Search found 87 matches

by MatRob14
Sat Jun 11, 2022 4:55 am
Forum: Tracks
Topic: JS7 Compound - Matrob Designs
Replies: 7
Views: 13674

JS7 Compound - Matrob Designs

JS7 Compound Made it as recent as possible from google earth and videos/photos. Enjoy https://i.imgur.com/kUQPenw.png https://i.imgur.com/CNKXmm1.png https://i.imgur.com/gROFCE6.png https://i.imgur.com/uQ95osE.png https://i.imgur.com/ModKPJT.png https://drive.google.com/file/d/1p8jttCQ9NjLqwUnEwgZsy...
by MatRob14
Fri Jun 03, 2022 9:57 pm
Forum: Track Editing
Topic: Statue Problems
Replies: 1
Views: 2790

Statue Problems

Anyone know why i randomly cant add statues into my track ? Was doing statues on JS7 2 nights ago fine now i cant add any new statues to any of my tracks. Might be missing something simple.
Cheers Mat
by MatRob14
Thu Apr 07, 2022 10:16 pm
Forum: Models and Skins
Topic: 2022 FC RE
Replies: 11
Views: 9812

Re: 2022 FC RE

Lessgooo 😍
by MatRob14
Wed Apr 06, 2022 7:06 am
Forum: Track Editing
Topic: Track Statues
Replies: 3
Views: 2260

Re: Track Statues

jlv wrote: Tue Apr 05, 2022 1:01 am Do you mean the wireframes? I made them optional in a recent snapshot. There's a button to turn them back on in statue mode.
Ahh yes i see the option, hat fixed it, thank you JLV you sexy human.
by MatRob14
Mon Apr 04, 2022 11:01 am
Forum: Track Editing
Topic: Track Statues
Replies: 3
Views: 2260

Track Statues

Does anyone know why certain track statues are not visible in track editor mode ? There in the game because i can see them but when ever i go editor mode to move them or add more they are not visible. I used to use a straight line to do all my tuff blocks / fences but now for some reason i cant see ...
by MatRob14
Tue Mar 22, 2022 8:00 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5907
Views: 1210325

Re: Post your render for MXS here!

https://i.imgur.com/jKykge2.jpg https://i.imgur.com/idmM3oJ.jpg https://i.imgur.com/wOTLMfB.jpg https://i.imgur.com/m79M52a.jpg https://i.imgur.com/BT56yiq.jpg https://i.imgur.com/76edayA.jpg https://i.imgur.com/5Bz9fvv.jpg https://i.imgur.com/F0ozSXL.jpg https://i.imgur.com/XgeiRct.jpg https://i.i...
by MatRob14
Sat Mar 12, 2022 10:53 pm
Forum: Models and Skins
Topic: 2022 KTM Factory Cutout
Replies: 0
Views: 8296

2022 KTM Factory Cutout

Quick cutout i made for Isaiah's new ktm, had a few people after it so here it is. Comes with a white version also. https://i.imgur.com/gRCLCl8.jpg https://i.imgur.com/Z53dsQu.jpg https://i.imgur.com/SHdbdSj.jpg https://i.imgur.com/9J60035.jpg https://i.imgur.com/NeAwXaZ.png https://drive.google.com...
by MatRob14
Wed Mar 09, 2022 9:50 am
Forum: Track Editing
Topic: Rut/Berm help
Replies: 4
Views: 1981

Re: Rut/Berm help

Sounds like your scaling could be too big. In your terrain.hf file, first number is map size, second number is map scale. try and not go over 1.1 or 1.2 worst case or you get bumpy / jaggeder edges instead of smooth. If your map size is 1025 with a scale of 1.8 or 2 try going to a 2049 map with a sc...
by MatRob14
Sat Mar 05, 2022 4:40 am
Forum: Models and Skins
Topic: 2023 KTM Cutout Set! (9 Bikes, SAF/PSD Cutouts)
Replies: 4
Views: 12420

Re: 2023 KTM Cutout Set! (9 Bikes, SAF/PSD Cutouts)

You are an inspiration Mr M66
by MatRob14
Tue Feb 08, 2022 10:53 am
Forum: Track Editing
Topic: Help- Creating an overlay texture.
Replies: 7
Views: 1767

Re: Help- Creating an overlay texture.

It takes a fair bit of work and practice to get a good overlay. Perry does some of the best overlays i have seen in sim and he has shown me a few things that I could pass on, but I am not the best at them by far. I’ve been thinking about making a base PSD template for this who want to have a crack a...
by MatRob14
Tue Feb 08, 2022 10:49 am
Forum: Tracks
Topic: Park Canyon Supercross 2022
Replies: 28
Views: 8783

Re: Park Canyon Supercross 2022

This tracks sick boys, good work 🤙🏼
by MatRob14
Wed Feb 02, 2022 12:06 pm
Forum: Track Editing
Topic: MatRob's SX Template
Replies: 4
Views: 5663

MatRob's SX Template

Hey All, Been stuffing around in Photoshop learning how to build jump gradients in there for sim. I came across a post from vortexracingleader who had a post on making gradients for sim and it got me thinking to have a crack myself. I've put together a couple of PSD's with all the most common obstac...
by MatRob14
Fri Jan 28, 2022 12:02 am
Forum: Tracks
Topic: Sublimity - MatRob Designs
Replies: 1
Views: 3048

Sublimity - MatRob Designs

I wasn't going to release this just because i was mainly practicing free hand painting ruts and corners but here is the link if anyone wants to play. Link @ bottom. Cheers Mat https://i.imgur.com/adS6003.png https://i.imgur.com/7w6oapc.png https://i.imgur.com/FHAPi33.png https://drive.google.com/fil...
by MatRob14
Mon Jan 17, 2022 10:24 am
Forum: Tracks
Topic: 2022 MXSEMF Supercross Round 17 - Salt Lake City
Replies: 31
Views: 27213

Re: 2022 MXSEMF Supercross Round 1 - Anaheim 1

Let’s go, tracks mint 🤙🏼
by MatRob14
Mon Jan 17, 2022 2:40 am
Forum: Tracks
Topic: All MX vs ATV Supercross Tracks
Replies: 19
Views: 18956

Re: All MX vs ATV Supercross Tracks

everything is wayyyyyyy to steep as well im happy if i can get on and off a table without wrecking, and the whoops are literally different on every track, reflex had consistency this doesnt, manchester 1 is the best by far, that track is basically perfect except the whoops :) appreciate the tracks ...