Search found 203 matches

by dms
Tue Mar 09, 2010 11:39 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52092
Views: 5824945

Re: post your screen shots of MXSim

i love the goon shot . i wish the rider movement was that good in mxs lol
by dms
Fri Mar 05, 2010 8:20 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52092
Views: 5824945

Re: post your screen shots of MXSim

ddmx wrote:I got your back kawi, I'm running 05 thor core, 09 fox v3 boots, and a sixsixone helmet. :D
fox v3 boots? never heard of those but i have fox f3 boots is that what you mean lol?
by dms
Thu Mar 04, 2010 7:51 pm
Forum: Racing
Topic: 2010 Supercross Series Rd 9 - Thursday Night Mar 4
Replies: 93
Views: 11114

Re: 2010 Supercross Series Rd 9 - Thursday Night Mar 4

Here's one way to go fast, I think i'm the only one doing this line so far. After the second set of whoops, go inside, double then triple the rhythm before the finish. Launch the finish jump and land between the first and second whoop. From there you can jump 3 or 4 whoops at a time. I've passed nu...
by dms
Tue Mar 02, 2010 11:56 pm
Forum: Off Topic
Topic: Real MX Pics
Replies: 8880
Views: 813696

Re: Real MX Pics

nice pic haki
by dms
Sat Feb 27, 2010 11:13 pm
Forum: General Discussion
Topic: Bike Setup
Replies: 55
Views: 20399

Re: Bike Setup

im having a lot of trouble with sx whoops. any good setups for those?
by dms
Tue Feb 23, 2010 8:00 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17674
Views: 2312842

Re: Upcoming Skins and Shader Maps #2

The swing arm looks to long and doesnt have as much angle as the real bike does. http://www.totalmotorcycle.com/photos/2 ... R125Ra.jpg
by dms
Sun Feb 21, 2010 7:35 pm
Forum: General Discussion
Topic: ------F.A.Q------ FIRST THREAD YOU SHOULD READ
Replies: 731
Views: 340698

Re: ------F.A.Q------ FIRST THREAD YOU SHOULD READ

I think this is the right place to ask this , didnt wanna start a new thread. Is it possible to get my name changed to dms on the fourms since i dont use the name superman anymore?
by dms
Fri Feb 19, 2010 6:28 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13139
Views: 2020688

Re: Upcoming Tracks #2

haha ok i kinda did take the idea to haha.
by dms
Fri Feb 19, 2010 6:05 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13139
Views: 2020688

Re: Upcoming Tracks #2

thanks . so far im just experimenting with decals ,first time making my own. And sure you can test it ill send you the link in a few minutes.
by dms
Wed Feb 17, 2010 6:50 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13139
Views: 2020688

Re: Upcoming Tracks #2

Oh also as you can see the decals arent done either, sorry for the double post.
by dms
Wed Feb 17, 2010 6:47 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13139
Views: 2020688

Re: Upcoming Tracks #2

My first sx track, its almost done. I still need to put all the statues in and do the timing gates, And I have to put in one last section too and fix up some stuff. Also i need a stadium. How do you guys like the decals? Also anybody wanna test it? http://i653.photobucket.com/albums/uu253/rerider150...
by dms
Sun Feb 14, 2010 7:04 pm
Forum: Off Topic
Topic: Real MX Pics
Replies: 8880
Views: 813696

Re: Real MX Pics

wow great pics haki
by dms
Thu Feb 11, 2010 8:43 pm
Forum: Track Editing
Topic: BERM HELP
Replies: 23
Views: 3134

Re: BERM HELP

http://mxsimulator.com/editing.html about halfway down the page it shows how to make a berm.
by dms
Tue Feb 09, 2010 7:59 pm
Forum: Suggestion Box
Topic: Track requests
Replies: 298
Views: 57218

Re: Track requests

itd be cool if someone made mototown usa
by dms
Sun Feb 07, 2010 9:07 pm
Forum: Track Editing
Topic: mudd terrain
Replies: 5
Views: 1740

Re: mudd terrain

you can get it from the newtiletest track.link here download newtiletest.zip http://mxsimulator.com/tracks/ then just copy and paste the tile info file from newtile test track into your tracks folder . open up editor and click on tilemap then click on the little square picture under where it says ra...