Search found 21 matches
- Sun Jun 07, 2020 8:18 pm
- Forum: Track Editing
- Topic: Problems exporting an object in blender
- Replies: 4
- Views: 2616
Re: Problems exporting an object in blender
I also have a problem with exporting from Blender 2.82a to MX Sim. Does any one know what I need to do, to get my object alwasy standing perpendicular to a plane of the horizon and not perpendicular to the ground the object stands on? So that I can, for example, place trees on a hill side without t...
- Sun Jun 07, 2020 8:17 pm
- Forum: Tracks
- Topic: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
- Replies: 14
- Views: 11760
Re: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
Da war ich leider noch nicht, das ist etwas zu weit weg für meine Verhältnisse...
- Wed Jun 03, 2020 4:50 pm
- Forum: Track Editing
- Topic: Problems exporting an object in blender
- Replies: 4
- Views: 2616
Re: Problems exporting an object in blender
I also have a problem with exporting from Blender 2.82a to MX Sim. Does any one know what I need to do, to get my object alwasy standing perpendicular to a plane of the horizon and not perpendicular to the ground the object stands on? So that I can, for example, place trees on a hill side without th...
- Wed May 27, 2020 10:37 pm
- Forum: Tracks
- Topic: Abandon-MX | Photoscanned Track + how to vid
- Replies: 4
- Views: 6866
Re: Abandon-MX | Photoscanned Track + how to vid
Thanks man, i think would be cool to see more tracks made with this method
- Sun May 24, 2020 2:32 pm
- Forum: Tracks
- Topic: Abandon-MX | Photoscanned Track + how to vid
- Replies: 4
- Views: 6866
Abandon-MX | Photoscanned Track + how to vid
I was always fascinated by the idea of 3D scanning a track into this game, but I though that the equipment required and the skills needed are way to much for me. After some research, all that didn't look so intimidating anymore. If anyone is interested, I made a quick Video on how i did it :D I trie...
- Thu Apr 16, 2020 7:58 am
- Forum: Track Editing
- Topic: Decal Normals casting wrong/weird shadows
- Replies: 3
- Views: 2536
Re: Decal Normals casting wrong/weird shadows
Thank you guys,
jep, inverting the channels did the trick, thanks again.
jep, inverting the channels did the trick, thanks again.
- Wed Apr 15, 2020 8:29 pm
- Forum: Track Editing
- Topic: Decal Normals casting wrong/weird shadows
- Replies: 3
- Views: 2536
Decal Normals casting wrong/weird shadows
Hello Guy, so my problem is that the normals i made for some decals seem to look inverted or look like the light hits it from a mirrored sun vector. Basically the shadows are flipt 180° so that the peeks look like crevices... I got the tire marks by flipping the normals in Blender. So the peeks are ...
- Sun Mar 01, 2020 7:37 pm
- Forum: Track Editing
- Topic: weird shadows on custom object
- Replies: 3
- Views: 4591
Re: weird shadows on custom object
Thanks guys,
i will try both, learning is fun when stuff works.
i will try both, learning is fun when stuff works.
- Fri Feb 28, 2020 10:11 pm
- Forum: Track Editing
- Topic: weird shadows on custom object
- Replies: 3
- Views: 4591
weird shadows on custom object
Hey everybody, so I made this buliding in blender and imported it into the game. Now i get weird shadows all over the place. I already tried: -changing the sun angle -join all objects in blender into one object -cleaning up faces that are not visible (in blender) I allways reexported the object as a...
- Sun Feb 23, 2020 12:00 pm
- Forum: Track Editing
- Topic: repeated textures on custom objects (Blender 2.81)
- Replies: 4
- Views: 5066
Re: repeated textures on custom objects (Blender 2.81)
Ah thanks man, going to try that when I am Home.
- Wed Feb 19, 2020 10:02 am
- Forum: Track Editing
- Topic: repeated textures on custom objects (Blender 2.81)
- Replies: 4
- Views: 5066
Re: repeated textures on custom objects (Blender 2.81)
I had a problem like that earlier with the leaves not having textures on bothe sides and fixed it like that so that the normals of the faces are facing away from each other. I checked the normals again and the are still facing the outside on the trunk. Btw you tutorials on track making helped ne a l...
- Wed Feb 19, 2020 12:57 am
- Forum: Track Editing
- Topic: repeated textures on custom objects (Blender 2.81)
- Replies: 4
- Views: 5066
repeated textures on custom objects (Blender 2.81)
Hello everybody, sooo, I am trying to make some costum trees and stuff. I basically have everything ready to export, so I exported and my tree is missing half of its textures. (One half of the trunk is textured, the other one is transparent) In Blender i got the repeating working through some uv coo...
- Tue Feb 11, 2020 6:28 am
- Forum: Tracks
- Topic: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
- Replies: 14
- Views: 11760
Re: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
Good job man! I really like the track. The jumps feel nice and most of the corners have a good flow. I can't tell how accurate it is because I've never been there before which is kinda sad because I only live two hours away from it. But anyways, good work ... keep it up! Thanks man, i will make som...
- Sun Feb 09, 2020 9:37 pm
- Forum: Tracks
- Topic: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
- Replies: 14
- Views: 11760
Re: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
ok, thanks manaeffertz wrote:Mediafire or dropbox.ChaosLasse wrote:For the future, which service should I use that is available in the US and has a good download rate?Johnny18 wrote:mediafire link pls not gonna wait 2 hours for a track to download
- Sun Feb 09, 2020 8:03 pm
- Forum: Tracks
- Topic: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
- Replies: 14
- Views: 11760
Re: Mx-Motomitte-Magdeburg Crossfinals 2019 Germany Replica (sort of)
For the future, which service should I use that is available in the US and has a good download rate?Johnny18 wrote:mediafire link pls not gonna wait 2 hours for a track to download