Search found 193 matches

by ColtonD719
Tue Aug 14, 2018 2:54 am
Forum: Racing
Topic: FUN RACE TONIGHT 8-13-18 @ 9:30pm EST
Replies: 5
Views: 126

Re: FUN RACE TONIGHT 8-13-18 @ 9:30pm EST

Good racing, thanks for hosting! That's the first time I've seen the erode version with a bunch of people. Moto 2 actually wasn't bad.
by ColtonD719
Sun Aug 12, 2018 3:45 pm
Forum: General Discussion
Topic: Servers?
Replies: 3
Views: 123

Re: Servers?

List of recently active servers: http://mxsimulator.com/servers/

Click the server name to see how many people were in the last moto.
by ColtonD719
Fri Aug 03, 2018 12:43 am
Forum: Track Editing
Topic: How to make a replica track in 2018
Replies: 4
Views: 207

Re: How to make a replica track in 2018

I've been using The National Map and QGIS to get US height data. Depending on the area, the resolution is pretty impressive. For Washougal the DEM was accurate to 1 meter, which was great to work with. From this thread: http://forum.mxsimulator.com/viewtopic.php?f=2&t=48319#p815812 Unfortunately...
by ColtonD719
Mon Jul 30, 2018 3:30 am
Forum: General Discussion
Topic: 2018-07-28 snapshot
Replies: 7
Views: 2090

Re: 2018-07-28 snapshot

Added /log command. Type "/log e 10" to leave erode info on the track and "/clearlog" to remove the markers. Is there a way to make this work with playing in 3rd person? Right now I just get a bunch of markers popping in my face. Also, is there a way to toggle off the log record...
by ColtonD719
Fri Jul 27, 2018 4:47 am
Forum: Track Editing
Topic: Pine Trees Track Object
Replies: 9
Views: 311

Re: Pine Trees Track Object

:!: :!: :!:

Tree turned out so well. Great work!
by ColtonD719
Wed Jul 25, 2018 11:52 pm
Forum: EMF Racing
Topic: 2018 [NA region] Race Tech MXSEMF Nationals sanctioned by rF Gaming
Replies: 1286
Views: 55345

Re: 2018 [NA region] Race Tech MXSEMF Nationals sanctioned by rF Gaming

NoFear345 wrote:I dont think the full remover is working anymore? Other than the 3d trees.

Works the same for me.
by ColtonD719
Tue Jul 24, 2018 8:39 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12649
Views: 986739

Re: Upcoming Tracks and Track Objects #2

Sandhapper wrote:Couple of small things left.

That overlay is looking siiick
by ColtonD719
Tue Jul 24, 2018 8:37 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12649
Views: 986739

Re: Upcoming Tracks and Track Objects #2

Image

Image

Image
by ColtonD719
Sun Jul 22, 2018 6:04 pm
Forum: General Discussion
Topic: Terrain Deformation/Erode
Replies: 15
Views: 562

Re: Terrain Deformation/Erode

For single player try putting --erode 20 in your target line. You can use any value 0-100, but if it’s too low you may not notice it without doing a lot of laps. For multiplayer erode is turned on/off via the server settings. http://i32.photobucket.com/albums/d37/DJ_YZF/erodehelp.jpg
by ColtonD719
Sun Jul 15, 2018 6:37 pm
Forum: Tracks
Topic: [RELEASE] Mount Whitney MX
Replies: 33
Views: 4291

Re: [RELEASE] Mount Whitney MX

Great work man! Always nice to see someone putting serious effort into making a track that not only rides well, but looks good also. This has a realistic local track/practice day vibe. The shape of the jumps fit really well with their size, and the flow between the launches and landings is on point....
by ColtonD719
Wed Jul 04, 2018 6:00 pm
Forum: Help / Troubleshooting
Topic: mx.exe has encountered a serious problem and needs to close...
Replies: 3
Views: 257

Re: mx.exe has encountered a serious problem and needs to close...

So, I used to only get this error when loading a track, but strangely in the last couple of days I've been getting it sporadically in the middle of time trial or a race. It's especially frustrating when it happens while working on a track and I lose a bunch of work. Turning down the graphics doesn't...
by ColtonD719
Wed Jul 04, 2018 2:06 am
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 7958

Re: How to place objects in blender?

I think I figured it out. It looks like the edges of the terrain are simply extruded out the sides. If I get the Y coordinates of the objects set on the extruded terrain, and subtract those from the Y coordinates of the objects set on the custom extended terrain, the objects sit properly on the grou...
by ColtonD719
Wed Jul 04, 2018 12:55 am
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 7958

Re: How to place objects in blender?

? Is there a way to duplicate in Blender the game's invisible extension of the terrain beyond the edges of the map? Or maybe better, a way to disable it in regards to the height of objects placed outside the map? I'm just trying to find a way to get billboards and/or statues to sit properly on cust...
by ColtonD719
Fri Jun 29, 2018 8:04 pm
Forum: Help / Troubleshooting
Topic: mx.exe has encountered a serious problem and needs to close...
Replies: 3
Views: 257

Re: mx.exe has encountered a serious problem and needs to close...

I'm on a mac using wineskin and get the same error semi-regularly. Usually turning down some of the texture related graphics settings helps, i.e. turning Model Texture Detail down a notch usually solves the problem. It seems like texture heavy tracks or models cause the error, very similar to the &q...
by ColtonD719
Sat Jun 23, 2018 12:44 am
Forum: Tutorials
Topic: sun angle/rotation calculator
Replies: 10
Views: 6601

Re: sun angle/rotation calculator

Awesome, thanks again! Definitely wouldn't have figured that out myself in any reasonable amount of time. For anyone reading, here's a simple atan2 calculator I found: http://util.io/calculator Also, here is a "ruler" I made for a sphere mapped sky: http://openlightpictures.com/pub/cd_Sphe...

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