Search found 12 matches
- Thu Dec 26, 2013 12:10 pm
- Forum: Tutorials
- Topic: Fencing Around Track-3DS Max
- Replies: 12
- Views: 18749
Re: Fencing Around Track-3DS Max
Please how i find coordinates for statues , model baner.jm and template baner.png thx
- Mon Sep 17, 2012 10:08 pm
- Forum: Tracks
- Topic: 2012 MXSON: Lommel Qualifying
- Replies: 53
- Views: 11236
Re: 2012 MXSON: Lommel Qualifying
Nice Work guy
- Thu May 26, 2011 12:16 pm
- Forum: Track Editing
- Topic: *.saf compile problem
- Replies: 6
- Views: 1756
Re: *.saf compile problem
Thanks guys, the problem is already solved.
- Sat May 21, 2011 9:28 pm
- Forum: Track Editing
- Topic: *.saf compile problem
- Replies: 6
- Views: 1756
Re: *.saf compile problem
Yes the files are in the folder inside in the track folder.
- Sat May 21, 2011 8:20 pm
- Forum: Track Editing
- Topic: *.saf compile problem
- Replies: 6
- Views: 1756
*.saf compile problem
When compiling the route to *.saf, neither decals, nor statues, nor billboards will load, even though I got them in the folder I put to saf. It all did load before. Please, would you help me to make all these files load after the *.saf compile?
Thanks for your answers.
Thanks for your answers.
- Thu Mar 03, 2011 10:57 am
- Forum: Model and Skin Editing
- Topic: Yamaha REDBULL racing
- Replies: 4
- Views: 1587
Re: Yamaha REDBULL racing
This skin is made by my friend Bossy. I am pretty sure that he is the creator. He doesn't have an account on PureMXS, thats why i possted it.
- Wed Mar 02, 2011 9:56 pm
- Forum: Model and Skin Editing
- Topic: Yamaha REDBULL racing
- Replies: 4
- Views: 1587
Yamaha REDBULL racing
Skin for PureMXS was already three times deleted. This is the reason why I post skin in this place... If anyone know how is possible that my skin is deleted, please write there
http://www.mediafire.com/?4qa762d7d3x4xxx
- Tue Mar 01, 2011 7:02 pm
- Forum: Track Editing
- Topic: shadows of trees
- Replies: 2
- Views: 1034
Re: shadows of trees
thanks Garasaki
- Tue Mar 01, 2011 3:40 pm
- Forum: Track Editing
- Topic: shadows of trees
- Replies: 2
- Views: 1034
shadows of trees
Hi. I do track and unfortunately I do not know how to make shadows that look good ...
I think it is doing with Photoshop file in shadingx2, but I do not know how
I hit a fist where the tree is located. Please advise. Thanks.
I think it is doing with Photoshop file in shadingx2, but I do not know how
I hit a fist where the tree is located. Please advise. Thanks.
- Thu Feb 24, 2011 9:02 pm
- Forum: Track Editing
- Topic: Models .jm
- Replies: 1
- Views: 921
Models .jm
I need create a model of the MXS but I dont know in what formatshould I save it and what program to convert .jm. Please advise. Thank you. (sorry for my bad english)
- Wed Feb 16, 2011 8:03 pm
- Forum: Tutorials
- Topic: Start Gate tutorial
- Replies: 58
- Views: 55929
when I move
Gotta problem, when I move my startgates, my checkpoints dissappears.Timing_gates folder contain checkpoints but they are not visible in game editor. Please help..
- Thu Nov 18, 2010 2:23 pm
- Forum: Track Editing
- Topic: my track is too slippery
- Replies: 1
- Views: 886
my track is too slippery
Hi guys, recently I decided to create my first track, but it is harder that I thought it will be, The biggest problem is that the terrain is too slippery. Can someone tell me some usefull tricks how to make it less slippery? THX