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by ShackAttack12
Fri Sep 15, 2017 8:12 pm
Forum: General Discussion
Topic: 2018 450 Dynos
Replies: 13
Views: 617

Re: 2018 450 Dynos

HP = Torque x RPM ÷ 5252
by ShackAttack12
Fri Sep 15, 2017 5:07 am
Forum: General Discussion
Topic: Bike Weight in game?
Replies: 2
Views: 142

Re: Bike Weight in game?

Hello all, I'm just curious on if this game implements the bikes weight and if you really can feel the difference. I just rode the 2017 KTM SXF 450 vs the 2017 Honda CRF 450R and the KTM felt like it could feel lighter but at the same time the CRF felt really similar and this could all just be the ...
by ShackAttack12
Fri Sep 15, 2017 3:54 am
Forum: General Discussion
Topic: 2018 450 Dynos
Replies: 13
Views: 617

Re: 2018 450 Dynos

dawsonsleeper wrote:MXA seems to disagree with vital as far as horse, lol.

https://motocrossactionmag.com/2017-mxa ... -shootout/


Way to look at MXA's shootout from last year.
by ShackAttack12
Fri Sep 15, 2017 3:30 am
Forum: General Discussion
Topic: 2018 450 Dynos
Replies: 13
Views: 617

2018 450 Dynos

Chop chop! 8) http://www.vitalmx.com/features/2018-Vital-MX-450-Shootout,5510 https://i.gyazo.com/5dec0e4b9c5746caab857940457a0107.png https://i.gyazo.com/4bfe2f5056ca2efc653268ab50c8143a.png Bike weight bias: https://i.gyazo.com/9b5f1ab6a95631a39a8ce4be3186f36b.png
by ShackAttack12
Sat Aug 12, 2017 5:06 pm
Forum: General Discussion
Topic: 2017-08-02 snapshot
Replies: 86
Views: 8809

Re: 2017-08-02 snapshot

The way I understand slope is that the erode setting range would be from 0 to 1.0. a slope of 0.5 wouldn't allow anything more than a 45 degree angle. (I hope I'm correct with that :oops: ) Isn't the slope in radians? 15* = .26rad 30* = .52rad 45* = .785rad 57.3 = 1.0rad Maybe I'm wrong... :oops:
by ShackAttack12
Wed Aug 02, 2017 3:41 am
Forum: General Discussion
Topic: I want in.
Replies: 2
Views: 161

Re: I want in.

Ahhh the good old MCM2 joystick days. I think i still have my Sidewinder Precision Pro 2 joystick that i won from a MSN Gaming Zone tournament. :lol:

MMS_BONALLS <<<<<
by ShackAttack12
Sat Jul 29, 2017 5:03 am
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

1. Any thoughts on preserving the erode across multiple restarts, so that the erosion could be built over a series of motos? It would be awesome for replica events to start off open practice with a perfectly smooth track and realistic erosion settings and just have the erosion build up over the cour...
by ShackAttack12
Sat Jul 29, 2017 12:53 am
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

JLV, not sure what to make of it, but there's a strange correlation with setting the server,erode to 2 and huge, intermittent lag spikes every 5-10 seconds. Any ideas?
by ShackAttack12
Fri Jul 28, 2017 10:50 pm
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

Big Smooth one3 wrote:Charlotte


Haven't tried Charlotte out yet, but it sounds promising. I'll check it out tonight.
by ShackAttack12
Fri Jul 28, 2017 9:55 pm
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

Have you tried 2.0-2.5 yet? I haven't. If we do a radius of 2, then we should have a displacement of 1. Does displacement have to be half of the radius? I'd think if the erode_slope was set properly, the displacement could be the same as the Erode_depth without ill effects. It might be cool to do b...
by ShackAttack12
Fri Jul 28, 2017 8:01 pm
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

Track makers (I'm looking at you Chris and Barrington... you probably have already started) need to start experimenting with the different erode settings in the tilemap. If the tracks we currently are riding are using the default erosion settings, that means the erode radius is set to 4feet, and ev...
by ShackAttack12
Fri Jul 28, 2017 5:05 pm
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

Track makers (I'm looking at you Chris and Barrington... you probably have already started) need to start experimenting with the different erode settings in the tilemap. If the tracks we currently are riding are using the default erosion settings, that means the erode radius is set to 4feet, and eve...
by ShackAttack12
Thu Jul 27, 2017 8:20 pm
Forum: Tracks
Topic: Southwick Smooth
Replies: 30
Views: 2271

Re: Southwick Smooth

Can't wait to test this out later!
by ShackAttack12
Thu Jul 27, 2017 2:24 pm
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

O'Brien#178 wrote:Do you have to have erode turned on for it to affect your race in 05 or is it default on now?


Also, the erode setting is set server side. You don't need to do anything client side other than join the server.
by ShackAttack12
Thu Jul 27, 2017 2:23 pm
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 9037

Re: 2017-07-25 snapshot (Updated 2017-07-26)

Do you have to have erode turned on for it to affect your race in 05 or is it default on now? If you do have to turn it on is 8 the general consensus as the best? Many thanks Ben The last two nights we've been experimenting with it. It really depends on the track's "erode" settings in the...

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