Search found 3910 matches

by Boblob801
Mon Oct 09, 2017 5:27 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12282
Views: 881763

Re: Upcoming Tracks and Track Objects #2

sorry for ruining upcomming track :oops: https://i.imgur.com/4R87ajh.jpg Wouldn't that be based off of the object center not your physical location to any part of the object? I'm not sure just asking. You're probably right. I wouldn't know, I think some games take it from the outer cage limits. (Si...
by Boblob801
Sun Oct 08, 2017 8:18 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12282
Views: 881763

Re: Upcoming Tracks and Track Objects #2

[img] https://i.imgur.com/XZI4XLY.jpg Grass stuff I'm a bit pre-dated but something about putting all your grass into one object will use less processing power as it's loading one object instead of multiple, supposedly uses slightly more gpu instead. This is good for mipmapping, lods etc as you're ...
by Boblob801
Wed Oct 04, 2017 5:19 am
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 4738
Views: 368347

Re: Post your render for MXS here!

Israelobelisk wrote:
Kenny154 wrote:
Israelobelisk wrote:[img]https://i.imgur.com/ziBzxBZ.jpg


if you were going for a backflip te bikes the wwrong way its going to land backwards

RIP thanks for noticing. :(


This is where you say nah it was a TP720 with a superman
by Boblob801
Wed Sep 13, 2017 7:01 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29790
Views: 1000749

Re: MXS Twitter

I thought about doing the same but noticed everything except for mcmfactory was closed down so didn't bother.
by Boblob801
Sun Sep 10, 2017 11:38 pm
Forum: Off Topic
Topic: MXS Twitter
Replies: 29790
Views: 1000749

Re: MXS Twitter

A poster I'm making to add to my portfolio in class. Hows it look? It doesn't need to be perfect, just needs to include the basics like bullet texts and images and shit like that. [img]https://photos.smugmug.com/MXSimulator/Team-Championship/n-pNT9FS/i-2QLDmsQ/0/3403eb19/L/i-2QLDmsQ-L.jpg Those non...
by Boblob801
Sun Sep 10, 2017 11:35 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17099
Views: 1117595

Re: Upcoming Skins and Shader Maps #2

Mr. Wiggles wrote:
MOTOZ293 wrote:Way too many logos...

True true kind of got cared away (I had nothing else to do)


Meh doesn't matter, I always felt like the more logos the more factory you were.
Image
by Boblob801
Sun Sep 10, 2017 11:33 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11739
Views: 842237

Re: Upcoming Models #2

...making a lowpoly model (i'm not sure this is the best way, do you start from a higt poly?)... It's personal preference, personally I start from from a low poly. It's better to start from a high and go low (More accurate and the ability to get a solid low poly using projection as aposed to just g...
by Boblob801
Fri Sep 01, 2017 6:09 am
Forum: Off Topic
Topic: Political Debate Thread
Replies: 247
Views: 15611

Re: Political Debate Thread

Man what did you guys think of that debate last night. It's looking like a labour win, huh
by Boblob801
Wed Aug 30, 2017 7:22 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29790
Views: 1000749

Re: MXS Twitter

Pumaxcs wrote:Wouldn't it be better to just get a Oculous instead of a TrackIR at this point?
by Boblob801
Sat Aug 26, 2017 9:45 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17099
Views: 1117595

Re: Upcoming Skins and Shader Maps #2

KTM57 wrote:I bet you 1 out of 5 people could make that entire seat in less than five minutes.


That's a lie, 1 out of 5 people in this community can't even install Photoshop.
by Boblob801
Mon Aug 07, 2017 7:10 am
Forum: Track Editing
Topic: Released Track Objects
Replies: 389
Views: 85694

Re: Released Track Objects

You could always have a plane with the texture alpha'd and then make a lod for the distance which is just a bunch of long poly squares with the texture over it no alpha. Luckily that makes zero sense so I'll post a pic soon
by Boblob801
Sun Aug 06, 2017 3:04 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29790
Views: 1000749

Re: MXS Twitter

I never really understood the easy to ride thing for the 450, if your a beginner-intermediate you shouldn't be riding a 450 in the first place Shhh get outta here with your logic!!! I second this though, hence why I just ride an overboard 125 now, plenty power, makes all the 450 guys that aren't A ...
by Boblob801
Sat Aug 05, 2017 9:26 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29790
Views: 1000749

Re: MXS Twitter

Words KTM made a 350 a couple years ago with more power than Hondas 450 I thought Honda's reign ended in the 90s? In Europe they're well known as a slow bike, many pro riders will back that. The original dual exhausts were a gimmick, everyone swapped them out for a single. I guess something must ha...
by Boblob801
Wed Aug 02, 2017 4:33 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29790
Views: 1000749

Re: MXS Twitter

On The Pipe wrote:Honda as usual showing their engineering prowess.


Dafug, didn't they get trumped by KTMs 350? Who needs a fast bike when you got dual exhaust doe, am I right?
by Boblob801
Wed Aug 02, 2017 4:31 am
Forum: Model and Skin Editing
Topic: ***MODELS and SKINS HELP/QUESTION THREAD***
Replies: 1812
Views: 128005

Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Could someone HMU with a tutorial on how to do shading and/or norms in blender? Ive been modelling Parts for bikes but you know.... i need those Norms and Shading doe If you had caught me in my prime I probs would have made one with some encouragement, RIP you. Side note, doing maps is universal, j...

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