Search found 13 matches

by BoysenReed
Sun Jun 05, 2011 3:59 pm
Forum: Media Room
Topic: Videos
Replies: 9437
Views: 1376513

Re: Videos

You make no sense saying you was working on Cinematography as cinematography....Painting, Video, Film etc etc works with composites. Fair point on the FOV now that i look at the movie more and more. I'll keep this in mind for the next video :) In regards to my wrong choice of words... by 'cinematog...
by BoysenReed
Sun Jun 05, 2011 8:17 am
Forum: Media Room
Topic: Videos
Replies: 9437
Views: 1376513

Re: Videos

Yowzers at the FOV. Lower it a bit. Also wondering why you would edit the whole video with After Effects. Especially seeing as there was no real noticeable CC or effects in there. Not a bad video tho. Hey, thanks for the feedback. FOV was hovering around 55 - 60. To my understanding, this translate...
by BoysenReed
Fri Jun 03, 2011 8:11 am
Forum: Media Room
Topic: Videos
Replies: 9437
Views: 1376513

Re: Videos

Hey everyone,

A composition of me riding on "Mission Valley", one of my favourite MX tracks.



Used After Effects and Fraps,

Enjoy :)

BoyesenReed
by BoysenReed
Fri Apr 22, 2011 5:07 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52156
Views: 6780287

Re: post your screen shots of MXSim

Awesome Jasper, those screenshots are awesome, thumbs up! Sorry I didnt have your bike and rider skins... they look pretty kool!

Thanks for the posts,
by BoysenReed
Fri Apr 22, 2011 3:30 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52156
Views: 6780287

Re: post your screen shots of MXSim

A race at Mission Valley, Jasper's Upside down whip!! and my old school whip on da honda :P

Image
by BoysenReed
Wed Mar 23, 2011 9:12 am
Forum: Racing
Topic: 2011 SX Series by MotoOption Rd 12 - Thursday Night Mar 24
Replies: 44
Views: 6004

Re: 2011 SX Series by MotoOption Rd 12 - Thursday Night Mar 24

Has anyone got this massive urge to triple the set after the finish line jump? Ive tried it a couple of times, but it seems dodgy and a little slower :/
by BoysenReed
Mon Feb 14, 2011 9:34 am
Forum: Help / Troubleshooting
Topic: How do i apply Normal Maps
Replies: 2
Views: 503

Re: How do i apply Normal Maps

Thanks For the help 'robbimagg'

Legend :)
by BoysenReed
Mon Feb 14, 2011 9:02 am
Forum: Help / Troubleshooting
Topic: How do i apply Normal Maps
Replies: 2
Views: 503

How do i apply Normal Maps

Hey MXS Community,

Just wondering how to apply normal and specular maps? :?

Is there a naming convention? I'm assuming they need to be named similar to the texture/skin of the bike/rider.

Regards,
by BoysenReed
Mon Dec 27, 2010 10:55 am
Forum: Suggestion Box
Topic: Non-Resource Hungry Enhanced Graphics
Replies: 12
Views: 2122

Re: Non-Resource Hungry Enhanced Graphics

Ah I see, that would explain why they are rendered in real-time. Initially this topic was intended to confirm 'non-resource hungry graphics', namely specular and normal mapping, but i kind of went off topic with the whole radiosity thing, which I know kills processors when rendering... Those develop...
by BoysenReed
Sun Dec 26, 2010 5:58 pm
Forum: Suggestion Box
Topic: Non-Resource Hungry Enhanced Graphics
Replies: 12
Views: 2122

Re: Non-Resource Hungry Enhanced Graphics

Ah right you are, i might be getting confused with ambient occlusion... I notice games, say colin mcrae dirt 2, have some sort of indirect lighting, not sure if it is baked or real time, but it sure looks good. Dynamic shadow mapping maybe? Although I believe this has already been brought up/ in dev...
by BoysenReed
Sat Dec 25, 2010 12:35 pm
Forum: Suggestion Box
Topic: Non-Resource Hungry Enhanced Graphics
Replies: 12
Views: 2122

Re: Non-Resource Hungry Enhanced Graphics

It was a very exciting time when normal and spec maps were introduced! I Bet!!! ha ha, they really do help ;) BTW, its a one man development team An excellent display of true indie game developing i say, good to see that a useful community is right behind him as well ;) And by indirect lighting, i ...
by BoysenReed
Fri Dec 24, 2010 5:39 am
Forum: Suggestion Box
Topic: Non-Resource Hungry Enhanced Graphics
Replies: 12
Views: 2122

Re: Non-Resource Hungry Enhanced Graphics

Wow, ok well ive only got the demo version (until tomorrow :P), so i guess when I put some custom textures and actually try applying normal and specular maps this game is going to look sweet :) So glad that these features are available :D Has the development team thought about any indirect lighting ...
by BoysenReed
Thu Dec 23, 2010 7:31 pm
Forum: Suggestion Box
Topic: Non-Resource Hungry Enhanced Graphics
Replies: 12
Views: 2122

Non-Resource Hungry Enhanced Graphics

Just thought i would plop in a suggestion for the Simulator's real-time rendering shaders. I see a lot of people are 'baking' lighting on their models via direct textures, but as these images are static i cannot see whether they are truly normal maps, or whether they are baked in texture form. I pos...