Search found 203 matches
- Tue Mar 09, 2010 11:39 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52092
- Views: 5824945
Re: post your screen shots of MXSim
i love the goon shot . i wish the rider movement was that good in mxs lol
- Fri Mar 05, 2010 8:20 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52092
- Views: 5824945
Re: post your screen shots of MXSim
fox v3 boots? never heard of those but i have fox f3 boots is that what you mean lol?ddmx wrote:I got your back kawi, I'm running 05 thor core, 09 fox v3 boots, and a sixsixone helmet.
- Thu Mar 04, 2010 7:51 pm
- Forum: Racing
- Topic: 2010 Supercross Series Rd 9 - Thursday Night Mar 4
- Replies: 93
- Views: 11114
Re: 2010 Supercross Series Rd 9 - Thursday Night Mar 4
Here's one way to go fast, I think i'm the only one doing this line so far. After the second set of whoops, go inside, double then triple the rhythm before the finish. Launch the finish jump and land between the first and second whoop. From there you can jump 3 or 4 whoops at a time. I've passed nu...
- Tue Mar 02, 2010 11:56 pm
- Forum: Off Topic
- Topic: Real MX Pics
- Replies: 8880
- Views: 813696
Re: Real MX Pics
nice pic haki
- Sat Feb 27, 2010 11:13 pm
- Forum: General Discussion
- Topic: Bike Setup
- Replies: 55
- Views: 20399
Re: Bike Setup
im having a lot of trouble with sx whoops. any good setups for those?
- Tue Feb 23, 2010 8:00 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2312842
Re: Upcoming Skins and Shader Maps #2
The swing arm looks to long and doesnt have as much angle as the real bike does. http://www.totalmotorcycle.com/photos/2 ... R125Ra.jpg
- Sun Feb 21, 2010 7:35 pm
- Forum: General Discussion
- Topic: ------F.A.Q------ FIRST THREAD YOU SHOULD READ
- Replies: 731
- Views: 340698
Re: ------F.A.Q------ FIRST THREAD YOU SHOULD READ
I think this is the right place to ask this , didnt wanna start a new thread. Is it possible to get my name changed to dms on the fourms since i dont use the name superman anymore?
- Fri Feb 19, 2010 6:28 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13139
- Views: 2020688
Re: Upcoming Tracks #2
haha ok i kinda did take the idea to haha.
- Fri Feb 19, 2010 6:05 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13139
- Views: 2020688
Re: Upcoming Tracks #2
thanks . so far im just experimenting with decals ,first time making my own. And sure you can test it ill send you the link in a few minutes.
- Wed Feb 17, 2010 6:50 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13139
- Views: 2020688
Re: Upcoming Tracks #2
Oh also as you can see the decals arent done either, sorry for the double post.
- Wed Feb 17, 2010 6:47 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13139
- Views: 2020688
Re: Upcoming Tracks #2
My first sx track, its almost done. I still need to put all the statues in and do the timing gates, And I have to put in one last section too and fix up some stuff. Also i need a stadium. How do you guys like the decals? Also anybody wanna test it? http://i653.photobucket.com/albums/uu253/rerider150...
- Sun Feb 14, 2010 7:04 pm
- Forum: Off Topic
- Topic: Real MX Pics
- Replies: 8880
- Views: 813696
Re: Real MX Pics
wow great pics haki
- Thu Feb 11, 2010 8:43 pm
- Forum: Track Editing
- Topic: BERM HELP
- Replies: 23
- Views: 3134
Re: BERM HELP
http://mxsimulator.com/editing.html about halfway down the page it shows how to make a berm.
- Tue Feb 09, 2010 7:59 pm
- Forum: Suggestion Box
- Topic: Track requests
- Replies: 298
- Views: 57218
Re: Track requests
itd be cool if someone made mototown usa
- Sun Feb 07, 2010 9:07 pm
- Forum: Track Editing
- Topic: mudd terrain
- Replies: 5
- Views: 1740
Re: mudd terrain
you can get it from the newtiletest track.link here download newtiletest.zip http://mxsimulator.com/tracks/ then just copy and paste the tile info file from newtile test track into your tracks folder . open up editor and click on tilemap then click on the little square picture under where it says ra...