Hello,
ive downloaded sektchup with the link you gave here but when i try to add a location the program tells me that they have updated "3D Warehouse" and i cant use this tool
so i cant add a location and should download the newest version. but than i cant use the plug in. Can anybody help me?
Search found 40 matches
- Wed Jun 03, 2015 9:09 pm
- Forum: Tutorials
- Topic: How-To: Create Replica Track Height Map (Sketchup Method)
- Replies: 76
- Views: 76668
- Mon May 18, 2015 1:29 pm
- Forum: Track Editing
- Topic: how to make a good sand section?
- Replies: 3
- Views: 1101
Re: how to make a good sand section?
yeah but how i can add a seperate traction ?
- Thu May 07, 2015 3:19 pm
- Forum: Track Editing
- Topic: how to make a good sand section?
- Replies: 3
- Views: 1101
how to make a good sand section?
hello everybody,
can somebody tell me how to make a good sand section?
i can built complete sandtracks but no seperately sand section with different traction when the rest off the track has the traction of an hard packed track.
could somebody help?
can somebody tell me how to make a good sand section?
i can built complete sandtracks but no seperately sand section with different traction when the rest off the track has the traction of an hard packed track.
could somebody help?
- Thu Mar 19, 2015 8:05 pm
- Forum: Track Editing
- Topic: Blank track
- Replies: 2
- Views: 2640
Blank track
Hello community, it would be very nice if somebody could create a blank track for me and other gamers also. the track should include the traction from the 2015 sx tracks an maybe some decals i only have to copy and paste to my track because i not the computer pro and i cant install some decals into ...
- Fri Mar 13, 2015 2:09 pm
- Forum: Track Editing
- Topic: changing traction?
- Replies: 1
- Views: 722
changing traction?
how to change the traciton on a track map and how to make the map smaller?
- Tue Feb 24, 2015 4:45 pm
- Forum: Tracks
- Topic: 2015 MotoOption Supercross presented by Fly Rd 9 - Atlanta 2
- Replies: 31
- Views: 11866
Re: 2015 MotoOption Supercross presented by Fly Rd 9 - Atlan
good track, good corner, good jumps and different lines but the whoops are not good this week. too easy in my opinion
hopefully the next rounds have whoops like oakland this year. nevertheless a funny track.
hopefully the next rounds have whoops like oakland this year. nevertheless a funny track.
- Sat Feb 21, 2015 3:47 pm
- Forum: Track Editing
- Topic: How to make sx berms?
- Replies: 1
- Views: 674
How to make sx berms?
Hello community,
ive studied the whole forum but found nothing how to make good supercross berms (90/180 degree). can anybody help?
ive studied the whole forum but found nothing how to make good supercross berms (90/180 degree). can anybody help?
- Mon Feb 16, 2015 5:15 pm
- Forum: Media Room
- Topic: ****MX Simulator - Terrain Deformation 46K *****
- Replies: 14
- Views: 2441
Re: ****MX Simulator - Terrain Deformation 46K *****
please help me i really want that
- Sun Feb 15, 2015 11:44 pm
- Forum: Media Room
- Topic: ****MX Simulator - Terrain Deformation 46K *****
- Replies: 14
- Views: 2441
Re: ****MX Simulator - Terrain Deformation 46K *****
here is a pic.
http://www.bilder-upload.eu/show.php?fi ... 044033.png
it always looks like this and you cant see the ruts on the track.
http://www.bilder-upload.eu/show.php?fi ... 044033.png
it always looks like this and you cant see the ruts on the track.
- Sun Feb 15, 2015 11:43 pm
- Forum: Media Room
- Topic: ****MX Simulator - Terrain Deformation 46K *****
- Replies: 14
- Views: 2441
Re: ****MX Simulator - Terrain Deformation 46K *****
[img][IMG]http://www.bilder-upload.eu/thumb/b9617b-1424044033.png[/img][/URL][/img]
- Sun Feb 15, 2015 11:23 pm
- Forum: Media Room
- Topic: ****MX Simulator - Terrain Deformation 46K *****
- Replies: 14
- Views: 2441
Re: ****MX Simulator - Terrain Deformation 46K *****
there are no shadows and the ruts are not smooth. theyre angular...
- Sun Feb 15, 2015 11:19 pm
- Forum: Media Room
- Topic: ****MX Simulator - Terrain Deformation 46K *****
- Replies: 14
- Views: 2441
Re: ****MX Simulator - Terrain Deformation 46K *****
now it works but it doesnt look like in your vid i cant see the ruts or bumps i can just fell them but thats shit when i ride and after 3 laps im crashing always because i see a shaped track but it doesnt is it. dont know what i have to do
- Sun Feb 15, 2015 8:20 pm
- Forum: Media Room
- Topic: ****MX Simulator - Terrain Deformation 46K *****
- Replies: 14
- Views: 2441
Re: ****MX Simulator - Terrain Deformation 46K *****
I did it like you in the video. I type "--erode 1" after "--editor" but it doesnt woks on no track. not on my tracks and not on simplicity tracks.
what should i do? please help.
what should i do? please help.
- Fri Feb 06, 2015 4:52 pm
- Forum: Track Editing
- Topic: All tips for editing
- Replies: 4
- Views: 1008
Re: All tips for editing
thank you but the video and the link doesnt work. so i have the ingame editor with the view from the top. but i done one track yet and my corners and whoops are not good. jumps where good and i know what i have to do better in the rythm section. but i dont like the standart traction and texture/deca...
- Fri Feb 06, 2015 3:46 pm
- Forum: Track Editing
- Topic: All tips for editing
- Replies: 4
- Views: 1008
All tips for editing
hello guys and girls, Im new in track editing and i need tips to do a good track. so i dont know how to install other decals, statues etc. could somebody give me tips? installing new track objects, other kinds of the ground and something like that. also placing tuff blocks and making good jumps corn...