Search found 185 matches

by ColtonD719
Sun Jul 22, 2018 6:04 pm
Forum: General Discussion
Topic: Terrain Deformation/Erode
Replies: 2
Views: 66

Re: Terrain Deformation/Erode

For single player try putting --erode 20 in your target line. You can use any value 0-100, but if it’s too low you may not notice it without doing a lot of laps. For multiplayer erode is turned on/off via the server settings. http://i32.photobucket.com/albums/d37/DJ_YZF/erodehelp.jpg
by ColtonD719
Sun Jul 15, 2018 6:37 pm
Forum: Tracks
Topic: [RELEASE] Mount Whitney MX
Replies: 32
Views: 2896

Re: [RELEASE] Mount Whitney MX

Great work man! Always nice to see someone putting serious effort into making a track that not only rides well, but looks good also. This has a realistic local track/practice day vibe. The shape of the jumps fit really well with their size, and the flow between the launches and landings is on point....
by ColtonD719
Wed Jul 04, 2018 6:00 pm
Forum: Help / Troubleshooting
Topic: mx.exe has encountered a serious problem and needs to close...
Replies: 3
Views: 206

Re: mx.exe has encountered a serious problem and needs to close...

So, I used to only get this error when loading a track, but strangely in the last couple of days I've been getting it sporadically in the middle of time trial or a race. It's especially frustrating when it happens while working on a track and I lose a bunch of work. Turning down the graphics doesn't...
by ColtonD719
Wed Jul 04, 2018 2:06 am
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 7875

Re: How to place objects in blender?

I think I figured it out. It looks like the edges of the terrain are simply extruded out the sides. If I get the Y coordinates of the objects set on the extruded terrain, and subtract those from the Y coordinates of the objects set on the custom extended terrain, the objects sit properly on the grou...
by ColtonD719
Wed Jul 04, 2018 12:55 am
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 7875

Re: How to place objects in blender?

? Is there a way to duplicate in Blender the game's invisible extension of the terrain beyond the edges of the map? Or maybe better, a way to disable it in regards to the height of objects placed outside the map? I'm just trying to find a way to get billboards and/or statues to sit properly on cust...
by ColtonD719
Fri Jun 29, 2018 8:04 pm
Forum: Help / Troubleshooting
Topic: mx.exe has encountered a serious problem and needs to close...
Replies: 3
Views: 206

Re: mx.exe has encountered a serious problem and needs to close...

I'm on a mac using wineskin and get the same error semi-regularly. Usually turning down some of the texture related graphics settings helps, i.e. turning Model Texture Detail down a notch usually solves the problem. It seems like texture heavy tracks or models cause the error, very similar to the &q...
by ColtonD719
Sat Jun 23, 2018 12:44 am
Forum: Tutorials
Topic: sun angle/rotation calculator
Replies: 10
Views: 6533

Re: sun angle/rotation calculator

Awesome, thanks again! Definitely wouldn't have figured that out myself in any reasonable amount of time. For anyone reading, here's a simple atan2 calculator I found: http://util.io/calculator Also, here is a "ruler" I made for a sphere mapped sky: http://openlightpictures.com/pub/cd_Sphe...
by ColtonD719
Fri Jun 22, 2018 4:52 am
Forum: Tutorials
Topic: sun angle/rotation calculator
Replies: 10
Views: 6533

Re: sun angle/rotation calculator

jlv wrote:atan2(x, z)

You might have to swap/negate x and z to get the right quadrant.

This was very helpful actually. What about getting the angle of the sun from the horizon, using XYZ coordinates?
by ColtonD719
Tue Jun 19, 2018 7:03 am
Forum: Track Editing
Topic: Terrain size
Replies: 7
Views: 223

Re: Terrain size

Check out this thread if you haven't already: http://forum.mxsimulator.com/viewtopic.php?f=11&t=1134 Some of it is out of date, "texturelist" for example, but still a lot of good basic info. You can change the size of your terrain with the terrain.hf file. This is from the above thread...
by ColtonD719
Tue Jun 19, 2018 3:38 am
Forum: Racing
Topic: Nationals Erode Testing 2018
Replies: 374
Views: 20834

Re: Nationals Erode Testing 2018

Erode + Outdoors + Sand = Sim at its best

That was a lot of fun. Great work! The only other thought I had was that maybe the max depth for a few of the tight insides could be a little shallower, but otherwise the shape and amount of ruts/bumps was great.
by ColtonD719
Sun Jun 17, 2018 7:50 pm
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 7875

Re: How to place objects in blender?

With my nonexistent python knowledge, I managed to edit wheels' write.placement.v1 script to give me usable height values for objects outside of the main terrain, but it only works in game if I flatten the edges of terrain.png. I don't know how to take into account the game's invisible extension of ...
by ColtonD719
Sun Jun 17, 2018 6:14 pm
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 7875

Re: How to place objects in blender?

Like this: Thanks to wheels brilliant bpy-script the surrounding terrain object on Fermo now have a few billboard trees placed on it. http://www.mediafire.com/conv/086b67256b469650f723f4387f1c892d6f2c45e1bc4000a233822bee8645846a6g.jpg http://www.mediafire.com/conv/494bdcfc44c4caf401b39acf24f0b1811d4...
by ColtonD719
Sun Jun 17, 2018 6:12 pm
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 7875

Re: How to place objects in blender?

The other writes the placement of objects that do not fall within the bounds of the terrain (You must have the terrain in Blender, as the surrounding object Y location is dependent upon the height of the terrain at the edge pixels). Is this script available anywhere? Trying to get objects to sit at...
by ColtonD719
Wed Jun 13, 2018 5:31 am
Forum: Suggestion Box
Topic: Game Optimization
Replies: 9
Views: 550

Re: Game Optimization

BTW, above video was recorded after reducing my reshade delay to 0.
by ColtonD719
Wed Jun 13, 2018 5:30 am
Forum: Suggestion Box
Topic: Game Optimization
Replies: 9
Views: 550

Re: Game Optimization

Is it the actual shape of the ground or the shading that isn't updating quickly enough? During Checkerz's erode test yesterday, I experienced a problem with the erode showing up too slowly, especially the first few laps since he had the limits set so that the track eroded very quickly at the start,...

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