Search found 27 matches

by vonhooseondon
Mon Nov 14, 2016 4:49 pm
Forum: Track Editing
Topic: Exporting issues
Replies: 8
Views: 2294

Re: Exporting issues

When exporting from maya as .fbx, thats exactly what happens. When exporting from maya as .obj, i can modify the model, but have no textures in game. It is for sure above ground, as in the picture it shows my object blocking things in the backround. I honestly have no idea anymore. http://i.imgur.co...
by vonhooseondon
Mon Nov 14, 2016 6:11 am
Forum: Track Editing
Topic: Exporting issues
Replies: 8
Views: 2294

Re: Exporting issues

Before you export from blender, switch to object mode and go into object menu>apply>rotation & scale Ive fixed the orientation issues, but now I cannot see the textures in-game. I've checked 40 times in the statues file and made sure everything is correct in there, and the UV appears the same in ma...
by vonhooseondon
Sun Nov 13, 2016 4:21 am
Forum: Track Editing
Topic: Exporting issues
Replies: 8
Views: 2294

Re: Exporting issues

Filling my thread again, here is what ive got so far. Maya uses the Y axis as vertical, where blender uses Z. Changing the import orientation fixed this issue when exporting .obj from maya, so now in game its facing the right direction and changing the scale in maya/blender changes it in-game. Now i...
by vonhooseondon
Sun Nov 13, 2016 3:25 am
Forum: Track Editing
Topic: Exporting issues
Replies: 8
Views: 2294

Re: Exporting issues

Switch to edit mode before you scale/rotate the model. Still cant get it to work. I tried a few times and ended up with the same size and wrong orientation. I almost feel like its an issue with exporting from maya because i was being thrown errors relating to geometry depending on what file extensi...
by vonhooseondon
Sat Nov 12, 2016 10:35 pm
Forum: Track Editing
Topic: Exporting issues
Replies: 8
Views: 2294

Exporting issues

Ive been working on an arena to be used in mx sim. I have been making a test model in maya, then saving and importing into blender. I then exported the jm from blender, but once its in game, it is very small and is rotated to point vertically. When trying to scale the model up in blender, and rotate...
by vonhooseondon
Thu May 05, 2016 5:06 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2299185

Re: Upcoming Skins and Shader Maps #2

Pretty rough, very incomplete version of the 2014 otsff rockstar yami
Image
by vonhooseondon
Wed Nov 04, 2015 2:46 am
Forum: Models and Skins
Topic: Factory Effex Rockstar Husqvarna
Replies: 3
Views: 3563

Factory Effex Rockstar Husqvarna

http://i.imgur.com/VXIpgsa.png This is my attempt at the graphics kit with only a side view of the bike, so there is more than likely some errors. It is on the 250 (white plates) and 450 (black plates) dynos. Thanks to Frankie and the others who contributed to the model and template, and of course,...
by vonhooseondon
Wed Aug 26, 2015 9:39 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2299185

Re: Upcoming Skins and Shader Maps #2

Motolife_99 wrote:How's it looking so far?
Image
Thats too funny. I started this before the summer, but was away working so I never finished it.

Image
by vonhooseondon
Sun Feb 15, 2015 6:20 am
Forum: Model and Skin Editing
Topic: 2015 Diamond Gloves
Replies: 5
Views: 4837

Re: 2015 Diamond Gloves

Thanks. If they get enough attention maybe ill make another set or two
by vonhooseondon
Sat Feb 14, 2015 9:55 pm
Forum: Model and Skin Editing
Topic: 2015 Diamond Gloves
Replies: 5
Views: 4837

2015 Diamond Gloves

I spent the last little while trying to put together my own set of gloves for MXS, and after playing around with them for a bit I think that they don't look to bad at all. Anyways, here they are! http://i.imgur.com/31qpUM9.png?1 DOWNLOAD: https://www.dropbox.com/s/gepacg5arcnjo2n/2015%20Diamond%20Gl...
by vonhooseondon
Fri Feb 13, 2015 3:49 am
Forum: Model and Skin Editing
Topic: TLD Air Gloves
Replies: 8
Views: 7402

Re: TLD Air Gloves

Not completely sure, i thinks its around 20%, im currently working on a new set of gloves that are (hopefully) going to be a lot better and has proper norms and shading.
by vonhooseondon
Sun Feb 01, 2015 10:00 pm
Forum: Model and Skin Editing
Topic: TLD Air Gloves
Replies: 8
Views: 7402

Re: TLD Air Gloves

Updated link with rgb colors. Keep in mind this is an old project of mine and does not include any norms/specs, just the colorways.
https://www.dropbox.com/s/4fdfpbjotqpay ... r.rar?dl=0
by vonhooseondon
Wed Sep 03, 2014 9:19 pm
Forum: Model and Skin Editing
Topic: Yamaha TGM
Replies: 8
Views: 2121

Re: Yamaha TGM

The easiest way to make the design the same on both sides is to take the one half and flip it either vertical or horizontally. From there just nudge it into place until its in the same place as the other. Do not do this with logos how ever. It will be a pain to flip it back and have to do stuff to i...
by vonhooseondon
Wed Sep 03, 2014 8:16 pm
Forum: Model and Skin Editing
Topic: Yamaha TGM
Replies: 8
Views: 2121

Re: Yamaha TGM

Your graphics are not symmetrical on both sides. You can notice some differences between the left and right. Stuff that isnt the same for both sides are things like the white on the mid-part of the shroud(it doesnt really flow with the rest of the shroud either, in my opinion), the red on the bottom...