Search found 81 matches

by ColtonD719
Thu Sep 21, 2017 8:53 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12254
Views: 860719

Re: Upcoming Tracks and Track Objects #2

Trying something different.
Image
by ColtonD719
Tue Sep 19, 2017 2:50 am
Forum: Track Editing
Topic: Drone scanned track
Replies: 21
Views: 602

Re: Drone scanned track

This is dope. I haven't downloaded the model, but looking at the drone deploy page, the detail in the images in incredible. Look forward to seeing where this goes!
by ColtonD719
Tue Sep 19, 2017 2:48 am
Forum: Track Editing
Topic: 3d Scan Track
Replies: 10
Views: 383

Re: 3d Scan Track

For anyone still wondering how to export a 3D model as a height map, here's a good method: https://blenderartists.org/forum/showthread.php?298106-Linear-grayscale-heightmap-from-plane-mesh&p=2409874&viewfull=1#post2409874 In my experience, I've found it best to place the baking plane at the ...
by ColtonD719
Thu Sep 14, 2017 9:11 pm
Forum: Track Editing
Topic: 30 Second Board
Replies: 8
Views: 287

Re: 30 Second Board

Thanks guys. Not having the legs move is even stranger to me than the backwards "30." And JLV's moonwalking is so entrancing that I can't focus on the gate drop. I guess I'll just have him run left for now. Maybe one day if I get really motivated I'll go out and shoot some new sequences......
by ColtonD719
Wed Sep 13, 2017 7:06 pm
Forum: Track Editing
Topic: Tilemaps
Replies: 1
Views: 76

Re: Tilemaps

A track has one tilemap, which is made up of the tiles defined in your tileinfo file. You can add tiles to your tileinfo file in a text editor, then paint them onto your tilemap in the game editor. More info on tiles: viewtopic.php?f=11&t=3166
by ColtonD719
Tue Sep 12, 2017 8:00 am
Forum: Tutorials
Topic: tileinfo info
Replies: 104
Views: 19754

Re: tileinfo info

Thanks, jlv!
by ColtonD719
Tue Sep 12, 2017 7:17 am
Forum: Track Editing
Topic: 30 Second Board
Replies: 8
Views: 287

30 Second Board

As we know, the animation for the stock 30 sec guy runs to the left. I'd like him to run to the right on my current track. I've managed to flip the billboard in the flaggers file, but of course, now the "30" is backwards: http://openlightpictures.com/pub/30secguy.jpg Is there a right-runni...
by ColtonD719
Thu Sep 07, 2017 7:14 am
Forum: Tutorials
Topic: Placing Continuous Banners/Fencing Using Blender
Replies: 6
Views: 331

Re: Placing Continuous Banners/Fencing Using Blender

Glad it helped! I found that trick in a post from wheels buried deep in this thread: viewtopic.php?f=2&t=321&start=75#p472649
by ColtonD719
Thu Sep 07, 2017 2:15 am
Forum: Tutorials
Topic: tileinfo info
Replies: 104
Views: 19754

Re: tileinfo info

I know it's possible to make custom ones, but Is there a list somewhere of the roost textures already available in game? I.e. splash.png, loam_dryscatter16x16.png, etc.

Thanks!
by ColtonD719
Thu Sep 07, 2017 1:45 am
Forum: Tutorials
Topic: Placing Continuous Banners/Fencing Using Blender
Replies: 6
Views: 331

Re: Placing Continuous Banners/Fencing Using Blender

Thanks for putting this together! It's interesting to see the different ways people tackle placing banners. It seems like lining everything up vertically with the terrain could get pretty tedious. Snapping your curve to the terrain speeds things up a lot: At this step: Time to adjust the dimensions ...
by ColtonD719
Wed Sep 06, 2017 6:33 am
Forum: General Discussion
Topic: Erode offline on Apple Mac
Replies: 1
Views: 126

Re: Erode offline on Apple Mac

I run MXS through wineskin as described here: http://forum.mxsimulator.com/viewtopic.php?f=17&t=24623 If your setup is similar, you should be able to enable erode by right-clicking on the MX Simulator wrapper and choosing Show Package Contents. Double-click on Wineskin. Click the Advanced button...
by ColtonD719
Mon Sep 04, 2017 3:54 am
Forum: General Discussion
Topic: front and side plates wont load on any bike
Replies: 18
Views: 763

Re: front and side plates wont load on any bike

jns212 wrote:I attached the screenshots yet they're not showing?

Don't think the attachments work on this forum. You need to upload your images to another site that's not photobucket and put them in your post using the img tags.
by ColtonD719
Sun Aug 20, 2017 6:25 am
Forum: Model and Skin Editing
Topic: Disable In-Game Lighting Per Object?
Replies: 8
Views: 742

Re: Disable In-Game Lighting Per Object?

Ha. Bottom of first pic, background trees are dark. Most recent pic, all trees are the same brightness. It's a lot more obvious in game. In any case, the point is to make the tree wall indistinguishable from the billboards, so mission accomplished?
by ColtonD719
Sat Aug 19, 2017 5:54 pm
Forum: Model and Skin Editing
Topic: Disable In-Game Lighting Per Object?
Replies: 8
Views: 742

Re: Disable In-Game Lighting Per Object?

Care to share the results? I'm curious. http://openlightpictures.com/pub/treewall2.jpg This is from the same angle as the bottom half of the first picture. I'll have more to show soon. I'm pretty happy with how this is looking so far. One thing I've noticed is that it's important to keep the billbo...
by ColtonD719
Sat Aug 19, 2017 9:21 am
Forum: Model and Skin Editing
Topic: Disable In-Game Lighting Per Object?
Replies: 8
Views: 742

Re: Disable In-Game Lighting Per Object?

jlv wrote:Use -2 for the specular exponent. Example:

JM1
-2.000000 1.000000 1.000000 1.000000 1.000000

That worked perfectly. Thanks!

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