Search found 657 matches
- Mon May 19, 2008 1:33 am
- Forum: General Discussion
- Topic: Numbers by bikes (A.I.)
- Replies: 18
- Views: 2065
Re: Numbers by bikes (A.I.)
Ok so we cant change it so we can put the skins in a skin folder?
- Mon May 19, 2008 1:12 am
- Forum: General Discussion
- Topic: Glenside-Gate Pick
- Replies: 62
- Views: 6362
Re: Glenside-Gate Pick
name: wakestyle21
number: 21
gate: 18
team: n/a
number: 21
gate: 18
team: n/a
- Mon May 19, 2008 1:06 am
- Forum: General Discussion
- Topic: Numbers by bikes (A.I.)
- Replies: 18
- Views: 2065
Re: Numbers by bikes (A.I.)
Yea, but it would still be a nice touch. agreed Those are the numbers that the AI riders use. Here's the full list. The travis/mike/rick field sets the rider personality. Mike chooses the safest/slowest lines, Travis picks the riskiest/fastest lines, and Rick picks medium lines. { "20", "travis", "...
- Fri May 16, 2008 6:09 pm
- Forum: General Discussion
- Topic: in the pipeline
- Replies: 33
- Views: 4532
Re: in the pipeline
all else aside, i think rider lean (foward back) should be addressed before anything else gets looked at. Its really the only thing holding this game back from being the most realistic motocross game ever. After this is addressed, sound refinements, model refinements, texture mapping refinements, a...
- Thu May 15, 2008 4:29 pm
- Forum: General Discussion
- Topic: KTM 250sxf - Download
- Replies: 30
- Views: 5376
Re: KTM 250sxf - Download
Is this the MVA model or did you make it yourself?
- Wed May 14, 2008 7:45 pm
- Forum: Suggestion Box
- Topic: Game Suggestions
- Replies: 3220
- Views: 240611
Re: Game Suggestions
Well I dont understand why the dirt texture needs to be brown...I think it should just be grayscale then we can make georgia red clay or regular dirt or even moon dirt if we want all out of the same texture and we dont have to make new textures for each one.
- Wed May 14, 2008 7:12 pm
- Forum: Suggestion Box
- Topic: Game Suggestions
- Replies: 3220
- Views: 240611
Re: Game Suggestions
I was thinkin it might be better to make the texture tiles grayscale and add the color in the shading file. That way we can get away from everyone having the same looking tracks.
- Wed May 14, 2008 5:37 pm
- Forum: General Discussion
- Topic: Bike Setup
- Replies: 21
- Views: 3007
Re: Bike Setup
Agreedfrederick wrote:WHAAAT:O i think its impossible to ride in firstperson:Orewrew421 wrote:
Camera: first person(how do you use anything else?
- Wed May 14, 2008 4:17 pm
- Forum: General Discussion
- Topic: Bike Setup
- Replies: 21
- Views: 3007
Bike Setup
What settings are you guys using? Here's mine:
Stability - 45
Auto Clutch - 5000
Arcade Physics - No
Front Brake - Normal
Rear Brake - Normal
Reverse Steering - Yes
Stop Wheelies - No
Manual Shifting - Yes
Lean Indicator - No
Dab When Stopped - Yes
Suspension and Gearing - All Stock
Camera: Follow
Stability - 45
Auto Clutch - 5000
Arcade Physics - No
Front Brake - Normal
Rear Brake - Normal
Reverse Steering - Yes
Stop Wheelies - No
Manual Shifting - Yes
Lean Indicator - No
Dab When Stopped - Yes
Suspension and Gearing - All Stock
Camera: Follow
- Wed May 14, 2008 1:43 am
- Forum: General Discussion
- Topic: Handguards + New YZ250F Body
- Replies: 10
- Views: 4207
Re: Handguards + New YZ250F Body
Need to model the frame cause it looks strange how the header pipe is outside of the frame.
- Tue May 13, 2008 3:13 am
- Forum: General Discussion
- Topic: Locust Gate and Bike Number Reservations
- Replies: 56
- Views: 5107
Re: Locust Gate and Bike Number Reservations
Gate: 18
Name: wakestyle21
Team:
Number: 21
Name: wakestyle21
Team:
Number: 21
- Tue May 13, 2008 3:09 am
- Forum: General Discussion
- Topic: Attention!!
- Replies: 36
- Views: 3564
Re: Attention!!
Attaboy...we really appriciate the quick responses and updates. Really makes us feel like part of the game. Thanks.
- Mon May 12, 2008 7:15 pm
- Forum: General Discussion
- Topic: Attention!!
- Replies: 36
- Views: 3564
Re: Attention!!
No. the gate is made to give everyone a fair chance, not to give the lucky ones a head start.
- Mon May 12, 2008 3:11 pm
- Forum: General Discussion
- Topic: Attention!!
- Replies: 36
- Views: 3564
Re: Attention!!
Yeah i dont think we could do it ourselves but it shouldnt be hard for JLV to acomplish it.
- Mon May 12, 2008 3:05 pm
- Forum: General Discussion
- Topic: Attention!!
- Replies: 36
- Views: 3564
Re: Attention!!
I realize all that but there should be a way jlv can align the gate drops of the demos...im talking about after the demo files are created he can align all the GateDrop events of the demos. If Rider A's gate drops 2 seconds before Rider B's gate then if you delete the first 2 seconds of Rider B's de...