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by aeffertz
Fri Aug 16, 2019 11:35 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5418
Views: 545319

Re: Post your render for MXS here!

hvpmvp wrote:
Invert your norms

If you don’t mind how do I do that lol


Open the norm in your photo editing program and invert the red and green channels.
by aeffertz
Thu Aug 15, 2019 5:00 am
Forum: Racing
Topic: 2019 rF Nationals Pro and Amateur (NA)
Replies: 241
Views: 26833

Re: 2019 rF Nationals Pro and Amateur (NA)

KaseoDip wrote:I don't know why my controller wouldn't stay plugged in but atleast it makes for some memorable moments mid race.. Image


That's just the pro line.
by aeffertz
Wed Aug 14, 2019 2:19 am
Forum: Off Topic
Topic: 2019 MX Discussion
Replies: 136
Views: 7751

Re: 2019 MX Discussion

Does that mean Kenny can race for the U.S in the near future..? I believe so. Although I'm not so sure how people would take it considering that they've been freaking out at Kawasaki, saying some really dumb shit for not supporting taking their guys to MXdN. I can't imagine what some of the jackass...
by aeffertz
Wed Aug 14, 2019 2:15 am
Forum: Off Topic
Topic: Is a Ray Tracing Mod Possible?
Replies: 11
Views: 557

Re: Is a Ray Tracing Mod Possible?

I have it working boys... Lemme play with it some more and I'll post a little tutorial How's it look? Let's see some video! Fuck, I was really hoping to wait until the next gen of cards because I know my 1080 ti probably won't be able to really handle it but it does everything I need it to but if i...
by aeffertz
Wed Aug 14, 2019 12:28 am
Forum: Off Topic
Topic: Is a Ray Tracing Mod Possible?
Replies: 11
Views: 557

Re: Is a Ray Tracing Mod Possible?

KaseoDip wrote:I have a 9900k and 2080ti and still can't get 125 fps on a national track.. I don't think ray tracing, all though it would be sick, would be possible with the current optimization of this game.


You're doing something wrong then. But yeah, Ray tracing would done fubar your frame rate on this game.
by aeffertz
Sun Aug 11, 2019 12:30 am
Forum: Tracks
Topic: Compelled to post questions here? Use this topic please.
Replies: 1157
Views: 114508

Re: WW Ranch Pro Motocross Track

Rf can't exactly make a replica track before the track is even raced. exactly why they should do the tracks and everything the week after imo We do that except one year after. If the track is updated and there is good references of the changes well before the actual race, we’ll try to include those...
by aeffertz
Wed Aug 07, 2019 6:01 pm
Forum: Media Room
Topic: Making Renders :) Cheap Price
Replies: 3
Views: 218

Re: Making Renders :) Cheap Price

Why is doing the gear and bike combo $5 more expensive than getting them separately?
by aeffertz
Mon Aug 05, 2019 6:08 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12103
Views: 1053116

Re: Upcoming Models #2

Image
Image
by aeffertz
Sat Jul 27, 2019 1:35 am
Forum: Media Room
Topic: 2019 MillVille Kickstart: Jus a smol one
Replies: 6
Views: 579

Re: 2019 MillVille Kickstart: Jus a smol one

Thanks for the Millville screenies. Was hoping it'd make a nice backdrop.
by aeffertz
Fri Jul 26, 2019 2:01 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12883
Views: 1118946

Re: Upcoming Tracks and Track Objects #2

Damn, that looks good!
by aeffertz
Thu Jul 25, 2019 2:42 am
Forum: Help / Troubleshooting
Topic: Anyway to prevent clipping on objects from long distance?
Replies: 2
Views: 264

Re: Anyway to prevent clipping on objects from long distance?

Good to know, noted. Thanks for the speedy reply!
by aeffertz
Thu Jul 25, 2019 2:07 am
Forum: Help / Troubleshooting
Topic: Anyway to prevent clipping on objects from long distance?
Replies: 2
Views: 264

Anyway to prevent clipping on objects from long distance?

If you have a plane over the top of another plane on an object, they will start clipping through each other after a certain distance. Is there a way to prevent this? Does the z depth buffer have any effect on this in the target line?
by aeffertz
Wed Jul 24, 2019 11:55 pm
Forum: Track Editing
Topic: RF Supercross Tough Block
Replies: 8
Views: 614

Re: RF Supercross Tough Block

ColtHans wrote:for the sake of half the community, please don't use their 900k toughblocks.


They are the same ones released in that post above yours. 900k? They're like 30 tris IIRC.

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