Search found 121 matches

by ColtonD719
Fri Jan 12, 2018 11:08 pm
Forum: General Discussion
Topic: Erode Idea
Replies: 2
Views: 153

Re: Erode Idea

+1
by ColtonD719
Fri Jan 12, 2018 4:35 am
Forum: General Discussion
Topic: 1.12 update
Replies: 29
Views: 4160

Re: 1.12 update

On the other hand, is it possible to add a feature to control the force of shadows (other than by changing sun placement or color) ? Like a sun_intensity/sun_brightness in the lighting file. The closer to white your sun color is, the brighter it is. If you set the sun to pure white it's quite exces...
by ColtonD719
Fri Jan 12, 2018 4:31 am
Forum: General Discussion
Topic: 1.12 update
Replies: 29
Views: 4160

Re: 1.12 update

So we started to think about a solution to improve erode visibility with Stephen and Ruben. And we got an idea, not sure if it's possible to do or not, but we think it deserve to be shared here. The primary point of our thoughs : there's not enough shadows rendered by the game. Even without erode i...
by ColtonD719
Sun Jan 07, 2018 10:20 am
Forum: Tracks
Topic: 2018 AMA Supercross Rd01 Anaheim 1
Replies: 66
Views: 5904

Re: 2018 AMA Supercross Rd01 Anaheim 1

Thanks for sharing, and leaving the folder open for us to take a look at what you did. It was a helluva time getting it to run, but once I found some settings that (mostly) worked, it was stunning. The only setting that didn't crash for me was using "Software" for the Terrain Rendering Met...
by ColtonD719
Wed Jan 03, 2018 4:07 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12411
Views: 927614

Re: Upcoming Tracks and Track Objects #2

Jay wrote:Image

Looks sick dude. Looking forward to finally seeing it in game.
by ColtonD719
Tue Dec 26, 2017 5:13 pm
Forum: General Discussion
Topic: 2017-12-22 snapshot
Replies: 27
Views: 2886

Re: 2017-12-22 snapshot

Before 1.12, can you add in something to show what the server erode setting is. People will be going crazy come SX time asking in the server what the setting is, and not believing the hosts and/or assuming it's something it's not. You know, like with traction. Tell them it's one thing but they swea...
by ColtonD719
Thu Dec 21, 2017 1:17 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17247
Views: 1176019

Re: Upcoming Skins and Shader Maps #2

https://s10.postimg.org/nhqypwbh5/MX_Simulator_2017-12-21_18-38-05-76.png 2001 Yamaha of Troy Yz125 Work in Progress The side number plate looks a little goofy—the actual number area seems small compared to the rest—but otherwise looks sick! I remember rocking this setup back in the day on MCM2.
by ColtonD719
Mon Dec 18, 2017 3:14 am
Forum: Tracks
Topic: ACTION MX PARK REDO
Replies: 12
Views: 3279

Re: ACTION MX PARK REDO

Super fun local-style track. Easy enough to learn quickly and shred against my ghost without getting frustrated by stupid crashes. I’m sure it’d be fun on a server.

I’m not a fan of the extra sticky traction, but otherwise nice job.
by ColtonD719
Sun Dec 17, 2017 8:06 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12411
Views: 927614

Re: Upcoming Tracks and Track Objects #2

Yea those ruts were done with erode. For the most part it seems like I can still scrub/whip just like normal, with these settings the lips don't get built up to much it seems to cut through the face. Looking pretty nice. Is that using the settings barrington was playing with recently, or something ...
by ColtonD719
Sat Dec 16, 2017 8:50 am
Forum: General Discussion
Topic: 2017-12-08 snapshot
Replies: 12
Views: 1594

Re: 2017-12-08 snapshot

Is everyone happy with the erode limit setting? If it needs any changes I'd like to do it before I wrap up version 1.12. I haven't noticed any problems with my limited testing. However, I don't completely understand how the game defines "depth." When it is calculating the depth of the spo...
by ColtonD719
Sat Dec 09, 2017 7:59 am
Forum: General Discussion
Topic: 2017-12-08 snapshot
Replies: 12
Views: 1594

Re: 2017-12-08 snapshot

Sweet.

jlv wrote:erode_limit <depth> <limit> <inner limit>


Just to clarify, what is the unit of measurement for erode_limit <depth>? Is it feet below/above the original terrain? Does the limit also apply to dirt that is pushed upward (like the outside of a rut)?

Thanks!
by ColtonD719
Fri Dec 08, 2017 6:04 am
Forum: Tracks
Topic: Ashewood MX
Replies: 8
Views: 2864

Re: Ashewood MX

An overlay also helps with vast off track areas. I use 3-4 sizes for my off track decals: 20, 30, 40, and 80. 20 and 30 go right next to the track, where they are most visible. The 40s go outside of that, then if necessary beyond that is 80+. If it's way off track where people are only going to see ...
by ColtonD719
Mon Dec 04, 2017 5:33 am
Forum: Tracks
Topic: [RELEASE] 2017 Acadia Raceway
Replies: 30
Views: 5354

Re: [RELEASE] 2017 Acadia Raceway

Really digging this track! Great overall feel and flow, and I very much appreciate the care put into the environment. The lighting is a bit harsh, but otherwise it all visually fits together nicely. I like the scale, perfect width and nothing really over-the-top. There is a higher percentage of pret...
by ColtonD719
Sun Dec 03, 2017 12:53 am
Forum: Tracks
Topic: WichfarmMX
Replies: 19
Views: 5053

Re: WichfarmMX

jtrs61 wrote:"the archive is either in unknown format or damaged" -winRar

I am also unable to extract the .rar using UnRAR. Any chance of a .zip version? I liked your last track a lot and this one looks like another fun one.
by ColtonD719
Sat Dec 02, 2017 9:53 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12411
Views: 927614

Re: Upcoming Tracks and Track Objects #2

wilson213 wrote:Texturing everything and making all objects, so far its just a single image. Anyone wanna try it and give some feedback on displacement?

Digging the textures and lighting. I'm not the best at sx, but I'd be down to give it a spin and some feedback.

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