Search found 97 matches

by Ryan638
Fri Feb 11, 2011 2:48 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12443
Views: 2770888

Re: Upcoming Models #2

thor sentinel :) just beginning http://img832.imageshack.us/img832/4385/thorsent.jpg Have you thought of how you're going to unwrap it, since there's not a whole lot of room left on the current rider uv? Unless you plan to re unwrap everything to make room for it? It's looking real nice so far though
by Ryan638
Wed Feb 09, 2011 6:53 am
Forum: Off Topic
Topic: Funny videos & Photos.
Replies: 9408
Views: 908855

Re: Funny videos & Photos.

Warm sandy beaches? That's freaking hilarious. If they're going to do one like that for a country, the only ones that would work on any given day are southern France, Italy, and New Zealand . http://4.bp.blogspot.com/_jUdBfsBG0oM/TQAkZGiJ8QI/AAAAAAAAIso/e9GcBjnH1HQ/S1600-R/canada-americas-hat.jpg M...
by Ryan638
Sat Feb 05, 2011 9:22 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2303191

Re: Upcoming Skins and Shader Maps #2

I suppose if you guys want them I could. Although Felipe's boots look heaps sick in game
by Ryan638
Sat Feb 05, 2011 9:15 am
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52076
Views: 5798892

Re: post your screen shots of MXSim

http://i1099.photobucket.com/albums/g386/ryan638/screenshot116.png http://i1099.photobucket.com/albums/g386/ryan638/screenshot117.png http://i1099.photobucket.com/albums/g386/ryan638/screenshot115.png http://i1099.photobucket.com/albums/g386/ryan638/screenshot118.png http://i1099.photobucket.com/al...
by Ryan638
Sat Feb 05, 2011 9:13 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2303191

Re: Upcoming Skins and Shader Maps #2

Dang b2r. Another duplicate skin :lol:
I fixed up the normals and some stuff on the spec map, so expect it to be released soon along with the 2011 360 Vortex

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by Ryan638
Sun Jan 30, 2011 11:13 am
Forum: Suggestion Box
Topic: Graphic Improvements
Replies: 28
Views: 3767

Re: Graphic Improvements

2: On the subject of maps, ground normal maps would be sick to have. I remember seeing a post where jlv said it would be possible but using tangent space maps instead, which I would be fine with. I'm guessing it would work by each decal having its own normal map and everything is placed right over ...
by Ryan638
Fri Jan 28, 2011 4:28 am
Forum: Suggestion Box
Topic: Graphic Improvements
Replies: 28
Views: 3767

Re: Graphic Improvements

I'm pretty sure people are using .90 as the lighting colour these days, where 1.0 is pure white. I'm not 100% on that though The lighting is defined as an R G B value. Go ride the MX Jones tracks where I drastically change the lighting values depending on the enviroment and see how your spec maps r...
by Ryan638
Fri Jan 28, 2011 4:25 am
Forum: Model and Skin Editing
Topic: 9999+1 (UPDATED)
Replies: 31
Views: 7130

Re: 9999+1 (UPDATED)

I'm already fully aware of Brands of the world, I've just been importing them wrong, so it asks me to rasterize before i can do anything. Who knew copy and pasting would be the way to do it :lol: That's awesome with being able to open it up in illustrator and change stuff then it automatically updat...
by Ryan638
Thu Jan 27, 2011 9:11 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2303191

Re: Upcoming Skins and Shader Maps #2

It seems like the more I do on this gear, the more mistakes and things i need to fix pop up. But I'm still working on it hoping to get it done soon http://i52.tinypic.com/2dwex5j.png http://i55.tinypic.com/b654qt.png http://i56.tinypic.com/119ynna.png http://i54.tinypic.com/2zyizid.png * http://i53....
by Ryan638
Thu Jan 27, 2011 8:36 am
Forum: Model and Skin Editing
Topic: 9999+1 (UPDATED)
Replies: 31
Views: 7130

Re: 9999+1 (UPDATED)

I'm assuming you mean using smart objects to import vector logos into photoshop without rasterizing them? So re-drawing/live trace in illustrator then saving and importing into photoshop is the way to go? Are there any differences between using smart objects and vectors (which, correct me if I'm wro...
by Ryan638
Wed Jan 26, 2011 5:42 am
Forum: Suggestion Box
Topic: Graphic Improvements
Replies: 28
Views: 3767

Re: Graphic Improvements

All good points I think really although JLV is already, no doubt, aware of them all In terms of the yellow tinge I'm pretty sure that's down to the lighting conditions set by the track maker...I can't remember why but I'm sure there used to be a reason why the light wasn't set to pure white but I t...
by Ryan638
Tue Jan 25, 2011 7:21 am
Forum: Suggestion Box
Topic: Graphic Improvements
Replies: 28
Views: 3767

Graphic Improvements

After playing Reflex it became really apparent that this game has a long way to go to catch up in the graphics department, so I put together a list of things I think should be fixed/updated. 1: Spec Maps/Reflections. As you can probably see in the below Reflex screen the spec map on the plastics loo...
by Ryan638
Fri Jan 21, 2011 5:02 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2303191

Re: Upcoming Skins and Shader Maps #2

Re-did the Vamplifier normals, so expect an update sometime soon along with the Ken Roczen orange/blue colourway. The vortex stuff isnt too far away from being finished either. http://img255.imageshack.us/img255/3968/renderl.png Also graphics look sick JvdL, you're starting a graphics company I take...
by Ryan638
Wed Jan 19, 2011 11:14 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2303191

Re: Upcoming Skins and Shader Maps #2

It looks like a combination of no spec map, the strength of the normal map and the lighting on that track. Try toning down the strength of it and on one of the newer tracks with decent lighting
by Ryan638
Mon Jan 17, 2011 10:31 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2303191

Re: Upcoming Skins and Shader Maps #2

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