Search found 48 matches

by Jamie T
Sun Jan 26, 2014 2:33 am
Forum: Tracks
Topic: 2014 MotoOption Supercross Rd 4 - Oakland
Replies: 81
Views: 11050

Re: 2014 MotoOption Supercross Rd 4 - Oakland

And he delivers. Nice. Yea, Ive obviously seen the older tracks. I have the one that A2 was based off of (2001 A1) but its not nearly as easy to read as what you just posted. Are there more like that? Maybe of a football stadium one? It's a bit of a lottery to be honest... If you go here > http://a...
by Jamie T
Sun Jan 26, 2014 1:54 am
Forum: Tracks
Topic: 2014 MotoOption Supercross Rd 4 - Oakland
Replies: 81
Views: 11050

Re: 2014 MotoOption Supercross Rd 4 - Oakland

Find me these current sx maps with measurements that you speak of. http://archives.amasupercross.com/xml/sx/events/S1305/trackmap.pdf Some years it's a struggle to find maps with measurements, but it's not like the designs are completely re-invented from year to year. Most of the time, the measurem...
by Jamie T
Sun Jan 26, 2014 1:20 am
Forum: Tracks
Topic: 2014 MotoOption Supercross Rd 4 - Oakland
Replies: 81
Views: 11050

Re: 2014 MotoOption Supercross Rd 4 - Oakland

I don't really play these SX tracks too often, but I just wondered why the SX tracks are always overscaled from real life? The national replicas are real life scale aren't they? (I don't know that for certain, but they seem to be). So I just wondered why you don't apply real life scale to the SX tra...
by Jamie T
Tue Sep 10, 2013 5:43 pm
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

Thanks Checkerz! That's VERY much appreciated!
by Jamie T
Tue Sep 10, 2013 4:49 pm
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

I'm ridiculously tight on time, so I'm gonna be working on mine until the last minute if I wanna have a chance at submitting something remotely decent. Could you give us a specific time (with a timezone) please, so that we can maximize the time we have?
by Jamie T
Sat Sep 07, 2013 11:09 am
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

Does anybody know why when I rotate my trees the light seems to rotate with it? I'm probably missing something in blender but I can't find what's wrong. I've also made my own trees, but I don't have this problem I'm afraid. I made mine in 3DS Max, so maybe that had an affect? Also, is it possible t...
by Jamie T
Sat Aug 31, 2013 2:48 pm
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

mxrewind665 wrote:It says in the rules the 24th winners will be announced and public voting for the awards we be up. I was asking how manny people are they planning on choosing for voting?


Ah I see... Well I think every track will be eligble for the public vote. As it's public, everyone will be able to vote.
by Jamie T
Sat Aug 31, 2013 8:50 am
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

If pigs could fly Id ride one to the moon. Custom objects in Reflex is not as unlikely as you might think bud... I dunno why it's hard believe that people would transfer art assets across different games... Didn't ddmx put JVDL's CRF bike model from Unleashed into MXS? Doesn't have to be MX games e...
by Jamie T
Thu Aug 29, 2013 7:10 pm
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

As I said, I'm not concerned about my objects being USED in another track. I think it's great to have a new collection of objects that everyone can use. I'm more concerned that the raw assets are freely available for anyone to use without permission. I know the rules state that - "Any use of th...
by Jamie T
Thu Aug 29, 2013 5:32 pm
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

I think you ought to re-read JLV's thoughts on the scram format. It is no less of a false sense of security than safs are. The scram format just hasn't been cracked, yet. Well of course they can be cracked, "if someone were to have too much time on their hands", which is what JLV said I b...
by Jamie T
Thu Aug 29, 2013 11:11 am
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

Yeah but why make them uneditable? With the recent problem of people ripping content around here the last thing you want to do is make yourself an even bigger target by doing something unnecessary and kinda selfish Why make them editable? The recent problem of ripping has been solved with the .scra...
by Jamie T
Thu Aug 29, 2013 12:14 am
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

you are a total troll if you go to these lengths of prtecting your stuff Care to explain your reasoning behind that statement? The way I see it, everything is still re-usable by another creator, because everything is still laid out in a folder format. Other creators can see the structure of how the...
by Jamie T
Wed Aug 28, 2013 8:47 pm
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 22848

Re: 2013 MotoOption Track Contest hosted by rF Gaming

All objects, decals, skyboxes, or any other assets must be included in your track folder and referenced from your track folder. Tracks are not allowed to reference other tracks or object packs. Does this include the Necessary Object Packs? >> http://forum.mxsimulator.com/viewtopic.php?f=4&t=113...
by Jamie T
Sun Aug 25, 2013 9:33 am
Forum: Help / Troubleshooting
Topic: Why does smoothing the terrain increase frame rate?
Replies: 3
Views: 389

Re: Why does smoothing the terrain increase frame rate?

I didn't think the terrain used an LOD system, but obviously it works well enough that I didn't notice it... and so it should! Thanks for the info guys! :)
by Jamie T
Sat Aug 24, 2013 8:15 am
Forum: Help / Troubleshooting
Topic: Why does smoothing the terrain increase frame rate?
Replies: 3
Views: 389

Why does smoothing the terrain increase frame rate?

The question's in the title really... What affect does smoothing the terrain have on the game, and why does it increase the frame rate so much? I've noticed dramtic increases when I smooth the terrain by various amounts. Surely there are just as many polys and verts in the terrain as there was befor...

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