Search found 26 matches

by sneakyKittyGaming
Thu Jan 17, 2019 3:11 am
Forum: Tracks
Topic: 2019 MotoOption Supercross Round 3 Anaheim 2
Replies: 128
Views: 16570

Re: 2019 MotoOption Supercross Round 3 Anaheim 2

awsome how jeremy waited a few minutes for their friend skylar to join the server after UID grab and the lineup, but if it was someone they didnt know they would of started. little unfair there along with being a complete dick in the qualifying server earlier as well
by sneakyKittyGaming
Wed Jan 16, 2019 7:10 pm
Forum: General Discussion
Topic: 2019-01-01 snapshot
Replies: 75
Views: 6468

Re: 2019-01-01 snapshot

Im liking what im seeing so far. I do have a complaint regarding view switching. Can you make it an option to not go into free cam when your on your rider? Im someone who switches between third and first person alot and rapidly while racing and it keeps screwing me over to get back in the right view...
by sneakyKittyGaming
Sun Oct 21, 2018 4:32 am
Forum: Model and Skin Editing
Topic: Struggling to get blender model into the game properly
Replies: 7
Views: 1123

Re: Struggling to get blender model into the game properly

question, is there any way to get objects to ride anywhere close to how it is riding on terrain in the game? i can get the object to be quite smooth at the cost of a fair bit of performance, but cant get the traction correct. it feels like riding on wet concrete
by sneakyKittyGaming
Sun Oct 21, 2018 1:57 am
Forum: Model and Skin Editing
Topic: Struggling to get blender model into the game properly
Replies: 7
Views: 1123

Re: Struggling to get blender model into the game properly

looks like you have not applied scale and rotation. Have you used any objects of similar size for reference at all? that is a nope. ive adjusted the size 3 times in blender ranging from the objects original size to 6 times the size of the original and it still appears the same in game. https://yout...
by sneakyKittyGaming
Sun Oct 21, 2018 12:14 am
Forum: Model and Skin Editing
Topic: Struggling to get blender model into the game properly
Replies: 7
Views: 1123

Re: Struggling to get blender model into the game properly

GregDearman wrote:looks like you have not applied scale and rotation. Have you used any objects of similar size for reference at all?

that is a nope. ive adjusted the size 3 times in blender ranging from the objects original size to 6 times the size of the original and it still appears the same in game.
by sneakyKittyGaming
Sat Oct 20, 2018 9:53 pm
Forum: Model and Skin Editing
Topic: Struggling to get blender model into the game properly
Replies: 7
Views: 1123

Re: Struggling to get blender model into the game properly

sorry messed up original post and couldnt attach the file. heres an example https://i.postimg.cc/yDWt7T7X/1df62375300891ed7a627ccb0691a90a.jpg heres the file that holds the .blend, .jm/sph/png(just a grey square for testing), and the statues file(path is correct). https://www.dropbox.com/s/9rqjlxptg...
by sneakyKittyGaming
Sat Oct 20, 2018 9:51 pm
Forum: Model and Skin Editing
Topic: Struggling to get blender model into the game properly
Replies: 7
Views: 1123

Struggling to get blender model into the game properly

I got bored last night and figured id start to learn my way around blender to keep me busy and decided to try to make a crappy ramp to get the understanding of what it takes to set it up properly in game. the problem is the way it appears in the game, i can see it, move it around, and collide with i...
by sneakyKittyGaming
Wed May 02, 2018 12:01 am
Forum: General Discussion
Topic: downloading tracks.. JLV
Replies: 2
Views: 348

Re: downloading tracks.. JLV

that would be very unreliable and dependent on the track creator
by sneakyKittyGaming
Thu Mar 22, 2018 1:05 am
Forum: EMF Racing
Topic: 2018 [NA region] Supercross series by MXSEMF - Protest thread
Replies: 190
Views: 14367

Re: 2018 [NA region] Supercross series by MXSEMF - Protest thread

Infos: Dawson SLEEPER, #907 (27846) protested Cody DAWE, #144 (2385) Time : Start Class : 450AM Moto : 450 LCQ Message : Cody gets a great jump out of the gate, then cuts all the way into my lane and slams the breaks, taking us both out. Neither one of us made the main event. GIFs: My POV: https://...
by sneakyKittyGaming
Wed Mar 14, 2018 3:37 pm
Forum: Tracks
Topic: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas
Replies: 631
Views: 126630

Re: 2018 MXSEMF.com Supercross Rd 11 - St. Louis

barrington314 wrote:First post updated.

track looks like fun. sorry about all the people throwing fits this year, crybabies need discipline.
by sneakyKittyGaming
Wed Feb 28, 2018 5:21 pm
Forum: General Discussion
Topic: JLV should use Unreal Engine 4!
Replies: 67
Views: 4926

Re: JLV should use Unreal Engine 4!

Even with a new graphics engine, I don't see people dedicating themselves to figure out the difficulty of the game if they haven't already. If they're too hard headed to try it out because the graphics aren't up to par, then they'll find a way to not be interested if the physics finally exceed thei...
by sneakyKittyGaming
Sat Feb 24, 2018 10:07 pm
Forum: General Discussion
Topic: 1.12 update
Replies: 40
Views: 21316

Re: 1.12 update

AFinnestrand wrote:soooo..
i got a question, why release the 2018 bikes when the model is the same old model?

well for starters alot of irl manufacturers will do the same thing where they have minor changes and still release a new bike. also these new 2018 bikes use the new dyno's from the 2018 bikes
by sneakyKittyGaming
Fri Feb 23, 2018 5:57 pm
Forum: Tracks
Topic: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas
Replies: 631
Views: 126630

Re: 2018 MXSEMF.com Supercross Rd 08 - Tampa

I watched the race back and definitely didn't look like the sand rhythm got any more gnarly that most tracks without sand. I think it is likely better that Stephen and crew chose to stay on the safe side there versus having a couple endurocross sections by the end of the main... though that's what ...
by sneakyKittyGaming
Sat Feb 17, 2018 8:45 pm
Forum: General Discussion
Topic: JLV should use Unreal Engine 4!
Replies: 67
Views: 4926

Re: JLV should use Unreal Engine 4!

If I'm not mistaken isn't JLV currently using the source engine with is out of date, to a certain degree. I am no genius and I personally think Unreal Engine 4 would make the game look like incredible, however in a game like sim do we REALLY need our stuff to look like something we'd see if we walk...
by sneakyKittyGaming
Thu Feb 15, 2018 9:20 pm
Forum: General Discussion
Topic: 2018-02-11 snapshot
Replies: 33
Views: 8893

Re: 2018-02-11 snapshot

So has anyone running 8+ reshade delay experienced issues with seeing erode while racing with a full gate? I'm hesitant to run high reshade delay if i won't be able to see the erode. I need to do some testing. try doing just a singleplayer race with bots(a replay may work but i cant remember) and t...

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