Search found 13 matches
- Sun Jun 05, 2011 3:59 pm
- Forum: Media Room
- Topic: Videos
- Replies: 9437
- Views: 1376513
Re: Videos
You make no sense saying you was working on Cinematography as cinematography....Painting, Video, Film etc etc works with composites. Fair point on the FOV now that i look at the movie more and more. I'll keep this in mind for the next video :) In regards to my wrong choice of words... by 'cinematog...
- Sun Jun 05, 2011 8:17 am
- Forum: Media Room
- Topic: Videos
- Replies: 9437
- Views: 1376513
Re: Videos
Yowzers at the FOV. Lower it a bit. Also wondering why you would edit the whole video with After Effects. Especially seeing as there was no real noticeable CC or effects in there. Not a bad video tho. Hey, thanks for the feedback. FOV was hovering around 55 - 60. To my understanding, this translate...
- Fri Jun 03, 2011 8:11 am
- Forum: Media Room
- Topic: Videos
- Replies: 9437
- Views: 1376513
Re: Videos
Hey everyone,
A composition of me riding on "Mission Valley", one of my favourite MX tracks.
Used After Effects and Fraps,
Enjoy
BoyesenReed
A composition of me riding on "Mission Valley", one of my favourite MX tracks.
Used After Effects and Fraps,
Enjoy

BoyesenReed
- Fri Apr 22, 2011 5:07 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52156
- Views: 6780287
Re: post your screen shots of MXSim
Awesome Jasper, those screenshots are awesome, thumbs up! Sorry I didnt have your bike and rider skins... they look pretty kool!
Thanks for the posts,
Thanks for the posts,
- Fri Apr 22, 2011 3:30 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52156
- Views: 6780287
Re: post your screen shots of MXSim
A race at Mission Valley, Jasper's Upside down whip!! and my old school whip on da honda 



- Wed Mar 23, 2011 9:12 am
- Forum: Racing
- Topic: 2011 SX Series by MotoOption Rd 12 - Thursday Night Mar 24
- Replies: 44
- Views: 6004
Re: 2011 SX Series by MotoOption Rd 12 - Thursday Night Mar 24
Has anyone got this massive urge to triple the set after the finish line jump? Ive tried it a couple of times, but it seems dodgy and a little slower :/
- Mon Feb 14, 2011 9:34 am
- Forum: Help / Troubleshooting
- Topic: How do i apply Normal Maps
- Replies: 2
- Views: 503
Re: How do i apply Normal Maps
Thanks For the help 'robbimagg'
Legend
Legend

- Mon Feb 14, 2011 9:02 am
- Forum: Help / Troubleshooting
- Topic: How do i apply Normal Maps
- Replies: 2
- Views: 503
How do i apply Normal Maps
Hey MXS Community,
Just wondering how to apply normal and specular maps?
Is there a naming convention? I'm assuming they need to be named similar to the texture/skin of the bike/rider.
Regards,
Just wondering how to apply normal and specular maps?

Is there a naming convention? I'm assuming they need to be named similar to the texture/skin of the bike/rider.
Regards,
- Mon Dec 27, 2010 10:55 am
- Forum: Suggestion Box
- Topic: Non-Resource Hungry Enhanced Graphics
- Replies: 12
- Views: 2122
Re: Non-Resource Hungry Enhanced Graphics
Ah I see, that would explain why they are rendered in real-time. Initially this topic was intended to confirm 'non-resource hungry graphics', namely specular and normal mapping, but i kind of went off topic with the whole radiosity thing, which I know kills processors when rendering... Those develop...
- Sun Dec 26, 2010 5:58 pm
- Forum: Suggestion Box
- Topic: Non-Resource Hungry Enhanced Graphics
- Replies: 12
- Views: 2122
Re: Non-Resource Hungry Enhanced Graphics
Ah right you are, i might be getting confused with ambient occlusion... I notice games, say colin mcrae dirt 2, have some sort of indirect lighting, not sure if it is baked or real time, but it sure looks good. Dynamic shadow mapping maybe? Although I believe this has already been brought up/ in dev...
- Sat Dec 25, 2010 12:35 pm
- Forum: Suggestion Box
- Topic: Non-Resource Hungry Enhanced Graphics
- Replies: 12
- Views: 2122
Re: Non-Resource Hungry Enhanced Graphics
It was a very exciting time when normal and spec maps were introduced! I Bet!!! ha ha, they really do help ;) BTW, its a one man development team An excellent display of true indie game developing i say, good to see that a useful community is right behind him as well ;) And by indirect lighting, i ...
- Fri Dec 24, 2010 5:39 am
- Forum: Suggestion Box
- Topic: Non-Resource Hungry Enhanced Graphics
- Replies: 12
- Views: 2122
Re: Non-Resource Hungry Enhanced Graphics
Wow, ok well ive only got the demo version (until tomorrow :P), so i guess when I put some custom textures and actually try applying normal and specular maps this game is going to look sweet :) So glad that these features are available :D Has the development team thought about any indirect lighting ...
- Thu Dec 23, 2010 7:31 pm
- Forum: Suggestion Box
- Topic: Non-Resource Hungry Enhanced Graphics
- Replies: 12
- Views: 2122
Non-Resource Hungry Enhanced Graphics
Just thought i would plop in a suggestion for the Simulator's real-time rendering shaders. I see a lot of people are 'baking' lighting on their models via direct textures, but as these images are static i cannot see whether they are truly normal maps, or whether they are baked in texture form. I pos...