Search found 37 matches

by Chicken_Burrito
Mon Jul 15, 2019 4:22 am
Forum: Media Room
Topic: Who else occasionally plays in the other view?
Replies: 5
Views: 315

Re: Who else occasionally plays in the other view?

I learned the game in 3rd person because it felt normal to me coming from arcade mx games like mva. I switched when I started trying to get a bit into racing in some fun races towards the end of last summer as I heard from some people that it can help you get ruts easier in first. ( I had a problem ...
by Chicken_Burrito
Fri Jun 07, 2019 6:30 pm
Forum: Tracks
Topic: UL76-MX Vs Atv Alive/Supercross Encore Nationals Track Bundle
Replies: 19
Views: 3535

Re: UL76-MX Vs Atv Alive/Supercross Encore Nationals Track Bundle

These look dope man, downloading them now and then im going to ride a few laps on them. hopefully they ride as good as they look.
by Chicken_Burrito
Thu Mar 21, 2019 1:13 am
Forum: Tracks
Topic: Dookie Head MX
Replies: 7
Views: 3273

Re: Dookie Head MX

on the corners the decals look like trash, idk if that is too harsh or not. For future reference put the grass decal a little bit over the on track decals and make the curve look smooth and not jagged like it is, you shouldnt really be able to see each of the decals like that
by Chicken_Burrito
Tue Jan 29, 2019 11:55 pm
Forum: Track Editing
Topic: Replica Track Building
Replies: 3
Views: 456

Re: Replica Track Building

You need to modify the terrain.hf file. I did, i have set the max height everywhere from 1- 200 and it isnt helping, the whoops and dragons back are still flat. I have also changed the scaling down to as low as .300000. i might need to mess with that more to get a perfect number to fit it but it wa...
by Chicken_Burrito
Tue Jan 29, 2019 1:47 am
Forum: Track Editing
Topic: Replica Track Building
Replies: 3
Views: 456

Replica Track Building

So, I am wanting to build a replica of the 2009 New Orleans sx track (Not 100% sure it is '09). I tried to make the layout but, when i loaded it into game everything was flat and the jumps were way too long. I was using photoshop to make the track, using gradients for the jumps and then using the pe...
by Chicken_Burrito
Wed Jan 23, 2019 11:01 pm
Forum: Tracks
Topic: First ever track
Replies: 4
Views: 1104

Re: First ever track

For future reference, post some picture of the track so we can see what it look like before downloading Seeing the track would be cool, but you should always download the track, play it and tell him what he should do to improve his tracks. i have it downloaded but havent had the time to ride it thi...
by Chicken_Burrito
Wed Jan 23, 2019 12:54 am
Forum: Tracks
Topic: First ever track
Replies: 4
Views: 1104

Re: First ever track

For future reference, post some picture of the track so we can see what it look like before downloading
by Chicken_Burrito
Sat Jan 19, 2019 2:57 am
Forum: Tracks
Topic: Flat Track, because apparently people race this
Replies: 2
Views: 1149

Flat Track, because apparently people race this

Got bored today so I decided to make a flat track because why not. Took me way too much time to make this for what it actually is. None of the objects or decals are mine so credits to the people who made them. https://scontent-ort2-2.xx.fbcdn.net/v/t1.0-9/50080981_1122120394616450_208387440066219212...
by Chicken_Burrito
Mon Dec 24, 2018 5:24 pm
Forum: Track Editing
Topic: Ways to make a realistic environment for tracks
Replies: 9
Views: 749

Re: Ways to make a realistic environment for tracks

I wouldn't say this is realistic, but if you want to create a random terrain that's more interesting to ride than pure noise give this a shot: http://forum.mxsimulator.com/viewtopic.php?f=4&t=2077 Thats actually pretty cool, might take the terrain if I cant get something I like if that is alrig...
by Chicken_Burrito
Sun Dec 23, 2018 4:46 am
Forum: Track Editing
Topic: Ways to make a realistic environment for tracks
Replies: 9
Views: 749

Re: Ways to make a realistic environment for tracks

AtlasZoor wrote:for the cloud technique when you go into the editor just spam the smooth tool on like 5. then just use the raise and lower tool to get it to how you want. Other ways are to just look at irl tracks and their environment.

alright, thanks. Ill try it out and see if I can get it to work better.
by Chicken_Burrito
Sun Dec 23, 2018 4:41 am
Forum: Track Editing
Topic: Ways to make a realistic environment for tracks
Replies: 9
Views: 749

Ways to make a realistic environment for tracks

so, I already know about using clouds on Photoshop to make an environment, but it just seems overly bumpy and unrealistic to me. What are some other ways that you can make an environment that have a good feel, or what can I do to make the cloud technique not as rough/bumpy?
by Chicken_Burrito
Wed Dec 12, 2018 10:04 pm
Forum: Tracks
Topic: Dig Up SX
Replies: 5
Views: 1480

Re: Dig Up SX

upload still in progress when you hit the link..?
by Chicken_Burrito
Sun Nov 11, 2018 2:09 am
Forum: Tracks
Topic: 2019 Test Track
Replies: 3
Views: 4298

Re: 2019 Test Track

Played it for about 20 minutes and i have to say it is a pretty fun track for how short it is. My only complaint is the braking bumps in the corners. There isnt really enough time for you to accelerate for them to be needed, but it isnt that big of a deal and it is still a fun track to ride
by Chicken_Burrito
Fri Oct 26, 2018 5:31 am
Forum: Tracks
Topic: Pula Supermoto
Replies: 13
Views: 6960

Re: Pula Supermoto

Gentleman057 wrote:
Chicken_Burrito wrote:Dude, heck yea, i love sumo and we need more tracks. love it!

There will be others. I already have a French track project in mind

damn and i thought my girlfriend gave me boners
by Chicken_Burrito
Thu Oct 25, 2018 10:10 pm
Forum: General Discussion
Topic: Tavella
Replies: 7
Views: 2327

Re: Tavella

Jakob Hubbard wrote:Was this necessary to post on the forums? Kinda childish of you tbh.

it was a joke lmao

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