Search found 2262 matches

by Andy_Hack
Fri May 25, 2018 1:14 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11899
Views: 922958

Re: Upcoming Models #2

Just out of curiosity could you purchase one of those models and get it in game without killing frames? I was just browsing it and saw that you can purchase a video game version specifically for whatever poly count you want, lowest was 3-5 k It's possible and it'd probably look good too, but I woul...
by Andy_Hack
Fri May 25, 2018 1:22 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11899
Views: 922958

Re: Upcoming Models #2

Ratanakul wrote:Image

Great job downloading a model from the internet, insane skills.
https://hum3d.com/3d-models/yamaha-yz250f-2017/
by Andy_Hack
Tue May 22, 2018 3:57 pm
Forum: Model and Skin Editing
Topic: CAN SOMEBODY MAKE THIS BIKE SKIN??
Replies: 3
Views: 153

Re: CAN SOMEBODY MAKE THIS BIKE SKIN??

It's the invisible boat mobile
Image
by Andy_Hack
Mon May 14, 2018 12:54 pm
Forum: Suggestion Box
Topic: Automatic player find
Replies: 10
Views: 359

Re: Automatic player find

Good idea, but do we really need that? I mean, I know the struggle, but it's a problem that's (actually :lol:) quite easy to avoid. I mean.. it's not a game shattering update. It would just be a single button that you can use if you need to. It's like Uber.. I can go my whole life without ever gett...
by Andy_Hack
Sat May 12, 2018 12:45 am
Forum: Suggestion Box
Topic: Decal grouping and erode
Replies: 4
Views: 261

Re: Decal grouping and erode

http://openlightpictures.com/pub/singletiretrack.png Tire marks would have to look like this to get a really smooth result. (just a quick example) I picture it like that, the tire draws a vector line and creates a smooth line like in Photoshop, it'd also be nice to be able to inlucde a tiny (16x or...
by Andy_Hack
Sat May 12, 2018 12:13 am
Forum: Suggestion Box
Topic: Automatic player find
Replies: 10
Views: 359

Re: Automatic player find

Good idea, but do we really need that? I mean, I know the struggle, but it's a problem that's (actually :lol:) quite easy to avoid.
by Andy_Hack
Sat May 12, 2018 12:10 am
Forum: General Discussion
Topic: 2018-05-06 snapshot
Replies: 31
Views: 4079

Re: 2018-05-06 snapshot

Thanks a bunch!
by Andy_Hack
Sat May 12, 2018 12:07 am
Forum: Off Topic
Topic: Seventh sign of the apocalypse^M
Replies: 7
Views: 408

Re: Seventh sign of the apocalypse^M

Woah, that took a while :lol: I wonder how long it takes until Windows gets somewhat stable, doesn't trash itself and actually stays quicker for a longer period of time. Even people who really keep their computer as clean as possible reinstall windows every 3-6 months because they notice a big loss ...
by Andy_Hack
Tue May 08, 2018 10:47 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17340
Views: 1226034

Re: Upcoming Skins and Shader Maps #2

It is probably the coolest thing Fox has done in a few years. Unfortunately, the moto community's resident Facebook commenters seem to be pissed about the concept of streetwear rather than stoked that somebody finally modernized 90s moto gear without making it look cheeseball. :lol: I agree, it's b...
by Andy_Hack
Sun May 06, 2018 10:45 pm
Forum: Model and Skin Editing
Topic: Base shading/norm
Replies: 2
Views: 93

Re: Base shading/norm

I personally think, that this is still the best one, both norms and AO baked from a high poly model makes it a lot better than everything else there is right now.
http://forum.mxsimulator.com/viewtopic.php?f=7&t=17148&p=354644&hilit=ambient#p354644
by Andy_Hack
Thu May 03, 2018 11:44 pm
Forum: Off Topic
Topic: Weirdest irl/sim experiences
Replies: 67
Views: 1641

Re: Weirdest irl/sim experiences

LKR47 wrote:Ill have a kick ass story after MXON. Remind me then.

I wish i could be there, unfortunatly I'll start at my new job in september and asking for 2 weeks off, literally one month after is not a good idea :lol:
by Andy_Hack
Thu May 03, 2018 11:13 pm
Forum: Model and Skin Editing
Topic: norm/spec files
Replies: 6
Views: 184

Re: norm/spec files

You can make a spec map, but to keep it short, it's not a good idea for this model. You can make a normal map, but you're only able to bake normals from a texture, since you don't have the 3D file of the bike. I'd suggest you to buy the CR 250 Model by Jre, it's flawless and looks absolutely fantastic
by Andy_Hack
Wed May 02, 2018 11:57 pm
Forum: Model and Skin Editing
Topic: norm/spec files
Replies: 6
Views: 184

Re: norm/spec files

This model was made, back when only a few guys knew how to make normal or spec maps. This model doesn't have them either.
by Andy_Hack
Wed May 02, 2018 8:41 pm
Forum: Model and Skin Editing
Topic: norm/spec files
Replies: 6
Views: 184

Re: norm/spec files

Which CR250 Template do you mean?
by Andy_Hack
Fri Apr 27, 2018 12:17 am
Forum: Track Editing
Topic: swan mx pics!
Replies: 2
Views: 245

Re: swan mx pics!

I like it so far!

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