Search found 14702 matches

by jlv
Tue Dec 25, 2007 4:29 am
Forum: Media Room
Topic: Videos
Replies: 9431
Views: 1178885

Enable hidden files, then try one of these localtions: * Vista: C:\Users\<username>\AppData\Local\MX Simulator\ * Windows XP: C:\Documents and Settings\<username>\Local Settings\Application Data\MX Simulator\ * Windows 2000 C:\Documents and Settings\<username>\Application Data\MX Simulator\
by jlv
Tue Dec 25, 2007 4:25 am
Forum: Track Editing
Topic: timing checkpoints
Replies: 1
Views: 1432

It penalizes you at the end of the race. Let all the bikes finish, then it will change from "Unofficial Results" to "Final Results" and penalties will be given to the players that cut and beat the average time through that section. The script I bundle the files with is a unix shell script. Nothing f...
by jlv
Tue Dec 25, 2007 3:45 am
Forum: General Discussion
Topic: Tracks
Replies: 3
Views: 2055

No just those two for the demo.
by jlv
Mon Dec 24, 2007 3:58 am
Forum: General Discussion
Topic: Lap times
Replies: 40
Views: 8244

Damn that is impressive! Did you get a demo of it?
by jlv
Mon Dec 24, 2007 3:07 am
Forum: Track Editing
Topic: Track Editor and game Suggestions
Replies: 24
Views: 7940

Ok it's not the editor it's the script that's at the link you gave me. Here is what I put into the box and what it spit out. Note that the coordinates it spit out fall outside of the range that I gave the utility. That's GOT to be the problem! Ah I see. The script just uses the right side for the d...
by jlv
Mon Dec 24, 2007 1:13 am
Forum: Track Editing
Topic: Track Editor and game Suggestions
Replies: 24
Views: 7940

Could you check the corners of the map in the editor? It should be 0,0 for NW, 1024,0 for NE, 0,1024 for SW and 1024,1024 for SE. The lack of a finish banner in the blank track is an error on my part. Put this in "statues" for the finish banner: [500.0 0.0 500.0] 0.000000 @finishbanner.jm @finishban...
by jlv
Mon Dec 24, 2007 12:03 am
Forum: Track Editing
Topic: Track Editor and game Suggestions
Replies: 24
Views: 7940

I double checked it before the last post. Looked good to me even at scale=1.
by jlv
Sun Dec 23, 2007 9:59 pm
Forum: Track Editing
Topic: Track Editor and game Suggestions
Replies: 24
Views: 7940

The starting gate heights are relative to the ground height, so you want to set them all to 0.

The coordinates for the starting gate are where the bike starts. The gate is three feet ahead of that.
by jlv
Sun Dec 23, 2007 9:41 pm
Forum: Track Editing
Topic: post your tracks for mx sim.
Replies: 55
Views: 11303

Hold the mouse over what you want to delete and hit delete.
by jlv
Sun Dec 23, 2007 5:20 am
Forum: Track Editing
Topic: Track Editor and game Suggestions
Replies: 24
Views: 7940

The editor was never really intended for end-users. I didn't expect so much interest in track editing so soon. But there was a lot of interest, so I just posted what I use so advanced users could get started right away. This might help with the starting gate: http://mxsimulator.com/gate.html Type in...
by jlv
Sat Dec 22, 2007 2:37 am
Forum: General Discussion
Topic: online?
Replies: 12
Views: 4066

I don't expect the hard part to be getting through NAT. I expect the hard part will be compensating for lag. Basically, to produce a lag free game, you have to be able to predict what is going to happen 50 milliseconds (or whatever your ping is) in the future.
by jlv
Fri Dec 21, 2007 11:16 pm
Forum: General Discussion
Topic: online?
Replies: 12
Views: 4066

Yes, but I won't lie to you - it will be a lot of work. Don't expect it very soon.
by jlv
Fri Dec 21, 2007 11:13 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52089
Views: 5818527

Sorry I should have given this info out before. The keys are:

TAB: switch camera
throttle: move in/forward
brake: move out/back
left: left
right: right
upshift: up
downshift: down
[]: Select bike to follow
\: Rewind 1 second
pause: pause
.: frame step

I think that's all of them.
by jlv
Fri Dec 21, 2007 11:06 pm
Forum: General Discussion
Topic: Game Hints / Tips
Replies: 41
Views: 12212

Paul: It sounds like the game is working correctly, but you might want to make sure your controller is calibrated correctly. If it's a little off center it will really mess things up. What I think a lot of people don't realize is that MX Simulator's physics really are realistic, and are actually so ...
by jlv
Fri Dec 21, 2007 4:52 am
Forum: General Discussion
Topic: Game Hints / Tips
Replies: 41
Views: 12212

Did you test it exactly like that? On Rabbit Hill, with stability 90, you waited for the gate to drop, hit the throttle and held it without touching any other keys, and it fell over?