Search found 27 matches
- Mon Nov 14, 2016 4:49 pm
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2294
Re: Exporting issues
When exporting from maya as .fbx, thats exactly what happens. When exporting from maya as .obj, i can modify the model, but have no textures in game. It is for sure above ground, as in the picture it shows my object blocking things in the backround. I honestly have no idea anymore. http://i.imgur.co...
- Mon Nov 14, 2016 6:11 am
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2294
Re: Exporting issues
Before you export from blender, switch to object mode and go into object menu>apply>rotation & scale Ive fixed the orientation issues, but now I cannot see the textures in-game. I've checked 40 times in the statues file and made sure everything is correct in there, and the UV appears the same in ma...
- Sun Nov 13, 2016 4:21 am
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2294
Re: Exporting issues
Filling my thread again, here is what ive got so far. Maya uses the Y axis as vertical, where blender uses Z. Changing the import orientation fixed this issue when exporting .obj from maya, so now in game its facing the right direction and changing the scale in maya/blender changes it in-game. Now i...
- Sun Nov 13, 2016 3:25 am
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2294
Re: Exporting issues
Switch to edit mode before you scale/rotate the model. Still cant get it to work. I tried a few times and ended up with the same size and wrong orientation. I almost feel like its an issue with exporting from maya because i was being thrown errors relating to geometry depending on what file extensi...
- Sat Nov 12, 2016 10:35 pm
- Forum: Track Editing
- Topic: Exporting issues
- Replies: 8
- Views: 2294
Exporting issues
Ive been working on an arena to be used in mx sim. I have been making a test model in maya, then saving and importing into blender. I then exported the jm from blender, but once its in game, it is very small and is rotated to point vertically. When trying to scale the model up in blender, and rotate...
- Thu May 05, 2016 5:06 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2299185
Re: Upcoming Skins and Shader Maps #2
Pretty rough, very incomplete version of the 2014 otsff rockstar yami
- Wed Nov 04, 2015 2:46 am
- Forum: Models and Skins
- Topic: Factory Effex Rockstar Husqvarna
- Replies: 3
- Views: 3563
Factory Effex Rockstar Husqvarna
http://i.imgur.com/VXIpgsa.png This is my attempt at the graphics kit with only a side view of the bike, so there is more than likely some errors. It is on the 250 (white plates) and 450 (black plates) dynos. Thanks to Frankie and the others who contributed to the model and template, and of course,...
- Sun Nov 01, 2015 1:26 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2299185
- Wed Aug 26, 2015 9:39 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2299185
Re: Upcoming Skins and Shader Maps #2
Thats too funny. I started this before the summer, but was away working so I never finished it.Motolife_99 wrote:How's it looking so far?
- Sun Feb 15, 2015 6:20 am
- Forum: Model and Skin Editing
- Topic: 2015 Diamond Gloves
- Replies: 5
- Views: 4837
Re: 2015 Diamond Gloves
Thanks. If they get enough attention maybe ill make another set or two
- Sat Feb 14, 2015 9:55 pm
- Forum: Model and Skin Editing
- Topic: 2015 Diamond Gloves
- Replies: 5
- Views: 4837
2015 Diamond Gloves
I spent the last little while trying to put together my own set of gloves for MXS, and after playing around with them for a bit I think that they don't look to bad at all. Anyways, here they are! http://i.imgur.com/31qpUM9.png?1 DOWNLOAD: https://www.dropbox.com/s/gepacg5arcnjo2n/2015%20Diamond%20Gl...
- Fri Feb 13, 2015 3:49 am
- Forum: Model and Skin Editing
- Topic: TLD Air Gloves
- Replies: 8
- Views: 7402
Re: TLD Air Gloves
Not completely sure, i thinks its around 20%, im currently working on a new set of gloves that are (hopefully) going to be a lot better and has proper norms and shading.
- Sun Feb 01, 2015 10:00 pm
- Forum: Model and Skin Editing
- Topic: TLD Air Gloves
- Replies: 8
- Views: 7402
Re: TLD Air Gloves
Updated link with rgb colors. Keep in mind this is an old project of mine and does not include any norms/specs, just the colorways.
https://www.dropbox.com/s/4fdfpbjotqpay ... r.rar?dl=0
https://www.dropbox.com/s/4fdfpbjotqpay ... r.rar?dl=0
- Wed Sep 03, 2014 9:19 pm
- Forum: Model and Skin Editing
- Topic: Yamaha TGM
- Replies: 8
- Views: 2121
Re: Yamaha TGM
The easiest way to make the design the same on both sides is to take the one half and flip it either vertical or horizontally. From there just nudge it into place until its in the same place as the other. Do not do this with logos how ever. It will be a pain to flip it back and have to do stuff to i...
- Wed Sep 03, 2014 8:16 pm
- Forum: Model and Skin Editing
- Topic: Yamaha TGM
- Replies: 8
- Views: 2121
Re: Yamaha TGM
Your graphics are not symmetrical on both sides. You can notice some differences between the left and right. Stuff that isnt the same for both sides are things like the white on the mid-part of the shroud(it doesnt really flow with the rest of the shroud either, in my opinion), the red on the bottom...