Search found 317 matches

by AtlasZoor
Sat Aug 01, 2020 10:54 pm
Forum: Tracks
Topic: JGMX: Polar Express MX
Replies: 28
Views: 1816

Re: JGMX: Polar Express MX

Cool track it flows really well love the rough and ruts. Overall just solid. Thanks for the release!
by AtlasZoor
Sun Jun 21, 2020 6:13 pm
Forum: Tutorials
Topic: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners
Replies: 6
Views: 506

Re: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners

super cool! Possible video on extended terrain and how to do that?
by AtlasZoor
Fri May 29, 2020 3:21 am
Forum: Media Room
Topic: SPENCER TURLEY VIDEO! LOOK AT THIS PLZ!
Replies: 10
Views: 711

Re: SPENCER TURLEY VIDEO! LOOK AT THIS PLZ!

Jakob Hubbard wrote:
Motospun wrote:BRUH

bruh


bruH
by AtlasZoor
Mon May 25, 2020 12:49 am
Forum: Tracks
Topic: Abandon-MX | Photoscanned Track + how to vid
Replies: 4
Views: 3329

Re: Abandon-MX | Photoscanned Track + how to vid

Very cool to see a video on this. I have seen meshroom and always wondered if it was possible to get that detail into a hightmap. I guess it was. Looks sick though dude!
by AtlasZoor
Fri May 01, 2020 11:46 pm
Forum: General Discussion
Topic: Is there a way to limit fps?
Replies: 8
Views: 795

Re: Is there a way to limit fps?

Try turning off vertical sync in the NVIDIA control panel
by AtlasZoor
Tue Apr 14, 2020 3:25 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 1613

Re: TileMap Bug

Jeremy150 wrote:We also get that error with our tilemaps. However it only seems to only happen like 10% of the time. Normally it looks fine, if it doesn't, we just restart the game to fix it.


Yeah that's interesting. Ive restarted my game multiple times but it didn't seem to fix the problem.
by AtlasZoor
Tue Apr 14, 2020 3:25 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 1613

Re: TileMap Bug

Try scaling it up to 16x16. There's some stuff in the mipmap generation and software texturing that might be confused by a 2x2 file. yup I just scaled them up and the problem stopped. its still super interesting because It just changed out of no where. I wonder if its a hardware specific problem. B...
by AtlasZoor
Tue Apr 14, 2020 2:06 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 1613

Re: TileMap Bug

by AtlasZoor
Tue Apr 14, 2020 2:04 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 1613

Re: TileMap Bug

jlv wrote:If you could post the file I'd like a look as well.


heres the files that im using its the roost, tilemap, and tileinfo. If you want more files just let me know.
by AtlasZoor
Mon Apr 13, 2020 12:34 am
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 1613

Re: TileMap Bug

jlv wrote:If you use the same texture for a decal or object does it get the same bug on the decal/object?


Yup, just the sand.ppm into a decal that is shown in the Photoshop image above. As you can see the ppm is a solid color.

result is a gradient again.
Image
by AtlasZoor
Sun Apr 12, 2020 11:50 pm
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 1613

Re: TileMap Bug

wat. I've never seen this issue occur before. I've had some weird shapes form on the map but never have I seen a gradient tilemap in the editor show up unwillingly. You think it could be something wrong with your tileinfo file and reading the image file incorrectly? honestly have no idea what is go...
by AtlasZoor
Sun Apr 12, 2020 11:41 pm
Forum: Track Editing
Topic: TileMap Bug
Replies: 13
Views: 1613

TileMap Bug

When opening my track all of my tile maps randomly just turned into this weird gradient color. Even though the actual tile is one solid color. https://i.imgur.com/VwR66pk.png https://i.imgur.com/nngbYM9.png most of the tiles have been changed into the weird gradients. Even though when opened in phot...
by AtlasZoor
Fri Feb 28, 2020 11:45 pm
Forum: Track Editing
Topic: weird shadows on custom object
Replies: 3
Views: 3431

Re: weird shadows on custom object

Try using an edge split modifier, should fix the weird shading in the first pic.
by AtlasZoor
Thu Feb 06, 2020 2:02 am
Forum: Tracks
Topic: 2020 MotoOption Supercross Round 17 Salt Lake City
Replies: 385
Views: 124767

Re: 2020 MotoOption Supercross Round 6 San Diego

Adam Berg wrote:Last like 3 rounds have been complete fucking ass


Nice criticism I bet everyone appreciates this and will learn from it.
by AtlasZoor
Tue Jan 07, 2020 11:58 pm
Forum: Racing
Topic: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)
Replies: 295
Views: 317106

Re: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)

Personally, I think erode in sx should not be used or be extremely limited in corners / rhythm lanes. I miss the days of getting on the gas early in the corner and cutting down to make a move on someone. This allowed better racing and also people with good race craft could use their skills and put m...

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