Search found 50 matches

by edodane
Wed Nov 14, 2018 8:22 pm
Forum: Tracks
Topic: Pula Supermoto
Replies: 13
Views: 7206

Re: Pula Supermoto

Ok, I've done some laps on the track and I think is a bit tiny in some sections but it flows good with some practice.The only thing is about the kerbs, in some points need to be smoother and more accurate to the track texture (example the 1st left after the dirt section). The last thing is more like...
by edodane
Tue Nov 13, 2018 10:33 pm
Forum: Tracks
Topic: Pula Supermoto
Replies: 13
Views: 7206

Re: Pula Supermoto

Thanks for this!
by edodane
Mon Feb 06, 2017 11:22 am
Forum: Models and Skins
Topic: Yamaha Model Updates
Replies: 64
Views: 23120

Re: Yamaha Model Updates

Thanks a lot, awesome as always!
by edodane
Wed Nov 23, 2016 9:53 pm
Forum: Suggestion Box
Topic: Menu Navigation Controller Friendly
Replies: 3
Views: 915

Re: Menu Navigation Controller Friendly

+1
by edodane
Tue Sep 06, 2016 2:11 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12178
Views: 1070892

Re: Upcoming Models #2

Yes it should, i put it on the outside without thinking of real bikes problem with that, on the inside it was touching the tyre...I'll fix it :D And yes there's something: http://i.imgur.com/UudZAMY.png http://i.imgur.com/UHqBkon.png http://i.imgur.com/J49hxn2.png Works done: cutted front fender (re...
by edodane
Mon Sep 05, 2016 10:46 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12178
Views: 1070892

Re: Upcoming Models #2

Image

trying to make the Arrow thunder titanium, here the dual 250 silencers for 450 supermoto. Opinions are welcome
by edodane
Wed Jul 20, 2016 8:30 pm
Forum: Track Editing
Topic: Decals Norm PROBLEM
Replies: 13
Views: 1293

Re: Decals Norm PROBLEM

VUSTTOS wrote:I don't know how can I help you with this but your bikes with two pipes looks amazing.


Thanks! don't know when but I'll release them, need to work with the cutout, spec and some details... Don't worry! at the end i solved like aeffertz said :D
by edodane
Sat Jul 16, 2016 11:48 am
Forum: Track Editing
Topic: Decals Norm PROBLEM
Replies: 13
Views: 1293

Re: Decals Norm PROBLEM

I'm not very good with normals and spec so i tried something but couldn't notice big difference, but here the problem was different, even with the asphalt norm, the result was the same, because the mud norm was a "tnorm",when i changed to norm it was ok
by edodane
Tue Jun 28, 2016 8:52 am
Forum: Models and Skins
Topic: 2016 Yoshimura YZF Yamaha Release
Replies: 14
Views: 23391

Re: 2016 Yoshimura YZF Yamaha Release

love the bike, but i can't find a link :?
by edodane
Mon Jun 27, 2016 6:44 pm
Forum: Suggestion Box
Topic: 150SX/144YZ/RM/CR/KX
Replies: 12
Views: 1725

Re: 150SX/144YZ/RM/CR/KX

+1 for this, would be awesome to have different CC from the "racing" ones, 300 2t, 530/525/570 4t. I think there's a lot of people that play MXSim just for the fun of riding so this is very important for me
by edodane
Thu Jun 23, 2016 9:16 pm
Forum: Model and Skin Editing
Topic: Suzuki Blend?
Replies: 1
Views: 465

Re: Suzuki Blend?

by edodane
Fri Jun 17, 2016 6:19 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12917
Views: 1134248

Re: Upcoming Tracks and Track Objects #2

Starting from JGSX Rd3 (Thanks to jgmtbike), I think is 99%

Image

Image
by edodane
Fri Jun 17, 2016 10:04 am
Forum: Track Editing
Topic: Decals Norm PROBLEM
Replies: 13
Views: 1293

Re: Decals Norm PROBLEM

Wahlamt wrote:
VMX_SKYmx99 wrote:wait... so there is another option besides "_tnorm?" I didn't know that. :shock:

Didn't think _norm worked :shock:

This is wizardry :shock:
I didn't know about "_tnorm", always used _norm, also didn't notice on the decal's name there was a t. Now it works, thanks Alex! :D
by edodane
Thu Jun 16, 2016 9:25 pm
Forum: Track Editing
Topic: Decals Norm PROBLEM
Replies: 13
Views: 1293

Re: Decals Norm PROBLEM

This is a good one: ( also is a never seen track preview :mrgreen: )

Image

This is a track build from nothing, the other one is a Re-edit so I cannot chose the textures

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