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by Boblob801
Thu Dec 07, 2017 7:44 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29897
Views: 1033527

Re: MXS Twitter

Roaming my games file on my external HDD, turns out I backed up over 20gb of mxs files (custom skins, tracks, bikes etc) Thought I lost it all, so I gave up mxs. Maybe I should play again :?
by Boblob801
Sun Dec 03, 2017 7:14 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17177
Views: 1150528

Re: Upcoming Skins and Shader Maps #2

Man my tutorials are painful to watch, sorry kids.
by Boblob801
Sun Dec 03, 2017 6:57 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17177
Views: 1150528

Re: Upcoming Skins and Shader Maps #2

Make em from height maps, always seems to be the easiest, fastest (Once you get her dialled) and looks okay too. By height maps, do you mean the normal map? Nah nah height maps, you can't make normal maps from normal maps? Well I guess you could Fuck YEAH Wikipedia referencing Anyway, as you can se...
by Boblob801
Thu Nov 30, 2017 5:26 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17177
Views: 1150528

Re: Upcoming Skins and Shader Maps #2

Make em from height maps, always seems to be the easiest, fastest (Once you get her dialled) and looks okay too.
by Boblob801
Mon Nov 13, 2017 6:24 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29897
Views: 1033527

Re: MXS Twitter

If those are abs then I'm ripped!! Come at me bitches
by Boblob801
Sat Nov 04, 2017 2:07 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29897
Views: 1033527

Re: MXS Twitter

jlv wrote:Just put a light in the scene and click "render".


You heard it here first guys, rendering 101 :lol:
by Boblob801
Wed Oct 18, 2017 5:00 am
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17177
Views: 1150528

Re: Upcoming Skins and Shader Maps #2

He had a leaked psd, nobody on his team bought it, then he also went and posted a non scrammed pack. Bummer for the creator of the Suzuki, but I still don't think it should be ban-able. The fact that the PSD was leaked wasn't HIS fault. HE didn't leak it. I don't think they should have used the Suz...
by Boblob801
Mon Oct 09, 2017 5:27 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12353
Views: 909179

Re: Upcoming Tracks and Track Objects #2

sorry for ruining upcomming track :oops: https://i.imgur.com/4R87ajh.jpg Wouldn't that be based off of the object center not your physical location to any part of the object? I'm not sure just asking. You're probably right. I wouldn't know, I think some games take it from the outer cage limits. (Si...
by Boblob801
Sun Oct 08, 2017 8:18 am
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12353
Views: 909179

Re: Upcoming Tracks and Track Objects #2

[img] https://i.imgur.com/XZI4XLY.jpg Grass stuff I'm a bit pre-dated but something about putting all your grass into one object will use less processing power as it's loading one object instead of multiple, supposedly uses slightly more gpu instead. This is good for mipmapping, lods etc as you're ...
by Boblob801
Wed Oct 04, 2017 5:19 am
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 4837
Views: 391045

Re: Post your render for MXS here!

Israelobelisk wrote:
Kenny154 wrote:
Israelobelisk wrote:[img]https://i.imgur.com/ziBzxBZ.jpg


if you were going for a backflip te bikes the wwrong way its going to land backwards

RIP thanks for noticing. :(


This is where you say nah it was a TP720 with a superman
by Boblob801
Wed Sep 13, 2017 7:01 am
Forum: Off Topic
Topic: MXS Twitter
Replies: 29897
Views: 1033527

Re: MXS Twitter

I thought about doing the same but noticed everything except for mcmfactory was closed down so didn't bother.
by Boblob801
Sun Sep 10, 2017 11:38 pm
Forum: Off Topic
Topic: MXS Twitter
Replies: 29897
Views: 1033527

Re: MXS Twitter

A poster I'm making to add to my portfolio in class. Hows it look? It doesn't need to be perfect, just needs to include the basics like bullet texts and images and shit like that. [img]https://photos.smugmug.com/MXSimulator/Team-Championship/n-pNT9FS/i-2QLDmsQ/0/3403eb19/L/i-2QLDmsQ-L.jpg Those non...
by Boblob801
Sun Sep 10, 2017 11:35 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17177
Views: 1150528

Re: Upcoming Skins and Shader Maps #2

Mr. Wiggles wrote:
MOTOZ293 wrote:Way too many logos...

True true kind of got cared away (I had nothing else to do)


Meh doesn't matter, I always felt like the more logos the more factory you were.
Image
by Boblob801
Sun Sep 10, 2017 11:33 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11777
Views: 866999

Re: Upcoming Models #2

...making a lowpoly model (i'm not sure this is the best way, do you start from a higt poly?)... It's personal preference, personally I start from from a low poly. It's better to start from a high and go low (More accurate and the ability to get a solid low poly using projection as aposed to just g...
by Boblob801
Fri Sep 01, 2017 6:09 am
Forum: Off Topic
Topic: Political Debate Thread
Replies: 247
Views: 18290

Re: Political Debate Thread

Man what did you guys think of that debate last night. It's looking like a labour win, huh

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