updated 2023-10-29: Added "offset" parameter suggested by vmaki. Windows users: https://mxsimulator.com/snapshots/mx-2023-10-29-1663.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2023-10-29-1663 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested...
- Tue Feb 07, 2023 1:55 am
- Forum: General Discussion
- Topic: 2023-02-06 snapshot
- Replies: 87
- Views: 604647
2023-02-06 snapshot
Changes: Decals now use static vertex arrays instead of dynamic. Terrain textures are now updated incrementally. Terrain textures now copy any overlapping area instead of redrawing it when moving coverage area. Terrain texture presets are now 1024x1024 for high fps, 2048x2048 for normal and 4096x4096 for high. Update 2023-02-13: Clear terrain textures on load to work around slow first renders on Nvidia cards. Windows users: https://mxsimulator.com/snapshots/mx-2023-02-13-1644.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2023-02-13-1644...
- Sat Dec 24, 2022 1:58 am
- Forum: General Discussion
- Topic: 2022-12-23 snapshot
- Replies: 24
- Views: 29372
2022-12-23 snapshot
Changes: Tilemap is now drawn with its own shader. The new way of drawing the tilemap is much faster, instead of drawing hundreds of thousands or millions of individual triangles it draws it all in one primitive with the fragment shader picking the textures out of an atlas. Windows users: https://mxsimulator.com/snapshots/mx-2022-12-23-1637.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2022-12-23-1637...
- Fri Nov 04, 2022 1:59 am
- Forum: General Discussion
- Topic: 2022-11-03 snapshot (updated 2022-11-24)
- Replies: 32
- Views: 9847
2022-11-03 snapshot (updated 2022-11-24)
Changes: Fixed lean indicator not showing. Now uses one large texture instead of a 4x4 array for each terrain texture level. Max script sounds is now 4096. This might be slower than the last version until I get incremental terrain texture updates done. So you should definitely keep your old exe around just in case. The new texturing code does make 4097x4097 tracks viable so I figured people would want to try this even without the incremental terrain texture rendering. Windows users: https://mxsimulator.com/snapshots/mx-2022-11-03-1628.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2022-11-03-1628 Small update: Fixed bug where timing gate sequence could overflow its buffer. Increased max timing gates to 1024. When saving with more than 254 timing gates it will now add "version 2" to the timing gates file. Workaround for physics bug mostly triggered when starting gate angle is 0. Windows users: https://mxsimulator.com/snapshots/mx-2022-11-24-1631.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2022-11-24-1631 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested...
- Fri May 20, 2022 1:58 am
- Forum: General Discussion
- Topic: 2022-05-19 snapshot
- Replies: 37
- Views: 20172
2022-05-19 snapshot
Changes: Fixed /toggledecals not working for normals. Fixed performance problem when running on Windows / AMD OpenGL. (Changed immediate rendering code to delay drawing as long as possible.) Windows users: https://mxsimulator.com/snapshots/mx-2022-05-19-1623.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2022-05-19-1623 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested...
- Sat Jan 15, 2022 2:25 am
- Forum: General Discussion
- Topic: 2022-01-14 snapshot
- Replies: 38
- Views: 18395
2022-01-14 snapshot
Changes: Terrain normals are now calculated in the fragment shader instead of being baked into the terrain normal map cache. Added "Terrain Sync Rate" setting. Removed update rate restriction when painting in editor. The terrain sync rate controls how quickly the system memory height map is synced with the graphics memory height map. "0" is 64k per frame, "1" is 128k, "2" is 256k etc. Probably best to keep it set low since it'll still update plenty fast and you leave more bandwidth for other stuff that way, but even at 10 it shouldn't max out a PCIe 3 bus. Windows users: https://mxsimulator.com/snapshots/mx-2022-01-14-1619.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2022-01-14-1619 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". Please note that the ".exe" extension is hidden in Windows so the file will just show as an application named "mx". I'd keep a backup of the originals since these aren't well tested...
- Tue Nov 23, 2021 1:04 am
- Forum: General Discussion
- Topic: 2021-11-22 snapshot (Updated 2021-11-25)
- Replies: 80
- Views: 18606
2021-11-22 snapshot (Updated 2021-11-25)
Changes: Added /saveframetimes command. This saves the frame times in "frametimes.txt". Fixed Javascript function mx.add_env_sound returning 0 instead of -1 on error. Removed shader program and terrain render method options - shaders and framebuffer objects are now required. Rewrote rendering code to only use common subset of OpenGL 3.1 and OpenGL ES 3.0. Now requires at least OpenGL 3.1 or OpenGL ES 3.0. Enabled trilinear texture filtering. Added --glversion command line option. If you want to use --glversion, it's "--glversion <major version>.<minor version><dialect>", where <dialect> is one of "es", "core" or "compatibility". So for a 4.5 core context it'd be "--glversion 4.5core" or 3.1 es would be "--glversion 3.1es". Probably best to just leave it at the default 3.1core though. Updated 2021-11-24: Fixed unlit objects with 0 specular intensity rendering as transparent. Removed statue wireframes in editor. Updated 2021-11-25: Statue wireframes can now be turned on/off in editor. Wireframes now use GL_LINES instead of GL_LINE_LOOP. Wireframes now use least detailed LOD instead of most detailed. Added message in loading screen when it's loading the track script. Updated 2021-11-26: Small change in tilemap rendering to remove unnecessary draw calls. Windows users: https://mxsimulator.com/snapshots/mx-2021-11-26-1614.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2021-11-26-1614 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested...
- Thu Apr 01, 2021 1:35 am
- Forum: General Discussion
- Topic: 2021-03-31 snapshot
- Replies: 46
- Views: 28511
2021-03-31 snapshot
Changes: Added "land damping ramp up" to advanced stability settings. The ramp up is in seconds, so use 0 for instant ramp up and .5 for really slow ramp up. Windows users: https://mxsimulator.com/snapshots/mx-2021-03-31-1566.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2021-03-31-1566 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested...
- Sat Mar 20, 2021 1:02 am
- Forum: General Discussion
- Topic: 2021-03-19 snapshot
- Replies: 7
- Views: 2671
2021-03-19 snapshot
Changes: Moved initial time trial restart position one gate closer to finish. Time trial restart position now moves back a gate every time you restart without hitting the throttle. Windows users: https://mxsimulator.com/snapshots/mx-2021-03-19-1563.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2021-03-19-1563 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested...
- Tue Mar 16, 2021 12:35 am
- Forum: General Discussion
- Topic: 2021-03-15 snapshot
- Replies: 14
- Views: 3863
2021-03-15 snapshot
Changes: Added XInput support on Windows. Windows users: https://mxsimulator.com/snapshots/mx-2021-03-15-1561.exe Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested...
- Wed Feb 17, 2021 3:00 am
- Forum: General Discussion
- Topic: 2021-02-16 snapshot (Updated 2021-02-21)
- Replies: 51
- Views: 15550
2021-02-16 snapshot (Updated 2021-02-21)
Changes: Switched to 64 bit builds. Fixed time being stored in single precision in input loop. (Was only noticeable in 64 bit because x87 fp registers are always double precision.) Fixed bug when seeding random number generator. Client version is now 43. Updated 2021-02-21: Switched to DirectInput 8 on Windows. Windows users: https://mxsimulator.com/snapshots/mx-2021-02-21-1558.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2021-02-16-1558 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested...
Motoball
... or newer. You also need the 2013 SX pack for the stadium. https://mxsimulator.com/tracks/motoball.zip Odd starting gates put you on blue, even red. The laps setting sets the goal limit, minutes sets the time limit. To host a server running this you need mxserver-2021-01-21-1548 or newer. It's running on elsinore.mxsimulator.com:19805 nosnapshot ...
- Tue Jan 19, 2021 2:16 am
- Forum: General Discussion
- Topic: 2021-01-18 snapshot
- Replies: 14
- Views: 7792
2021-01-18 snapshot
Changes: New Javascript functions: mx.find_statue(), mx.find_billboard(), mx.add_statue(), mx.add_billboard(), mx.gate_from_timing_position(), mx.get_player_slot(), mx.broadcast_script_message(). Fixed flaggers flagging for disconnected riders. Fixed software mixer bug when playing longish samples. If the script file is named "nofrills.js", it now counts towards the track hash so client's can't use modified scripts. Fixed erode bug/exploit. Removed some redundant division for slightly faster erode. Client version is now 42. Windows users: https://mxsimulator.com/snapshots/mx-2021-01-18-1548.exe Linux users: https://mxsimulator.com/snapshots/mxbin-2021-01-18-1548 Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested...