Search found 41 matches

by AtlasZoor
Tue Feb 13, 2018 9:35 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12451
Views: 939827

Re: Upcoming Tracks and Track Objects #2

ColtonD719 wrote:Image
Barely getting started on the environment.


teach me yours ways colton holy shit
by AtlasZoor
Thu Feb 08, 2018 11:19 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12451
Views: 939827

Re: Upcoming Tracks and Track Objects #2

Image
Coming soon :D
There is a MX and a SX
Also any input on whether I should make a rough version? right now it just smooth fresh prep.
by AtlasZoor
Tue Feb 06, 2018 4:50 pm
Forum: Suggestion Box
Topic: In Game Statue Revamp
Replies: 3
Views: 134

Re: In Game Statue Revamp

You can already rotate an object 360 degrees, I am presuming you mean you want it on some sort of angle? . If you learn't blender you could easily rotate objects however you would like, or create a bump in the terrain. You can also make your object vertical at all times already even on a hill in th...
by AtlasZoor
Tue Feb 06, 2018 3:39 am
Forum: Suggestion Box
Topic: In Game Statue Revamp
Replies: 3
Views: 134

In Game Statue Revamp

I’m going to get straight to the point. With the current in game editor statue movement and customization is very lacking. There is no way to rotate objects, no way to change height without exiting the game, no way to make the object separate from the terrain. I feel like with these things it really...
by AtlasZoor
Mon Jan 29, 2018 1:43 am
Forum: Tracks
Topic: 2018 AMA Supercross Rd01 Anaheim 1
Replies: 136
Views: 10295

Re: 2018 AMA Supercross Rd01 Anaheim 1

RSmithDRIFT wrote:So heres your video link bro.



please I would like to see you try a 2018 sx track. There is no way you can blame the track for how shitty you are riding...
by AtlasZoor
Sat Jan 20, 2018 4:17 pm
Forum: Suggestion Box
Topic: Option to favorite gear/bikes/helmets
Replies: 24
Views: 846

Re: Option to favorite gear/bikes/helmets

Scripting could be something that would allow us to make features with the UI like a favorite option would it not? Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step ...
by AtlasZoor
Thu Jan 18, 2018 8:11 pm
Forum: Tracks
Topic: [RELEASE] 2017 Acadia Raceway
Replies: 32
Views: 6167

Re: [RELEASE] 2017 Acadia Raceway

tgraf134 wrote:wheres the link?


its in the first post where it has big blue letters that says LINK
by AtlasZoor
Fri Jan 12, 2018 10:33 pm
Forum: General Discussion
Topic: Virtual Ram
Replies: 5
Views: 164

Re: Virtual Ram

I run out a vram some times and I have a 8gb 1070 lmao.
by AtlasZoor
Tue Dec 26, 2017 6:18 pm
Forum: Off Topic
Topic: What games are you playing?
Replies: 4
Views: 227

What games are you playing?

just a discussion on what games y'all are playing.

Recently I have just gotten bored of most of the games I play. Any suggestions on what to get?
by AtlasZoor
Tue Dec 12, 2017 10:40 pm
Forum: Tutorials
Topic: tileinfo info
Replies: 121
Views: 31791

Re: tileinfo info

JLV, what are your thoughts on a tileinfo for the metal start pad grates that they will be using irl now? Could I get you to come up with something for that? :D Hole shot devices? I know there was a debate over this in the suggestion box but my idea is that we could use the holeshot device to just ...
by AtlasZoor
Sat Dec 09, 2017 9:17 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12451
Views: 939827

Re: Upcoming Tracks and Track Objects #2

Wouldnt be surprised if anyone else was working on the Bakers Factory, but i figured it would be a cool track to do, still not sure if i want to replicate the tracks already on it or do something off the top of my head, this is also my first attempt at his res satellite mapping How are you getting ...
by AtlasZoor
Sat Dec 09, 2017 5:06 am
Forum: The Memory Hole
Topic: AcadiaV2
Replies: 8
Views: 1815

Re: AcadiaV2

So you change one section of the track and re release it? I don't really care but can you at least ask before you do this? I had plans with that section in the future but I guess I won't do anything now. OHHHHHHH get em dawgggg Sorry if what I said before came off in a douchey way. I did not intend...
by AtlasZoor
Fri Dec 08, 2017 10:16 pm
Forum: Tracks
Topic: [RELEASE] 2017 Acadia Raceway
Replies: 32
Views: 6167

Re: [RELEASE] 2017 Acadia Raceway

Holy shit where to start, this track is amazing! The ruts hook so well, especially being so small, I love that there is more than two lines in most of the corners; at least in the first half where it is important. I like that there is different rhythms on a national track which is uncommon, the sca...
by AtlasZoor
Fri Dec 08, 2017 9:48 pm
Forum: The Memory Hole
Topic: AcadiaV2
Replies: 8
Views: 1815

Re: AcadiaV2

So you change one section of the track and re release it? I don't really care but can you at least ask before you do this? I had plans with that section in the future but I guess I won't do anything now.
by AtlasZoor
Tue Dec 05, 2017 9:34 pm
Forum: Tracks
Topic: [RELEASE] 2017 Acadia Raceway
Replies: 32
Views: 6167

Re: [RELEASE] 2017 Acadia Raceway

Dude this track is awesome, really good mixture of jumps. The traction is also spot on. I ride a 450 mostly and the one thing I will say is that I feel that outside lines on this track are almost unnecessary. If this track was just a fun track to play around on this wouldn't be as big of an issue. ...

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