Search found 97 matches
- Fri Feb 11, 2011 2:48 am
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12443
- Views: 2770888
Re: Upcoming Models #2
thor sentinel :) just beginning http://img832.imageshack.us/img832/4385/thorsent.jpg Have you thought of how you're going to unwrap it, since there's not a whole lot of room left on the current rider uv? Unless you plan to re unwrap everything to make room for it? It's looking real nice so far though
- Wed Feb 09, 2011 6:53 am
- Forum: Off Topic
- Topic: Funny videos & Photos.
- Replies: 9408
- Views: 908855
Re: Funny videos & Photos.
Warm sandy beaches? That's freaking hilarious. If they're going to do one like that for a country, the only ones that would work on any given day are southern France, Italy, and New Zealand . http://4.bp.blogspot.com/_jUdBfsBG0oM/TQAkZGiJ8QI/AAAAAAAAIso/e9GcBjnH1HQ/S1600-R/canada-americas-hat.jpg M...
- Sat Feb 05, 2011 9:22 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2303191
Re: Upcoming Skins and Shader Maps #2
I suppose if you guys want them I could. Although Felipe's boots look heaps sick in game
- Sat Feb 05, 2011 9:15 am
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52076
- Views: 5798892
Re: post your screen shots of MXSim
http://i1099.photobucket.com/albums/g386/ryan638/screenshot116.png http://i1099.photobucket.com/albums/g386/ryan638/screenshot117.png http://i1099.photobucket.com/albums/g386/ryan638/screenshot115.png http://i1099.photobucket.com/albums/g386/ryan638/screenshot118.png http://i1099.photobucket.com/al...
- Sat Feb 05, 2011 9:13 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2303191
Re: Upcoming Skins and Shader Maps #2
Dang b2r. Another duplicate skin
I fixed up the normals and some stuff on the spec map, so expect it to be released soon along with the 2011 360 Vortex
I fixed up the normals and some stuff on the spec map, so expect it to be released soon along with the 2011 360 Vortex
- Sun Jan 30, 2011 11:13 am
- Forum: Suggestion Box
- Topic: Graphic Improvements
- Replies: 28
- Views: 3767
Re: Graphic Improvements
2: On the subject of maps, ground normal maps would be sick to have. I remember seeing a post where jlv said it would be possible but using tangent space maps instead, which I would be fine with. I'm guessing it would work by each decal having its own normal map and everything is placed right over ...
- Fri Jan 28, 2011 4:28 am
- Forum: Suggestion Box
- Topic: Graphic Improvements
- Replies: 28
- Views: 3767
Re: Graphic Improvements
I'm pretty sure people are using .90 as the lighting colour these days, where 1.0 is pure white. I'm not 100% on that though The lighting is defined as an R G B value. Go ride the MX Jones tracks where I drastically change the lighting values depending on the enviroment and see how your spec maps r...
- Fri Jan 28, 2011 4:25 am
- Forum: Model and Skin Editing
- Topic: 9999+1 (UPDATED)
- Replies: 31
- Views: 7130
Re: 9999+1 (UPDATED)
I'm already fully aware of Brands of the world, I've just been importing them wrong, so it asks me to rasterize before i can do anything. Who knew copy and pasting would be the way to do it :lol: That's awesome with being able to open it up in illustrator and change stuff then it automatically updat...
- Thu Jan 27, 2011 9:11 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2303191
Re: Upcoming Skins and Shader Maps #2
It seems like the more I do on this gear, the more mistakes and things i need to fix pop up. But I'm still working on it hoping to get it done soon http://i52.tinypic.com/2dwex5j.png http://i55.tinypic.com/b654qt.png http://i56.tinypic.com/119ynna.png http://i54.tinypic.com/2zyizid.png * http://i53....
- Thu Jan 27, 2011 8:36 am
- Forum: Model and Skin Editing
- Topic: 9999+1 (UPDATED)
- Replies: 31
- Views: 7130
Re: 9999+1 (UPDATED)
I'm assuming you mean using smart objects to import vector logos into photoshop without rasterizing them? So re-drawing/live trace in illustrator then saving and importing into photoshop is the way to go? Are there any differences between using smart objects and vectors (which, correct me if I'm wro...
- Wed Jan 26, 2011 5:42 am
- Forum: Suggestion Box
- Topic: Graphic Improvements
- Replies: 28
- Views: 3767
Re: Graphic Improvements
All good points I think really although JLV is already, no doubt, aware of them all In terms of the yellow tinge I'm pretty sure that's down to the lighting conditions set by the track maker...I can't remember why but I'm sure there used to be a reason why the light wasn't set to pure white but I t...
- Tue Jan 25, 2011 7:21 am
- Forum: Suggestion Box
- Topic: Graphic Improvements
- Replies: 28
- Views: 3767
Graphic Improvements
After playing Reflex it became really apparent that this game has a long way to go to catch up in the graphics department, so I put together a list of things I think should be fixed/updated. 1: Spec Maps/Reflections. As you can probably see in the below Reflex screen the spec map on the plastics loo...
- Fri Jan 21, 2011 5:02 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2303191
Re: Upcoming Skins and Shader Maps #2
Re-did the Vamplifier normals, so expect an update sometime soon along with the Ken Roczen orange/blue colourway. The vortex stuff isnt too far away from being finished either. http://img255.imageshack.us/img255/3968/renderl.png Also graphics look sick JvdL, you're starting a graphics company I take...
- Wed Jan 19, 2011 11:14 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2303191
Re: Upcoming Skins and Shader Maps #2
It looks like a combination of no spec map, the strength of the normal map and the lighting on that track. Try toning down the strength of it and on one of the newer tracks with decent lighting
- Mon Jan 17, 2011 10:31 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2303191