Search found 3270 matches

by p2sta
Mon Dec 19, 2022 6:40 am
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5894
Views: 1168570

Re: Post your render for MXS here!

Should get someone better to do your renders, these don't make justice to the designs at all! :roll: P2sta still lurking around in the MXS forums, I love it I'm here almost everyday checking whats new. Waiting for dynamic shadows to get implemented, so i can jump back and do some models :twisted:
by p2sta
Fri Dec 16, 2022 7:39 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5894
Views: 1168570

Re: Post your render for MXS here!

Should get someone better to do your renders, these don't make justice to the designs at all! :roll:
by p2sta
Thu Nov 28, 2019 9:27 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12443
Views: 2381256

Re: Upcoming Models #2

keep it simple and even and follow the shapes. That's the basic rule, its all about practice, you just have to get used to modeling and it will come eventually.
by p2sta
Wed Nov 27, 2019 10:20 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12443
Views: 2381256

Re: Upcoming Models #2

really handy for bike plastics is the 360 view decalworks has. You can figure out the shapes quite good from it. here is link to the kx shrounds for example https://www.decalmx.com/pages/product/product.php?productID=1413&dmxsource=image top/front/rear view are usually highly affected with perspecti...
by p2sta
Tue Nov 26, 2019 1:48 pm
Forum: Model and Skin Editing
Topic: *rider model & astars bionic neck support*
Replies: 248
Views: 107432

Re: *rider model & astars bionic neck support*

if you tell me more about whats the issue and what are you trying to do i may be able to help.
by p2sta
Mon Nov 11, 2019 4:13 pm
Forum: Model and Skin Editing
Topic: Hard Surface Modeling Help or sumn
Replies: 15
Views: 5017

Re: Hard Surface Modeling Help or sumn

for mxs you are creating model for realtime rendering process, so it should be lowpoly, everything needs to be unwraped and be textured (normal, skin, spec (AO, etc). Plus LOD models would be good. For rendering you don't have to worry about poly count because you don't need to render the model in r...
by p2sta
Fri Nov 08, 2019 1:51 pm
Forum: Model and Skin Editing
Topic: Hard Surface Modeling Help or sumn
Replies: 15
Views: 5017

Re: Hard Surface Modeling Help or sumn

Just a couple of stuff. 1. image - 2010 rmz front fender made my me in 2012. Not really that accurate but it was my first bike, so i was in similar situation to you, not really knowing much about modelling and game models....you can see the poylflow is not the worst, but there is also a lot of issue...
by p2sta
Thu Nov 07, 2019 11:54 am
Forum: Model and Skin Editing
Topic: Hard Surface Modeling Help or sumn
Replies: 15
Views: 5017

Re: Hard Surface Modeling Help or sumn

its hard to learn that from tutorials, usually thats something you gain during time modeling. Good thing is to keep things simple as long as you can, keep polygons follow the shapes of the model and keep polycount low. The more you have the harder to control smoothness of the surface. But best is to...
by p2sta
Tue Nov 05, 2019 8:52 am
Forum: Model and Skin Editing
Topic: Hard Surface Modeling Help or sumn
Replies: 15
Views: 5017

Re: Hard Surface Modeling Help or sumn

Actually for game (lowpoly) you are fine with triangles i believe (the model get triangeled at the export anyway), but the subdivision may cause issues with tris/ngons thats for sure
by p2sta
Tue Nov 05, 2019 7:27 am
Forum: Model and Skin Editing
Topic: Hard Surface Modeling Help or sumn
Replies: 15
Views: 5017

Re: Hard Surface Modeling Help or sumn

Also one good suggestion, get as many reference pictures as you can get, its never easy to figure out shapes form 1-2 photos
by p2sta
Mon Nov 04, 2019 5:29 pm
Forum: Model and Skin Editing
Topic: Hard Surface Modeling Help or sumn
Replies: 15
Views: 5017

Re: Hard Surface Modeling Help or sumn

If you are not really sure how to do whole bike i would start with track models to practice your modeling techniques. You will most likely not find any specific tutorials for bike modeling. If you are ready for a bike tho. There are few things you need to have on your mind. There are some things tha...
by p2sta
Mon Sep 23, 2019 6:33 am
Forum: Off Topic
Topic: [p2sta] Little render competition
Replies: 64
Views: 22844

Re: [p2sta] Little render competition

Its been 7 years, sadly i don't have that file anymore.
by p2sta
Wed Aug 14, 2019 9:14 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52076
Views: 5766414

Re: post your screen shots of MXSim

VUSTTOS wrote:Years goes by and P2sta screens are still the best
Thanks man!
by p2sta
Fri Feb 22, 2019 12:58 pm
Forum: Off Topic
Topic: MXS Twitter
Replies: 31041
Views: 2563994

Re: MXS Twitter

i know some people here know he plays, but was cool to hear him mention MX Sim in the interview. Starts at about 1:08:30

by p2sta
Mon Jan 07, 2019 3:14 pm
Forum: Model and Skin Editing
Topic: [template release] One Industries Trooper 2
Replies: 14
Views: 9239

Re: [template release] One Industries Trooper 2

here is link to saf which contains jms
here is link to blend file which has that helmet as well so you can export your own jm if you need it for a team pack or something