Search found 14702 matches
- Tue Dec 25, 2007 4:29 am
- Forum: Media Room
- Topic: Videos
- Replies: 9431
- Views: 1178885
- Tue Dec 25, 2007 4:25 am
- Forum: Track Editing
- Topic: timing checkpoints
- Replies: 1
- Views: 1432
It penalizes you at the end of the race. Let all the bikes finish, then it will change from "Unofficial Results" to "Final Results" and penalties will be given to the players that cut and beat the average time through that section. The script I bundle the files with is a unix shell script. Nothing f...
- Tue Dec 25, 2007 3:45 am
- Forum: General Discussion
- Topic: Tracks
- Replies: 3
- Views: 2055
- Mon Dec 24, 2007 3:58 am
- Forum: General Discussion
- Topic: Lap times
- Replies: 40
- Views: 8244
- Mon Dec 24, 2007 3:07 am
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7940
Ok it's not the editor it's the script that's at the link you gave me. Here is what I put into the box and what it spit out. Note that the coordinates it spit out fall outside of the range that I gave the utility. That's GOT to be the problem! Ah I see. The script just uses the right side for the d...
- Mon Dec 24, 2007 1:13 am
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7940
Could you check the corners of the map in the editor? It should be 0,0 for NW, 1024,0 for NE, 0,1024 for SW and 1024,1024 for SE. The lack of a finish banner in the blank track is an error on my part. Put this in "statues" for the finish banner: [500.0 0.0 500.0] 0.000000 @finishbanner.jm @finishban...
- Mon Dec 24, 2007 12:03 am
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7940
- Sun Dec 23, 2007 9:59 pm
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7940
- Sun Dec 23, 2007 9:41 pm
- Forum: Track Editing
- Topic: post your tracks for mx sim.
- Replies: 55
- Views: 11303
- Sun Dec 23, 2007 5:20 am
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7940
The editor was never really intended for end-users. I didn't expect so much interest in track editing so soon. But there was a lot of interest, so I just posted what I use so advanced users could get started right away. This might help with the starting gate: http://mxsimulator.com/gate.html Type in...
- Sat Dec 22, 2007 2:37 am
- Forum: General Discussion
- Topic: online?
- Replies: 12
- Views: 4066
- Fri Dec 21, 2007 11:16 pm
- Forum: General Discussion
- Topic: online?
- Replies: 12
- Views: 4066
- Fri Dec 21, 2007 11:13 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52089
- Views: 5818527
- Fri Dec 21, 2007 11:06 pm
- Forum: General Discussion
- Topic: Game Hints / Tips
- Replies: 41
- Views: 12212
Paul: It sounds like the game is working correctly, but you might want to make sure your controller is calibrated correctly. If it's a little off center it will really mess things up. What I think a lot of people don't realize is that MX Simulator's physics really are realistic, and are actually so ...
- Fri Dec 21, 2007 4:52 am
- Forum: General Discussion
- Topic: Game Hints / Tips
- Replies: 41
- Views: 12212