Search found 98 matches

by ColtonD719
Sun Oct 15, 2017 2:59 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12285
Views: 886722

Re: Upcoming Tracks and Track Objects #2

Yeah, I'm not seeing any effects from editing the vertex normals either. It is possible to make an object shadeless without tricky normal mapping though. From this thread : Use -2 for the specular exponent. Example: JM1 -2.000000 1.000000 1.000000 1.000000 1.000000 I did randomly rotate my grass pat...
by ColtonD719
Tue Oct 10, 2017 6:52 am
Forum: Tracks
Topic: JGSX: Castle Rock Compound
Replies: 12
Views: 5410

Re: JGSX: Castle Rock Compound

Really fun track dude! I think the rough/ruts is great. Feels ridden, and still makes for plenty of line choices. You did a really nice job blending the ruts into the berms. Solid environment as well. I like the way the sand sections look. The FMX and pit bike sections around the track top it all of...
by ColtonD719
Tue Oct 10, 2017 5:17 am
Forum: Tracks
Topic: CDTW: Monster Mountain Classic - presented by TMFR
Replies: 15
Views: 10637

Re: CDTW: Monster Mountain Classic - presented by TMFR

Glad to help out! Thanks for all the tips, Race! I look forward to trying flipping the overlay/decals around on the next one. Kellen did a track walk on the "prepped" version and talked a lot about erode which is cool. Hopefully we'll see more and more people running erode on their server...
by ColtonD719
Tue Oct 10, 2017 5:03 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12285
Views: 886722

Re: Upcoming Tracks and Track Objects #2

Thanks Benjii. I actually hadn't tried doing a custom mipmap, as I didn't really know anything about it. But I finally decided to try and educate myself and found this post from 2010: http://forum.mxsimulator.com/viewtopic.php?f=1&t=7293&p=177920 Which sounded way simpler than I imagined it ...
by ColtonD719
Mon Oct 09, 2017 7:49 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12285
Views: 886722

Re: Upcoming Tracks and Track Objects #2

Reminds me of an MVA editor shot :lol: Looks so sick though Those were the days. http://openlightpictures.com/pub/cdslumberlandpreview-002.jpg Filling in the gaps. Now I gotta learn how to put grass all over the place. Mipmapping I'm curious to see your mipmapped texture. One problem I'm having (ag...
by ColtonD719
Mon Oct 09, 2017 7:02 pm
Forum: Track Editing
Topic: Drone scanned track
Replies: 42
Views: 8515

Re: Drone scanned track

Thanks for sharing all this stuff, Hunter. It's super interesting to see. Also, by making it available for anyone to experiment with, you've enabled the track building community as a whole to learn from it. I think this kind of free flow of information is key to the progression of content for this g...
by ColtonD719
Fri Oct 06, 2017 11:59 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12285
Views: 886722

Re: Upcoming Tracks and Track Objects #2

grass Looks amazing! I think a new thread might be cool to discuss this in detail. I've just started experimenting with 3D grass and think it can bring a really nice extra dimension to the environment. I haven't really hammered down a solid technique yet, but so far have been taking inspiration fro...
by ColtonD719
Wed Oct 04, 2017 3:55 pm
Forum: Tracks
Topic: CDTW: Monster Mountain Classic - presented by TMFR
Replies: 15
Views: 10637

Re: CDTW: Monster Mountain Classic - presented by TMFR

MXfish wrote:Hands down great work on decals and the environment! I love the roughness, its subtle but always on the right place.

Means a lot coming from you. Your environments are next level
by ColtonD719
Fri Sep 29, 2017 8:27 am
Forum: Tracks
Topic: CDTW: Monster Mountain Classic - presented by TMFR
Replies: 15
Views: 10637

Re: CDTW: Monster Mountain Classic - presented by TMFR

I rarely post about anything so for me to post about how good this track is says more than you can believe. Awesome work man! Thanks man, I'll take it! ...I don't think a track has captured the realistic feel ever before the way this one does... I'm flattered. That's what I was hoping for, so I'm g...
by ColtonD719
Fri Sep 29, 2017 12:59 am
Forum: Racing
Topic: Monster Mountain Classic presented by TM Factory Racing (Sep 28th)
Replies: 23
Views: 4965

Re: Monster Mountain Classic presented by TM Factory Racing (Sep 28th)

Thanks for hosting and streaming Storken! A lot of fun even though I got stuck way back in that carnage at the start of moto 1. 2nd moto went a lot better.

Also, great work on the stream cameras! The track was looking pretty legit if I say so myself.
by ColtonD719
Thu Sep 28, 2017 3:02 am
Forum: Racing
Topic: Monster Mountain Classic presented by TM Factory Racing (Sep 28th)
Replies: 23
Views: 4965

Re: Monster Mountain Classic presented by TM Factory Racing (Sep 28th)

Damn guys, y'all are throwing down some heater lap times. I don't know if I'm gonna be able to qualify on my own track, ha. 2:23 is insane. I want to see a video of that.
by ColtonD719
Tue Sep 26, 2017 5:12 pm
Forum: Tracks
Topic: CDTW: Monster Mountain Classic - presented by TMFR
Replies: 15
Views: 10637

Re: CDTW: Monster Mountain Classic - presented by TMFR

Thanks guys!

ColtonM wrote:
ColtonM wrote:I ride this track alot irl and there is alot of stuff thats different but it fits the game good.

my bad just read the post :roll:

No worries. I'm sure the current layout would be a lot of fun as well, but this is the version I'm most familiar with.
by ColtonD719
Mon Sep 25, 2017 11:57 pm
Forum: Media Room
Topic: Track Preview: Monster Mountain Classic by ColtonD719
Replies: 8
Views: 2542

Re: Track Preview: Monster Mountain Classic by ColtonD719

Killed it dude. And that oppo over the triple by the start is sick.
by ColtonD719
Mon Sep 25, 2017 8:46 pm
Forum: Tracks
Topic: [RELEASE] Mintop MX
Replies: 30
Views: 10165

Re: [RELEASE] Mintop MX

Nice work! Fun flow, and really good amount of roughness. The shape of everything is really well formed and rides naturally. I also appreciate that the bumps/ruts are easy to see. One thing that is not easy to see is which way to turn at the start. I figured it out pretty quick, but it would be nice...

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