Search found 382 matches

by zebzone235
Thu May 03, 2018 2:35 am
Forum: Off Topic
Topic: MX vs ATV All out
Replies: 61
Views: 2793

Re: MX vs ATV All out

Pumaxcs wrote:Looks like a TrackMania for moto.

Couldn't have said it better myself
by zebzone235
Thu Apr 19, 2018 2:06 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11915
Views: 929307

Re: Upcoming Models #2

Wahlamt wrote:Gonna finish this one? ;)

You never know when it comes to me :lol:

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by zebzone235
Sun Apr 15, 2018 10:51 am
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

Plastics came along better than i expected

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by zebzone235
Sat Apr 14, 2018 3:56 am
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

ScrubDatMx wrote:
This shit is way to sexy... :twisted:


Good joke :lol:
by zebzone235
Wed Apr 11, 2018 6:44 pm
Forum: Models and Skins
Topic: YZ 125 of 1985(NEW GRAPHICS)
Replies: 9
Views: 2520

Re: YZ 125 of 1985(NEW GRAPHICS)

Awesome to see this revamped!
by zebzone235
Fri Apr 06, 2018 3:34 pm
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

Some new shit

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by zebzone235
Fri Apr 06, 2018 3:30 pm
Forum: Model and Skin Editing
Topic: Polygon count
Replies: 4
Views: 252

Re: Polygon count

My kx250 is at 18.5k tris atm (pictures in upcoming models thread) And for my standards it's looking pretty good
by zebzone235
Fri Apr 06, 2018 3:26 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11915
Views: 929307

Re: Upcoming Models #2

It looks like shit i know, i'm doing my best

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by zebzone235
Tue Jan 30, 2018 3:37 pm
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

these help http://forum.mxsimulator.com/viewtopic.php?f=7&t=27188 using the same bike in ref pic also help. theres heaps of old 03-08 rebuild threads around check out the forums on vital. Yeah im going through ebay and such and i've found loads of great pics, my problem right now is finding the...
by zebzone235
Fri Jan 26, 2018 5:10 pm
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

Finished the frame. Now for the fun part, the engine

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by zebzone235
Sat Jan 13, 2018 2:17 am
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

Nah that's fine to use the boolean modifier, that's how I do my holes as well. I mean connecting the verts like this so you don't end up with n-gons. https://gyazo.com/0bde229f0fd15f96357a586031c169c8.png Ooh yeah i get you now, thanks for that tip, no wonder my ao bakes always gets weird
by zebzone235
Sat Jan 13, 2018 1:08 am
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

Yeah I would definitely go less on the cradle. Try something like 12 sides. Also where you cut holes in the frame, if you leave it how it is, you'll end up with horrible shading in game. I try to keep any holes inside of a quad, so I can just use triangles to connect them. That will help a lot with...
by zebzone235
Sat Jan 13, 2018 12:16 am
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

Jeremy150 wrote:Take a picture of it in edit mode instead, that way we can see the actual polygons.


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by zebzone235
Fri Jan 12, 2018 11:21 pm
Forum: Model and Skin Editing
Topic: Kawasaki kx250 w.i.p
Replies: 26
Views: 1968

Re: Kawasaki kx250 w.i.p

No. Can you show us a view of the wireframe? It looks like a lot of things can be heavily optimized, like the head tube and lower cradle. If you're not going to do a full 3d chain, then you'll want to shoot for around 30-50k tris. Sure thing, yeah the cradle needs to be redone, the spring idk, i ki...

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