Search found 1160 matches
- Thu Nov 23, 2023 8:52 am
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31889
Re: 2023-10-14 snapshot (Updated on 2023-10-29)
Why cant I edit my tracks anymore? when i go to properties theres no target to put the editor in, Help? You put --editor in the target line of a shortcut, not the actual application. You could also invoke it by opening the command prompt and executing the exe with --editor after but nobody really e...
- Fri Nov 10, 2023 3:10 am
- Forum: Track Editing
- Topic: MX Simulator Track Scaler Application v1.4
- Replies: 10
- Views: 5522
MX Simulator Track Scaler Application v1.4
Updated to v1.4
Changes:
Changes:
- UI redesign
- Added label that displays the new scale compared to the original track in live time
- Mon Nov 06, 2023 7:14 pm
- Forum: Tracks
- Topic: MT | Awakaponga Mx
- Replies: 23
- Views: 5405
Re: MT | Awakaponga Mx
haha yeah narcissism and hypocrisy tend to go hand in handsethypeety wrote: ↑Mon Nov 06, 2023 5:55 pm Truthfully I have no idea how long he spends on tracks, I just threw out that he spent "months" on it and his response showed me he is a massive hypocrite.
- Mon Nov 06, 2023 3:56 pm
- Forum: Tracks
- Topic: MT | Awakaponga Mx
- Replies: 23
- Views: 5405
Re: MT | Awakaponga Mx
maybe cause everyone comes at me for supposedly making this months ago when i built and finished the track like 4 days ago I'm still very reluctant to believe that you could finish an entire outdoor track with an 8k decal overlay, multiple different statues, roughness, etc in 2 hours. It takes time...
- Mon Nov 06, 2023 5:57 am
- Forum: Tracks
- Topic: MT | Awakaponga Mx
- Replies: 23
- Views: 5405
Re: MT | Awakaponga Mx
1) aight for sure
2) why is this something to be proud of
- Sat Oct 21, 2023 11:39 pm
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31889
Re: 2023-10-14 snapshot
Great update JLV. Is there a way to save the treadmarks you create on the track like decals? I'd like to use them to make single track trails and actually save the marks for my next session. I made a track script that essentially allows you to do this by logging the decals with their coordinates, a...
- Tue Oct 17, 2023 9:21 pm
- Forum: General Discussion
- Topic: HELP
- Replies: 3
- Views: 1423
- Tue Oct 17, 2023 4:55 am
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31889
- Mon Oct 16, 2023 11:37 pm
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31889
Re: 2023-10-14 snapshot
btw what are the range of values of the mx.seed function? Is it 0-65536? Just curious for documentation purposes.
- Mon Oct 16, 2023 11:00 pm
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31889
Re: 2023-10-14 snapshot
I'll keep experimenting, but the Extralow+low+mid+high combination works the best so far Extralow+low+mid+high I also found to be the best for quality, however I started lagging pretty bad with around 22-24 riders in a server with erode, I tried the low+mid+high combo and it seemed to be better. If...
- Mon Oct 16, 2023 1:05 am
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31889
Re: 2023-10-14 snapshot
This broke with the 2-06-23 snapshot. I knew I was forgetting something! I could be wrong but I think it might've broke earlier when you introduced the new texture generation in the 11-03-2022 snapshot. All I know is that I use the 5-19-22 snapshot for building tracks for that /toggledecals feature...
- Sun Oct 15, 2023 3:37 am
- Forum: General Discussion
- Topic: 2023-10-14 snapshot (Updated on 2023-10-29)
- Replies: 76
- Views: 31889
Re: 2023-10-14 snapshot
This broke with the 2-06-23 snapshot.
- Wed Oct 04, 2023 7:08 am
- Forum: Tracks
- Topic: 2023 Boots House Fall Supercross Rd2
- Replies: 2
- Views: 1131
Re: 2023 Boots House Fall Supercross Rd2
I was okay with the first couple rounds being a little bit more on the slick side but having 3 in a row makes it very difficult to enjoy the tracks. I would also like to see a little bit more consistency in the shaping/size of these jumps. There's a lot of g-outs that feel very unforgiving, which is...
- Mon Oct 02, 2023 8:56 pm
- Forum: Off Topic
- Topic: Sim Community - I'm Sorry.
- Replies: 5
- Views: 3915
Re: Sim Community - I'm Sorry.
Thanks for the support.
- Mon Oct 02, 2023 2:53 am
- Forum: Off Topic
- Topic: Sim Community - I'm Sorry.
- Replies: 5
- Views: 3915
Re: Sim Community - I'm Sorry.
what a loose Donnie Not sure the point of bumping this other than the fact that you got in a little argument with him and you think it's cringe or whatever. This post was made over 2 years ago and it shows growth and maturity by taking accountability for his past actions, something I pray you reali...