Search found 212 matches

by ColtonD719
Wed Feb 27, 2019 9:03 am
Forum: Tracks
Topic: 2019 MotoOption Supercross Round 16 East Rutherford
Replies: 433
Views: 75993

Re: 2019 MotoOption Supercross Round 9 Atlanta

That's a great step-by-step, jlv, thanks! In Photoshop, you can get a similar effect in less steps with the High Pass filter. 1. Duplicate your base texture. 2. On the newly duplicated layer, Filter>Other>High Pass... Set the radius to taste. The higher the radius the more low frequency detail will ...
by ColtonD719
Thu Feb 14, 2019 7:55 am
Forum: Racing
Topic: New Competitive System : MxsRank
Replies: 46
Views: 4301

Re: New Competitive System : MxsRank

This is dope. Love the excuse to race more custom tracks. Erode needs to be turned on though!
by ColtonD719
Fri Feb 08, 2019 4:52 am
Forum: Track Editing
Topic: decals require original track
Replies: 3
Views: 237

Re: decals require original track

It wasn’t clear from your post whether you’ve done this already, but just in case: If you want everything self contained, you also have to make sure that the decals that you are referencing are actually located in your track’s folder. So if you want to use “cooldirtdecal.png” from huskycompound, mak...
by ColtonD719
Wed Jan 16, 2019 12:06 am
Forum: Tutorials
Topic: Scattering Objects with a Density Map
Replies: 8
Views: 5531

Re: Scattering Objects with a Density Map

Awesome. Glad it worked!
by ColtonD719
Tue Jan 15, 2019 8:17 pm
Forum: Tutorials
Topic: Scattering Objects with a Density Map
Replies: 8
Views: 5531

Re: Scattering Objects with a Density Map

... Yeah, the script will just export whatever objects are selected at the time you run it. So it won’t export the individual scattered objects unless they exist as separate objects in Blender—which is what the “convert” step is supposed to do. Not sure why the convert isn’t working for you. Before...
by ColtonD719
Fri Dec 28, 2018 3:36 pm
Forum: Tutorials
Topic: Erode painting/tileinfo settings
Replies: 10
Views: 608

Re: Erode painting/tileinfo settings

This is great. Thanks for sharing!
by ColtonD719
Sun Nov 11, 2018 12:15 am
Forum: Track Editing
Topic: No shadows, only appears on my trail
Replies: 2
Views: 1229

Re: No shadows, only appears on my trail

Looks like you need to update the shading. Zoom all the way out and paint the map with the Raise tool with the sub mode set to Lower Only. This can also be fixed by changing the shaders setting in your graphics settings, but it’s always a good idea to update the shading on the track itself before re...
by ColtonD719
Tue Oct 09, 2018 7:43 am
Forum: Tracks
Topic: 2018 MXSEMF.com Nationals Rd12 - Ironman
Replies: 416
Views: 81773

Re: 2018 MXSEMF.com Nationals Rd12 - Ironman

when I try to hop on elsinore servers and race, it takes me to hangtown and says track info has been modified from its something something something, I downloaded med to best run with my pc and havnt touched any files or editor, why is this? It's a bit of a mess. There were some post-release update...
by ColtonD719
Tue Oct 09, 2018 7:34 am
Forum: Track Editing
Topic: blender Object texture mapping Help
Replies: 12
Views: 1803

Re: blender Object texture mapping Help

Just looking at it, I'm not sure why you'd want to split the object into multiple statues. However, since the actual texture linked to any object is defined in the "statues" file, it is easy to have multiple objects reference the same texture. For example: [100 0 100] 0 @track/stand_frame....
by ColtonD719
Wed Sep 12, 2018 7:02 am
Forum: Track Editing
Topic: Decal spacing
Replies: 9
Views: 1549

Re: Decal spacing

Also, try digging up some of haggqvist’s stuff. He kind of took mxs visuals to another level.
by ColtonD719
Wed Sep 12, 2018 6:58 am
Forum: Track Editing
Topic: Decal spacing
Replies: 9
Views: 1549

Re: Decal spacing

thanks for the info. I want to learn so bad how to make a overlay but I have no clue were to start. I think they look so much better than using decals. Anyway I will use a square decal thanks! Check this thread for overlay basics: http://forum.mxsimulator.com/viewtopic.php?f=11&t=3606#p89626 Mo...
by ColtonD719
Fri Sep 07, 2018 10:58 pm
Forum: Track Editing
Topic: Lak Whitney track
Replies: 1
Views: 1265

Re: Lak Whitney track

Google Earth has a history tool, which allows you to look at and download older satellite imagery. I’d start there.
by ColtonD719
Fri Sep 07, 2018 10:54 pm
Forum: Track Editing
Topic: Decal spacing
Replies: 9
Views: 1549

Re: Decal spacing

Not sure about turning the spacing down lower, but imo a better solution would be to use a higher spacing with a more straight-edged decal. With really low spacing each decal is almost entirely covered by the next, so only a small portion of each decal is actually. In other words the majority of tex...
by ColtonD719
Sun Aug 26, 2018 9:08 pm
Forum: Media Room
Topic: Track Building Time-Lapses
Replies: 3
Views: 569

Track Building Time-Lapses

While working with the EMF track crew on this years' nationals, I started recording time-lapses of the things I was working on, partly to help me remember how to do things, but also to share with any other track creators who might be interested. First up is my process in creating the terrain for Iro...
by ColtonD719
Fri Aug 24, 2018 5:04 pm
Forum: Suggestion Box
Topic: Engine Mapping (Thoughts)?
Replies: 11
Views: 1864

Re: Engine Mapping (Thoughts)?

Wahlamt wrote:Real time shadows would be cool too, another thing most people want (guess I'm the only one who's indifferent on that one).

Yes please. :mrgreen:

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