Search found 1949 matches

by Garasaki
Mon Sep 08, 2014 8:57 pm
Forum: Track Editing
Topic: How do i fix these ripples?
Replies: 22
Views: 3133

Re: How do i fix these ripples?

It's not just a matter of the resolution of the map, it's also a matter of the scale of the track. You have to have a pretty high resolution map combined with a pretty small scale track to get really smooth ruts/bumps like the original poster is trying to do. Think arenacross size using a 2049x2049 ...
by Garasaki
Mon Sep 08, 2014 8:18 pm
Forum: Track Editing
Topic: Make braking bumps in MXS editor
Replies: 5
Views: 698

Re: Make braking bumps in MXS editor

Do you use the ingame editor or photoshop?

Do you know how to use erode and your replays to roughen the track up? I've had pretty good luck with that.
by Garasaki
Mon Jan 27, 2014 7:12 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12358
Views: 910614

Re: Upcoming Tracks and Track Objects #2

Thanks Alex, got another angle for you guys http://imagizer.imageshack.us/v2/800x600q90/35/f65d.jpg A comment on how you've arranged your sections: You have a lot of rhythm sections. In essence, there is one long continuous rhythm section that starts near the black rectangle in this picture (assume...
by Garasaki
Thu Jan 16, 2014 3:53 pm
Forum: Off Topic
Topic: New MX vs ATV game
Replies: 27
Views: 2060

Re: New MX vs ATV game

It won't be a sim or MXS, but I think you'll see a fun game and a step up from Alive in the fun factor. And less gimmic "mass audience" arcadey BS. YAY, I think anything that's a step away from mass audience is a step in the right direction. Let's face it, an MX game is not going to sell ...
by Garasaki
Mon Jan 13, 2014 11:07 pm
Forum: Off Topic
Topic: Baltimore Ax this weekend!!
Replies: 11
Views: 610

Re: Baltimore Ax this weekend!!

Howd you do man??
by Garasaki
Mon Jan 06, 2014 6:51 pm
Forum: Off Topic
Topic: Baltimore Ax this weekend!!
Replies: 11
Views: 610

Re: Baltimore Ax this weekend!!

Whattup dawg, I was in the stands at the CR AX!!!! You looked real good in your heat (You were the 17 year old with long hair, right??). I was watching you close on those guys in the main after you crashed...you were fast enough just not enough race to close the gap caused by your crash (musta been ...
by Garasaki
Fri Jan 03, 2014 2:50 pm
Forum: Off Topic
Topic: MXS Twitter
Replies: 29899
Views: 1035198

Re: MXS Twitter

Is he on the same team as Dungey? What is Tedesco racing these days?
by Garasaki
Thu Jan 02, 2014 9:17 pm
Forum: Track Editing
Topic: Making the terrain in the editor vs making a disp map in PS
Replies: 9
Views: 879

Re: Making the terrain in the editor vs making a disp map in

I remember XPR stuff from back in the day!!! I found using a combo of the editor and PS to work well. I think the editor is really good at sculpting jumps, but I could never get it to do turn, ruts, and base terrain very well. I'd use PS to manage the different components of my track. I'd start a ba...
by Garasaki
Thu Jan 02, 2014 9:10 pm
Forum: Track Editing
Topic: Struggling with ruts, help a fellow rider out!:)
Replies: 8
Views: 785

Re: Struggling with ruts, help a fellow rider out!:)

I make ruts in PS and its really simple. I use the pen tool or the brush tool depending on what i am shooting for. Pen tool will give you a perfect rut bend and a brush will give you a more natural rut with some hick ups. But with a bush i have to blur the entrance and exits to make them just right...
by Garasaki
Mon Feb 04, 2013 10:14 pm
Forum: General Discussion
Topic: When should jlv release 450's?
Replies: 116
Views: 5095

Re: When should jlv release 450's?

Dirt Rider has been posting weight bias as part of their bike shootouts lately.

*Note, the above statement may or may not have any releavance whatsoever to the discussion at hand, thank you
by Garasaki
Tue Jan 29, 2013 8:47 pm
Forum: Off Topic
Topic: 2013 AMA Supercross Discussion
Replies: 1371
Views: 43720

Re: 2013 AMA Supercross Discussion

wow great helmet cam footage. Sucked to see a number of top riders down and out...I agree with the comment "who puts a whoop section after the first turn!?" Felt like the track was pretty poorly designed. The placement of the sand section made little sense (because it was completely 1 line...
by Garasaki
Fri Dec 21, 2012 8:11 pm
Forum: Off Topic
Topic: Epic mx/sx battles
Replies: 41
Views: 2123

Re: Epic mx/sx battles

I post this for 2 reasons:

    I love all things Roncada
    Track design was at it's peak IMO

by Garasaki
Fri Dec 21, 2012 7:43 pm
Forum: Off Topic
Topic: 2DMX: 2D Sim MX Game for Desktop and Android
Replies: 539
Views: 27184

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Hey the most recent version has a weird wheelie bug. I have stop wheelies turned off, but it stops me from looping out (in a really "jerky" fashion), and ends up looking like a really good trials rider riding a wheelie using the back brake to keep himself up on one wheel.
by Garasaki
Thu Oct 25, 2012 5:37 pm
Forum: Off Topic
Topic: Do you ride MTBs?
Replies: 35
Views: 2599

Re: Do you ride MTBs?

http://i194.photobucket.com/albums/z83/JohnBixler/2012-10-12_11-25-57_242.jpg My main ride (only been on this frame 2 times). I also have a retro single speed built on a 1999 KHS frame, and plan to move many of those components over to a dirtjump frame over the winter. At this point in my life, I m...
by Garasaki
Tue Oct 23, 2012 8:01 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12358
Views: 910614

Re: Upcoming Tracks and Track Objects #2

Well I just posted an SX idea and you did nothing but shoot it down! :lol:

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