Search found 135 matches

by ColtonD719
Sat Feb 17, 2018 5:29 pm
Forum: Tracks
Topic: 50cc track
Replies: 11
Views: 404

Re: 50cc track

Where are the timing gates?

A lot of the track has a fun pit bike feel on the 50, and there are some well built sections. But after a couple laps I got bored not being able to race.

A finished track would be a lot cooler.
by ColtonD719
Thu Feb 15, 2018 6:23 pm
Forum: Suggestion Box
Topic: Force Reload/Restart Button in Editor
Replies: 4
Views: 206

Re: Force Reload/Restart Button in Editor

barrington314 wrote:Once scripting comes maybe youll be able to add that button to the editor UI. :wink: :lol:

In the future, anything will be possible. If only I knew more than HTML 4.1.
by ColtonD719
Tue Feb 13, 2018 10:16 am
Forum: Suggestion Box
Topic: Force Reload/Restart Button in Editor
Replies: 4
Views: 206

Force Reload/Restart Button in Editor

A button in the editor menu to reload and restart the track would be a huge timesaver. 1 click vs. 17-ish keystrokes and 2 clicks. Considering the number of times many of us go back and forth between the game and Photoshop/Notepad/etc. in an edit session, those keystrokes add up fast! Bonus, it woul...
by ColtonD719
Tue Feb 13, 2018 9:57 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12451
Views: 939819

Re: Upcoming Tracks and Track Objects #2

Image
Barely getting started on the environment.
by ColtonD719
Thu Feb 08, 2018 10:15 pm
Forum: Tracks
Topic: 2018 Pre italian special event - Cingoli (prepped)
Replies: 2
Views: 872

Re: 2018 Pre italian special event - Cingoli (prepped)

Nice work on this track, Gabriele! I just finished the 2-stroke race and figured I'd share my thoughts. Overall, It's a really fun layout. Great elevation changes and I love fighting to get a good drive up that looong up hill. It's especially rewarding on a 125. I've been trying to figure out a good...
by ColtonD719
Sun Feb 04, 2018 9:44 am
Forum: Track Editing
Topic: Trouble with Sketchup and heightmaps
Replies: 2
Views: 82

Re: Trouble with Sketchup and heightmaps

Unfortunately, Jakob is correct that SketchUp has been "updated" so that you have to have the Pro version to get terrain data, and even worse, the data is way lower resolution than it used to be. Basically, SketchUp is worthless for this now, IMO. Which sucks because it used to be pretty e...
by ColtonD719
Sat Feb 03, 2018 10:04 am
Forum: General Discussion
Topic: NEW GUYS wanting to know EVERYTHING that MXS has to offer
Replies: 9
Views: 406

Re: NEW GUYS wanting to know EVERYTHING that MXS has to offer

Is there a user manual for mx sim? I wish! Lots of helpful stuff being linked in this thread, but generally finding answers is harder than the first time you made a lap around Rabbit Hill without falling. Photobucket's plan to destroy the internet hasn't helped things either. In the spirit of yzmxe...
by ColtonD719
Fri Feb 02, 2018 9:22 am
Forum: Tutorials
Topic: Lighting File Explained
Replies: 10
Views: 262

Re: Lighting File Explained

Thanks for putting this together! I never quite understood the sun vectors, and always just used this calculator: viewtopic.php?f=11&t=25668

But this definitely helps me wrap my brain around what is going on better.
by ColtonD719
Thu Feb 01, 2018 10:12 pm
Forum: Suggestion Box
Topic: Toggle Tilemap View in Editor
Replies: 9
Views: 316

Re: Toggle Tilemap View in Editor

Cheers! Looking forward to it.
by ColtonD719
Wed Jan 31, 2018 9:56 pm
Forum: Suggestion Box
Topic: Toggle Tilemap View in Editor
Replies: 9
Views: 316

Re: Toggle Tilemap View in Editor

OK. Just wanted to make sure you weren't drawing them by hand when there's a tool for it. The script seems super handy for getting things roughed in, but I find that a lot of fine tuning still needs to be done by hand. For example, say you have a sand decal and a dirt decal with corresponding tiles...
by ColtonD719
Mon Jan 29, 2018 4:26 pm
Forum: Suggestion Box
Topic: Toggle Tilemap View in Editor
Replies: 9
Views: 316

Re: Toggle Tilemap View in Editor

+1

I’ve been meaning to suggest this for a long time.
by ColtonD719
Tue Jan 23, 2018 11:49 pm
Forum: Track Editing
Topic: Spacing Jumps out Correctly
Replies: 3
Views: 254

Re: Spacing Jumps out Correctly

Barrington shared a good explanation of how he measures out his sx sections here: viewtopic.php?f=2&t=4077&p=744862#p744862
by ColtonD719
Sun Jan 21, 2018 9:50 am
Forum: Models and Skins
Topic: 2018 TM Racing 2 & 4 Stroke Stock RELEASE
Replies: 10
Views: 2280

Re: 2018 TM Racing 2 & 4 Stroke Stock RELEASE

Sick. Looks great!
by ColtonD719
Sat Jan 20, 2018 1:47 am
Forum: Suggestion Box
Topic: Option to favorite gear/bikes/helmets
Replies: 24
Views: 846

Re: Option to favorite gear/bikes/helmets

Wahlamt wrote:Also with this scripting, would there be documentation over everything accessible within the game?

A complete MXS manual would be the greatest thing since the track editor.
by ColtonD719
Fri Jan 12, 2018 11:08 pm
Forum: General Discussion
Topic: Erode Idea
Replies: 2
Views: 227

Re: Erode Idea

+1

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