Search found 2600 matches

by mxrewind665
Fri Jul 14, 2023 2:19 am
Forum: Tracks
Topic: 2023 rFGP Round 10 Maggiora
Replies: 19
Views: 23978

Re: 2023 rFGP Round 5 Kegums

Why is nobody commenting on these tracks. They are the bees knees. I get most of us haven’t rode these to give accuracy criticism but the tracks as a track alone are well done. Thank you.
by mxrewind665
Tue Jun 06, 2023 9:07 pm
Forum: General Discussion
Topic: 2023-02-06 snapshot
Replies: 87
Views: 395208

Re: 2023-02-06 snapshot

jlv wrote: Thu May 25, 2023 1:13 am
Hayden_Scott wrote: Wed May 24, 2023 1:37 am thats barking, are people going to have to add stuff to tracks to be able to make it work or does it just make the decals a little bit darker?
It'll need track updates. It's going to be a setting in the tileinfo file.
Barking indeed
by mxrewind665
Tue Jun 06, 2023 8:49 pm
Forum: Tracks
Topic: track
Replies: 11
Views: 1354

Re: track

BcMxKx37 wrote: Tue Jun 06, 2023 5:50 am
Donut MX wrote: Tue Jun 06, 2023 5:50 amtrack
by mxrewind665
Thu May 11, 2023 9:13 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13130
Views: 1984118

Re: Upcoming Tracks and Track Objects #2

Ive been really into trying to create some unique maps. Seems like a lot of tracks these days look the same. Anyways sorry for the low resolution pictures. Heres my rail road station track i've been working on https://media.discordapp.net/attachments/427897839444688896/1106326697831313479/screenshot...
by mxrewind665
Wed May 03, 2023 2:57 am
Forum: Tracks
Topic: The Aspect Proving Grounds *RELEASE*
Replies: 25
Views: 10012

Re: The Aspect Proving Grounds *RELEASE*

Yet another stunning release by you. Unfortunately these days I’m on the low end scale of PCs so I’m unable to enjoy this for is full glory and immersive environment and turn down the model populating. Thank you for your work and this is immaculate. Would have been cool as a suggestion to have a rai...
by mxrewind665
Mon Apr 24, 2023 7:41 pm
Forum: Tracks
Topic: River Glade
Replies: 5
Views: 6057

Re: River Glade

I’ve been playing a few of your recent releases from this week and this one stuck with me the most. All were fun. But this one I found myself spinning the most laps on. Really fun to jet around on a 125. Good mix of sending and short jumps. Some good flow. Couple of the lines did feel odd but for th...
by mxrewind665
Thu Mar 09, 2023 6:45 pm
Forum: Tracks
Topic: CND: 2023 Test Track
Replies: 7
Views: 3915

Re: CND: 2023 Test Track

There is some potential. However, some things that could be improved. I am not sure if you used a template from someone else, but the shapes of the jumps are odd and it kinda kills the flow of the track if you use different lines. I primarily play on a 250 so of course its harder for me to get aroun...
by mxrewind665
Wed Mar 01, 2023 4:47 am
Forum: Tracks
Topic: MudCone Metropolis (mega project release)
Replies: 11
Views: 4488

Re: MudCone Metropolis (mega project release)

What a comeback Zach! This just an amazing release, takes me back to 2011 with Motoboss's Moto City! I'll do this in Dominic's style When I come back it’s swigging and this was a project I felt was the perfect one to get the attention. I’m glad you enjoyed the tracks on this city compound. Of cours...
by mxrewind665
Wed Feb 22, 2023 1:56 am
Forum: Tracks
Topic: MudCone Metropolis (mega project release)
Replies: 11
Views: 4488

Re: MudCone Metropolis (mega project release)

I do apologize for coming off a bit unnecessarily harsh, but I love your creative idea's when it comes to your tracks and I just want them to keep me entertained and not making an abundance of critics, and when you make an absolute gem of an environment the flaws in terrain almost ruins the immersi...
by mxrewind665
Wed Feb 22, 2023 1:51 am
Forum: Tracks
Topic: MudCone Metropolis (mega project release)
Replies: 11
Views: 4488

Re: MudCone Metropolis (mega project release)

fletcher207 wrote: Mon Feb 20, 2023 5:46 am locve all the tracks bro super unique map just make its so much better hope to see more tracks like this or from you :D
Thank you! I’m thinking about creating more often again. I enjoyed this project.
by mxrewind665
Sun Feb 19, 2023 12:39 am
Forum: Tracks
Topic: MudCone Metropolis (mega project release)
Replies: 11
Views: 4488

Re: MudCone Metropolis (mega project release)

Maaaad respect for this; absolutely beautiful work! Thank you for the kind words. Makes me want to stay regular with releasing again. While looking gorgeous, it isn't a home run: Thank you for the feedback. Kinda rusty with the sim stuff as I haven’t released a track or really touched the game much...
by mxrewind665
Sat Feb 18, 2023 5:02 pm
Forum: Tracks
Topic: MudCone Metropolis (mega project release)
Replies: 11
Views: 4488

MudCone Metropolis (mega project release)

Welcome to MudCone Metropolis "The moto city capitol of the world" & An Mxrewind , Sethypeety team project Presented by Mudconeclothing.com so go check them out https://cdn.discordapp.com/attachments/906638427703877652/1076530792919998546/IMG_5568.jpg Now before you download here is a little bit ab...
by mxrewind665
Mon Jan 02, 2023 4:12 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13130
Views: 1984118

Re: Upcoming Tracks and Track Objects #2

So this is a little outdated screenshot of where the track is at now. However here is a little taste of what I have coming with the help of Seth peety. This project started years ago but I lost it when my old computer shit the bed. Come last year I picked the game back up and started this project fr...
by mxrewind665
Tue Jul 05, 2022 3:25 pm
Forum: Tracks
Topic: Raingod Mesa
Replies: 3
Views: 2752

Re: Raingod Mesa

We love the track! Basic but not empty environment. Gives a good vibe! Been getting better with each release. :D
by mxrewind665
Tue Dec 28, 2021 6:35 am
Forum: Track Editing
Topic: Adding sound to track (asking)
Replies: 11
Views: 3233

Re: Adding sound to track (asking)

Not sure if there's a DirectSound limit but in any case it's not really meant for super long sounds. Here's a completely untested script to repeat a sound at an interval. I got that to work perfect. It does help. I was also able to use the sproing.sw as a test to add multiple sounds at different ti...