Search found 178 matches

by ColtonD719
Fri Jun 22, 2018 4:52 am
Forum: Tutorials
Topic: sun angle/rotation calculator
Replies: 7
Views: 6381

Re: sun angle/rotation calculator

jlv wrote:atan2(x, z)

You might have to swap/negate x and z to get the right quadrant.

This was very helpful actually. What about getting the angle of the sun from the horizon, using XYZ coordinates?
by ColtonD719
Tue Jun 19, 2018 7:03 am
Forum: Track Editing
Topic: Terrain size
Replies: 7
Views: 134

Re: Terrain size

Check out this thread if you haven't already: http://forum.mxsimulator.com/viewtopic.php?f=11&t=1134 Some of it is out of date, "texturelist" for example, but still a lot of good basic info. You can change the size of your terrain with the terrain.hf file. This is from the above thread...
by ColtonD719
Tue Jun 19, 2018 3:38 am
Forum: Racing
Topic: Nationals Erode Testing 2018
Replies: 283
Views: 15082

Re: Nationals Erode Testing 2018

Erode + Outdoors + Sand = Sim at its best

That was a lot of fun. Great work! The only other thought I had was that maybe the max depth for a few of the tight insides could be a little shallower, but otherwise the shape and amount of ruts/bumps was great.
by ColtonD719
Sun Jun 17, 2018 7:50 pm
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 25
Views: 7683

Re: How to place objects in blender?

With my nonexistent python knowledge, I managed to edit wheels' write.placement.v1 script to give me usable height values for objects outside of the main terrain, but it only works in game if I flatten the edges of terrain.png. I don't know how to take into account the game's invisible extension of ...
by ColtonD719
Sun Jun 17, 2018 6:14 pm
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 25
Views: 7683

Re: How to place objects in blender?

Like this: Thanks to wheels brilliant bpy-script the surrounding terrain object on Fermo now have a few billboard trees placed on it. http://www.mediafire.com/conv/086b67256b469650f723f4387f1c892d6f2c45e1bc4000a233822bee8645846a6g.jpg http://www.mediafire.com/conv/494bdcfc44c4caf401b39acf24f0b1811d4...
by ColtonD719
Sun Jun 17, 2018 6:12 pm
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 25
Views: 7683

Re: How to place objects in blender?

The other writes the placement of objects that do not fall within the bounds of the terrain (You must have the terrain in Blender, as the surrounding object Y location is dependent upon the height of the terrain at the edge pixels). Is this script available anywhere? Trying to get objects to sit at...
by ColtonD719
Wed Jun 13, 2018 5:31 am
Forum: Suggestion Box
Topic: Game Optimization
Replies: 9
Views: 464

Re: Game Optimization

BTW, above video was recorded after reducing my reshade delay to 0.
by ColtonD719
Wed Jun 13, 2018 5:30 am
Forum: Suggestion Box
Topic: Game Optimization
Replies: 9
Views: 464

Re: Game Optimization

Is it the actual shape of the ground or the shading that isn't updating quickly enough? During Checkerz's erode test yesterday, I experienced a problem with the erode showing up too slowly, especially the first few laps since he had the limits set so that the track eroded very quickly at the start,...
by ColtonD719
Mon Jun 11, 2018 6:57 pm
Forum: Racing
Topic: Nationals Erode Testing 2018
Replies: 283
Views: 15082

Re: Nationals Erode Testing 2018

The erode on the race we just finished worked really well. The limits I think are about perfect: lots of lines forming early on, then about halfway through the race it settles in to a good level. I felt like there were multiple usable lines on the majority of the track, and late in the race it was s...
by ColtonD719
Mon Jun 11, 2018 4:24 pm
Forum: General Discussion
Topic: I have a problem with the mx 2018 nationals tracks
Replies: 6
Views: 186

Re: I have a problem with the mx 2018 nationals tracks

Any error messages when it crashes? What are your advanced graphics settings?

Have you tried the low res version of the tracks (not just object pack)?
by ColtonD719
Sat Jun 09, 2018 3:06 am
Forum: Racing
Topic: Nationals Erode Testing 2018
Replies: 283
Views: 15082

Re: Nationals Erode Testing 2018

testing to get rid of the jackhammer around the track. Don't know if this lines up with your experience, but when I was doing a lot of single player erode testing, I found that a relatively higher erode_inner_depth often allowed for lines to quickly appear, but resulted in more random chop as far a...
by ColtonD719
Sat Jun 02, 2018 9:50 pm
Forum: Track Editing
Topic: Avoiding "client track modified"
Replies: 8
Views: 233

Re: Avoiding "client track modified"

Actually a good question. As a track maker it would be helpful to know what exactly can or can't be changed when making low-res versions.
by ColtonD719
Wed May 30, 2018 11:29 pm
Forum: Tracks
Topic: 2018 Martin Mx
Replies: 24
Views: 3582

Re: 2018 Martin Mx

Sure you’re in time trial mode? You’ll only start behind the gates in race mode.
by ColtonD719
Wed May 30, 2018 6:36 am
Forum: Tutorials
Topic: sun angle/rotation calculator
Replies: 7
Views: 6381

Re: sun angle/rotation calculator

Cool. Thanks!
by ColtonD719
Mon May 28, 2018 8:58 pm
Forum: Off Topic
Topic: Glen Helen pics
Replies: 16
Views: 489

Re: Glen Helen pics

https://photos.smugmug.com/SupercrossMotocross/2018-AMA-Glen-Helen-MX-National/i-b29TGnD/0/cbb2f4d3/XL/IMG_2530-XL.jpg https://photos.smugmug.com/SupercrossMotocross/2018-AMA-Glen-Helen-MX-National/i-mHFnkjn/0/c1f593eb/XL/IMG_2537-XL.jpg Favs. The first one is really dynamic with lots of interestin...

Go to advanced search