Search found 1238 matches

by Sandhapper
Wed Jan 09, 2019 6:56 pm
Forum: Racing
Topic: THE OFFICIAL MXS SX SERIES: 2019 rF Supercross (Pro and Amateur) (NA)
Replies: 361
Views: 16737

Re: THE OFFICIAL MXS SX SERIES: 2019 rF Supercross (Pro and Amateur) (NA)

motoholden wrote:
Sandhapper wrote:Is there a place where I can download the 450 main event demos this year? If not, can anyone post them somewhere?

RF Discord has the demos from each main

Thanks Holden! Appreciate it.
by Sandhapper
Tue Jan 08, 2019 6:57 pm
Forum: Racing
Topic: THE OFFICIAL MXS SX SERIES: 2019 rF Supercross (Pro and Amateur) (NA)
Replies: 361
Views: 16737

Re: THE OFFICIAL MXS SX SERIES: 2019 rF Supercross (Pro and Amateur) (NA)

Is there a place where I can download the 450 main event demos this year? If not, can anyone post them somewhere?
by Sandhapper
Wed Oct 24, 2018 5:57 pm
Forum: Track Editing
Topic: {Request} Aldon Baker's facility
Replies: 9
Views: 2432

Re: {Request} Aldon Baker's facility

Aaron Hall wrote:Me and Ruben have worked on it and have like 10 different versions of it. IMO the mx layout is pretty shit.

Sx and daytona layouts were sick, but like Aaron said, the mx sucked. It was just straight up boring.
by Sandhapper
Wed Oct 10, 2018 12:21 pm
Forum: Racing
Topic: 2018 MX Simulator of Nations - Riders Entry List
Replies: 223
Views: 10959

Re: 2018 MX Simulator of Nations - Riders Entry List

I'm willing to ride for Denmark.
Jeg er ikke dansk, men jeg vil race.
by Sandhapper
Wed Aug 29, 2018 1:50 pm
Forum: Off Topic
Topic: MCM Factory relaunch!
Replies: 42
Views: 3738

Re: MCM Factory relaunch!

I am genuinely curious about this, I have been building tracks for MvA unleashed since 2016(I know, kinda missed the boat but that is why none of them have been released) and have been a regular browser of sites like MCM factory and pure mxs(when it was online) since 2015. What I want to know is, a...
by Sandhapper
Tue Aug 21, 2018 9:19 pm
Forum: Racing
Topic: MXSoN 2018 'Teams'
Replies: 94
Views: 4656

Re: MXSoN 2018 'Teams'

Even if this was real, I would assume there would be qualifying to determine who's in and not. Like all previous years. i'm my opinion qualifying is not fair cuz guys like you that didnt race the whole year or only some rounds will take the spot away from the guys that have raced most of the rounds...
by Sandhapper
Tue Aug 21, 2018 11:56 am
Forum: Racing
Topic: Request: 2018 MXSoN
Replies: 188
Views: 6954

Re: Request: 2018 MXSoN

Wait ... what? No qualifiers for the Des Nations? It became a popularity contest now? they dont do qualifying for irl des nations But seriously, 2 years ago I qualified and put down 2 damn solid moto's on an MX2 bike without racing 1 race during the season. All I do is this one race and somehow I c...
by Sandhapper
Tue Aug 21, 2018 11:31 am
Forum: Racing
Topic: MXSoN 2018 'Teams'
Replies: 94
Views: 4656

Re: MXSoN 2018 'Teams'

Even if this was real, I would assume there would be qualifying to determine who's in and not. Like all previous years.
by Sandhapper
Mon Aug 20, 2018 10:52 am
Forum: Track Editing
Topic: Drone scanned track
Replies: 77
Views: 18993

Re: Drone scanned track

ColtonD719 wrote:Have you had any trouble with people trying to stop you from flying your drone over the track?

Lets say he has to hide sometimes :lol: :lol:
by Sandhapper
Sat Aug 18, 2018 9:09 am
Forum: Tracks
Topic: WW Ranch 2017 [3D scanned - release]
Replies: 26
Views: 6949

Re: WW Ranch 2017 [3D scanned - release]

Thanks for the feedback Wahlamt and TheLoco!
by Sandhapper
Fri Aug 17, 2018 9:50 pm
Forum: Track Editing
Topic: Saffing tracks
Replies: 2
Views: 1156

Re: Saffing tracks

Exact problem I encountered with WW Ranch. The saf creator doesn't like subfolders, thus the track won't work properly in game. If you have Python (it's not very difficult to get the saf script working), then this thread will be helpful. http://forum.mxsimulator.com/viewtopic.php?f=2&t=321&h...
by Sandhapper
Fri Aug 17, 2018 3:45 pm
Forum: Track Editing
Topic: Drone scanned track
Replies: 77
Views: 18993

Re: Drone scanned track



Straight from the scan except for some terrain smoothing. I also quickly got rid of the bridge, archs and a tree for the sake of the video.
by Sandhapper
Tue Aug 07, 2018 5:28 pm
Forum: Tracks
Topic: WW Ranch 2017 [3D scanned - release]
Replies: 26
Views: 6949

Re: WW Ranch 2017 [3D scanned - release]

Could you elaborate a bit? What didn't you like about the traction? And which kickers? I only know of i'd say 2 or 3 small doubles (after the masive single and 180) which have bumps on the face of the jump, do you mean those? IMO it doesn't matter if theres only 1 or 2, theres still kickers and kic...
by Sandhapper
Tue Aug 07, 2018 3:44 pm
Forum: Track Editing
Topic: 3D scanned track
Replies: 2
Views: 1477

Re: 3D scanned track

q3wXggCqY_8 That's pretty much it for the basic scan. Getting it in game and working properly is a whole different story. It takes time to get everything working fine. Think about proper scaling etc. These drone scans also turn out pretty bumpy. As said in the video, the result depends on how high ...
by Sandhapper
Tue Aug 07, 2018 3:40 pm
Forum: Tracks
Topic: WW Ranch 2017 [3D scanned - release]
Replies: 26
Views: 6949

Re: WW Ranch 2017 [3D scanned - release]

Traction threw it off for me. Especially with the weird kickers on the lips of the jumps. Could you elaborate a bit? What didn't you like about the traction? And which kickers? I only know of i'd say 2 or 3 small doubles (after the masive single and 180) which have bumps on the face of the jump, do...

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