Search found 156 matches

by ColtonD719
Sat Apr 14, 2018 2:48 am
Forum: Suggestion Box
Topic: Lighting and erode.
Replies: 39
Views: 1344

Re: Lighting and erode.

jlv wrote:Disable erode_limit and let it get nasty!

If erode_limit is not defined it defaults to
0 1 1
1 0 0

right?

Would this be a good way to disable it?
0 1 1
1 1 1

Good to know scaling up the 0 line may not be the best approach!
by ColtonD719
Sat Apr 14, 2018 2:44 am
Forum: Suggestion Box
Topic: Lighting and erode.
Replies: 39
Views: 1344

Re: Lighting and erode.

Exactly what I've been saying since before Anaheim 1. If it doesn't develop fast enough, no one is going to bother trying to cut in a new line. But that brings on another problem. Bumping up the erode depth or server side erode value makes the track get too choppy. I can't really speak to SX; I'm n...
by ColtonD719
Fri Apr 13, 2018 2:41 am
Forum: Suggestion Box
Topic: Lighting and erode.
Replies: 39
Views: 1344

Re: Lighting and erode.

Back on the subject of erode, I was able to check out a bit of today’s fun race on Unadilla smooth and was interested in how the erode played out. The qualifier races were 8min +1 with the server erode apparently set on 4. The last qualifying race before UID grab was very full, at least 40 bikes. I ...
by ColtonD719
Wed Apr 11, 2018 11:29 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12562
Views: 960427

Re: Upcoming Tracks and Track Objects #2

Racers52 wrote:youtube

Swag.
by ColtonD719
Tue Apr 03, 2018 7:56 am
Forum: Suggestion Box
Topic: Lighting and erode.
Replies: 39
Views: 1344

Re: Lighting and erode.

I feel like we'd be so much better off to be able to tune the hardness of the surface and the bike would react based on that. For example, a majority of our AMA nationals (less so the sand tracks) are tilled extremely deep. The top 6-8 inches at least is just fluff, just riding through it will cut ...
by ColtonD719
Tue Apr 03, 2018 7:50 am
Forum: Suggestion Box
Topic: Lighting and erode.
Replies: 39
Views: 1344

Re: Lighting and erode.

I've been really taking my time on my current track trying to make the best use of erode. Based on a lot of testing myself, some feedback from others, and racing the occasional erode races online, I've come to the conclusion that some built-in starter ruts are essential, at least for outdoors. Havin...
by ColtonD719
Thu Mar 22, 2018 6:42 am
Forum: Tutorials
Topic: tileinfo info
Replies: 143
Views: 33015

Re: tileinfo info

Makes sense. Thanks!
by ColtonD719
Wed Mar 21, 2018 4:38 pm
Forum: Tutorials
Topic: tileinfo info
Replies: 143
Views: 33015

Re: tileinfo info

I’ve been following the erode discussion in the 2018 NA SX thread and it got me wondering. Is there any difference, either in performance or the actual erosion, between say (game/server erode 1, erode depth 2) vs (game/server erode 2, erode depth 1)? I’ve always assumed that the erode setting in the...
by ColtonD719
Fri Mar 16, 2018 3:07 am
Forum: General Discussion
Topic: Newbie here, Free work available for your help?
Replies: 13
Views: 394

Re: Newbie here, Free work available for your help?

Care to show any examples of what you’ve done with other models?
by ColtonD719
Sun Mar 11, 2018 2:55 am
Forum: Tutorials
Topic: tileinfo info
Replies: 143
Views: 33015

Re: tileinfo info

jlv wrote:Instead of comments, would a "name" field that shows in the editor be better?

That would be awesome.
by ColtonD719
Thu Mar 08, 2018 6:21 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12562
Views: 960427

Re: Upcoming Tracks and Track Objects #2

... Your tracks always look so clean and precise. Looking forward to the next one! Thanks to Racers52 for this shot of my current WIP. https://i.imgur.com/eD3av92.png Environment got put on hold while figuring out ruts and erode, but I think it's finally about time to get cranking on the visuals.
by ColtonD719
Mon Mar 05, 2018 7:45 am
Forum: General Discussion
Topic: Keep Getting an error message
Replies: 5
Views: 157

Re: Keep Getting an error message

I get that error on loading bikes if my graphics settings are too high, specifically texture resolution or model texture detail.
by ColtonD719
Thu Mar 01, 2018 8:07 pm
Forum: Tutorials
Topic: tileinfo info
Replies: 143
Views: 33015

Re: tileinfo info

Is there a way to add comments to the tileinfo file? Would be handy for keeping track of my tiles. I.e. /* Grass No Erode */ friction 1.0 1.0 roll_resist 5.0 25.0 10.0 roll_resist 5.0 50.0 50.0 erode_depth 0 texture @grass.ppm roost texture=@splash.png count=4 grow=1.5 slow_angle=1.0 drag=0 size=1.0...
by ColtonD719
Mon Feb 26, 2018 3:49 am
Forum: Track Editing
Topic: Slow Track Editor
Replies: 5
Views: 304

Re: Slow Track Editor

Make sure reshade delay is set to 0 when track editing.

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