Search found 3246 matches

by p2sta
Thu Aug 31, 2017 1:27 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11712
Views: 828456

Re: Upcoming Models #2

try inverting red channel in normal map, the bakes don't seem to work right. Or green channel or both. depends on what you used for baking it ;)
by p2sta
Wed May 31, 2017 7:59 am
Forum: Model and Skin Editing
Topic: mxs background (title.png) pack #1 by p2sta
Replies: 33
Views: 7741

Re: mxs background (title.png) pack #1 by p2sta

DriftInMXS wrote:Plz update the dl! its broken :(

here: https://www.dropbox.com/s/h4k46rk9p9vqt ... s.rar?dl=0
by p2sta
Mon May 29, 2017 7:28 am
Forum: Model and Skin Editing
Topic: Gaerne SG12 Boots
Replies: 56
Views: 9622

Re: Gaerne SG12 Boots

Here you go guys! correct JM files you will need for your gear to work with this great boots. There is version for alpinestars, leatt, nobrace and also fp models for all of them.... also it contains wire of the rider body. it is that 3.1 model, so it has different neck and few shapes on the jersey....
by p2sta
Wed May 24, 2017 10:20 am
Forum: Models and Skins
Topic: [release] Airoh Aviator
Replies: 76
Views: 19931

Re: [release] Airoh Aviator

i released it while back on my facebook, here is link:
https://www.dropbox.com/s/zonp8uemdcyph ... d.rar?dl=0
by p2sta
Mon May 22, 2017 11:56 am
Forum: Help / Troubleshooting
Topic: Can't play game after I get a message
Replies: 3
Views: 1977

Re: Can't play game after I get a message

most likely some error in registry, get ccleaner and scan registry for errors
by p2sta
Sat Apr 15, 2017 7:04 am
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 63214

Re: 3d animation/renders

never tried it, i think the helmet would work fine. But the bike is not unwraped, so it would need a lot of work to get that working. But if the jm exporter can handle it, i guess it would be possible to get that working
by p2sta
Wed Apr 12, 2017 6:07 am
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 63214

Re: 3d animation/renders

thanks guys!

Jeremy150 wrote:Damn that looks cool. How long did it take to render that animation?

about 160 hours of just rendering
by p2sta
Tue Apr 11, 2017 8:50 pm
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 63214

Re: 3d animation/renders

by p2sta
Thu Mar 30, 2017 5:57 am
Forum: Model and Skin Editing
Topic: rider bodies blend file
Replies: 15
Views: 6068

Re: rider bodies blend file

i think it should be this but i'm not 100% sure, if there is something you need missing let me know ;)
https://www.dropbox.com/s/tivg7k0ci5dq7 ... d.rar?dl=0
by p2sta
Sat Mar 04, 2017 5:08 pm
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 63214

Re: 3d animation/renders

best seen in 1080p60 ;)
by p2sta
Mon Jan 30, 2017 9:39 am
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 63214

Re: 3d animation/renders

in case you didn't see yet, haha https://lh3.googleusercontent.com/9AyZnVYjZnWIc4s7Of9i-hzSz6n0EEULh7FRwhOKLDe6WGflOX4JXkqhOrhu9BVWaonFs0f8WWtMSVeRQ1CDRyOzJZG_BQ3ZTwxV3QfBA3JNUhgoSrdnhbr6o6XG5YmqNtguJ3NWT7QkpiWcCD9HuMXPeyi4SmW1VBR6aWPzYTuhL7ArzTHnfcc3eD9lEng95NkCQIjKX65j6wtIpPBab-z_hbL0I8aJl6BuWI64M...
by p2sta
Mon Jan 23, 2017 7:52 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11712
Views: 828456

Re: Upcoming Models #2

its actually DJ99X and ddmx who made the engine if i'm not mistaken, i just took it and used it in attackers ktm, so all credits to them and T-rider (i think) who make new textures for it, haha
by p2sta
Sat Jan 21, 2017 9:58 pm
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 63214

Re: 3d animation/renders

you are welcome, its a lot easier to edit things when you have to edit just one vertex instead of 10 :D
by p2sta
Sat Jan 21, 2017 7:36 am
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 63214

Re: 3d animation/renders

it looks like you modeled the whole wheel, so here is one thing that will help you speed up your modeling, the wheel is symmetrical, so you just need to model half of one spoke...here http://i67.tinypic.com/dev62w.jpg you model one of the green triangles (should be 36°) use symmetry to get the orang...

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