Search found 12385 matches

by jlv
Fri Feb 23, 2018 3:31 am
Forum: Tutorials
Topic: tileinfo info
Replies: 123
Views: 31888

Re: tileinfo info

The first number tells it when to use that setting. If the track is worn 1 foot below the original height, it will use the line where <depth> is 1. The second and third numbers scale erode_depth and erode_inner_depth. You have the default correct. That will gradually reduce erode_depth and erode_inn...
by jlv
Fri Feb 23, 2018 2:48 am
Forum: General Discussion
Topic: 2018-02-11 snapshot
Replies: 31
Views: 2836

Re: 2018-02-11 snapshot

You want reshade delay at 0 if you're editing. Would it be better if I made it do that automatically when the editor is enabled?
by jlv
Fri Feb 23, 2018 2:46 am
Forum: General Discussion
Topic: Toxic Community
Replies: 21
Views: 1023

Re: Toxic Community

If he sends anyone a link that violates copyright, report the PM and I'll ban him.
by jlv
Thu Feb 22, 2018 4:20 am
Forum: Suggestion Box
Topic: Duplicating Timing Gates
Replies: 3
Views: 76

Re: Duplicating Timing Gates

If I can remember, this could be done with scripting. Really waiting for this too. Scripting might help but it's going to require some special attention. It's annoying since there's all kinds of scripts out there that don't expect multiple paths in the racetrack. Probably do split gates and try to ...
by jlv
Thu Feb 22, 2018 4:11 am
Forum: Off Topic
Topic: 2018 SX discussion
Replies: 249
Views: 6771

Re: 2018 SX discussion

114 was MXSer Brandon Hartranft. Finished top ten but was docked down to 19th for that cut. Hey where did you see this at? I haven’t seen anything about this since you said it. There was a thread on Vital. I thought he had a top ten in the books so I was a little disappointed. :( I honestly feel li...
by jlv
Thu Feb 22, 2018 3:54 am
Forum: Help / Troubleshooting
Topic: Lag issue with MXS after clean windows installation
Replies: 10
Views: 320

Re: Lag issue with MXS after clean windows installation

If turning ground texure levels all the way down stops it it's a problem with rendering into textures. Might help to switch the terrain rendering mode to "copy" instead of "direct" or vice versa.
by jlv
Thu Feb 22, 2018 3:41 am
Forum: General Discussion
Topic: JLV should use Unreal Engine 4!
Replies: 42
Views: 1646

Re: JLV should use Unreal Engine 4!

I think one of the biggest benefits of adding the principled node, would be the ease of texturing for the artists. The materials will be able to pull a lot more weight and we won't have to do nearly the amount texturing work. With less texturing in Photoshop we will have significantly less psd size...
by jlv
Thu Feb 22, 2018 3:21 am
Forum: General Discussion
Topic: FOV The PERFECT Setting For Your Setup
Replies: 21
Views: 743

Re: FOV The PERFECT Setting For Your Setup

The fov setting is a little weird in that it sets the fov for the largest 4:3 aspect rectangle that will fit in the window. So if the window is 4:3 or taller, it directly sets it. If the window is wider than 4:3, it uses a wider fov so that the 4:3 area in the middle has the specified fov. It's a p...
by jlv
Wed Feb 21, 2018 3:12 am
Forum: Help / Troubleshooting
Topic: Lag issue with MXS after clean windows installation
Replies: 10
Views: 320

Re: Lag issue with MXS after clean windows installation

You're getting a lot of 32 fps frames. Does it help if you set "ground texture levels" to 0?
by jlv
Wed Feb 21, 2018 3:10 am
Forum: Help / Troubleshooting
Topic: Track modified when connecting to servers.
Replies: 8
Views: 144

Re: Track modified when connecting to servers.

Try making a completely clean install+personal folder setup. Just the zzz*.saf files and nothing else. Then install your track and save the trackinfo. Does the hash in the trackinfo change?
by jlv
Wed Feb 21, 2018 2:58 am
Forum: General Discussion
Topic: JLV should use Unreal Engine 4!
Replies: 42
Views: 1646

Re: JLV should use Unreal Engine 4!

Each one of those settings play off of each other. As you may of noticed there is no option for fresnel. So if you change the value of metallic to 1, it give it the properties of a metal. Then based off amount of specularity and roughness that you give it, it will automatically calculate the correc...
by jlv
Tue Feb 20, 2018 3:09 am
Forum: General Discussion
Topic: JLV should use Unreal Engine 4!
Replies: 42
Views: 1646

Re: JLV should use Unreal Engine 4!

I believe that node is essentially just mix(diffuse, gloss).
by jlv
Tue Feb 20, 2018 2:40 am
Forum: General Discussion
Topic: JLV should use Unreal Engine 4!
Replies: 42
Views: 1646

Re: JLV should use Unreal Engine 4!

I could support some node setups. If your nodes are basically mix(diffuse, gloss) it'll definitely do it. Maybe mix(diffuse, mix(gloss(roughness1), gloss(roughness2))) as well but just from experimenting in Blender I've found the effect of more complicated node setups is pretty subtle. I could see a...
by jlv
Mon Feb 19, 2018 2:01 am
Forum: Off Topic
Topic: 2018 SX discussion
Replies: 249
Views: 6771

Re: 2018 SX discussion

Logeyboy wrote:

For people who didn't see it.

114 was MXSer Brandon Hartranft. Finished top ten but was docked down to 19th for that cut.

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