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by Jeremy150
Sun Aug 18, 2019 12:36 am
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5411
Views: 544711

Re: Post your render for MXS here!

Sim has inverted red and green channels for normal maps. So when you do a render you need to invert them back to have the bike look proper.
by Jeremy150
Fri Aug 16, 2019 11:40 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5411
Views: 544711

Re: Post your render for MXS here!

can also invert the normal map with a node in blender
by Jeremy150
Thu Aug 15, 2019 9:40 pm
Forum: General Discussion
Topic: Rf and MXSEMF License
Replies: 1
Views: 51

Re: Rf and MXSEMF License

Image
Click on request license under your name
by Jeremy150
Thu Aug 15, 2019 4:24 pm
Forum: General Discussion
Topic: Suspension Question
Replies: 17
Views: 632

Re: Suspension Question

Someone need's to talk the wizard into making a suspension bible.
by Jeremy150
Thu Aug 15, 2019 3:03 am
Forum: Model and Skin Editing
Topic: Export Script for Blender 2.80
Replies: 3
Views: 143

Re: Export Script for Blender 2.80

Thanks! :D
by Jeremy150
Wed Aug 14, 2019 11:11 pm
Forum: Tracks
Topic: 2019 Ride365.com Nationals Round 11 Budds Creek
Replies: 237
Views: 56849

Re: 2019 Ride365.com Nationals Round 11 Budds Creek

BUDDS CREEK LINKS UPDATED. PLEASE DOWNLOAD THE RACE VERSION IF YOU WANT TO RACE.
Just download the race version and drag it into your personal folder. You do not need the race version to qualify.
by Jeremy150
Wed Aug 14, 2019 3:32 am
Forum: Model and Skin Editing
Topic: Export Script for Blender 2.6
Replies: 106
Views: 28586

Re: Export Script for Blender 2.6

Ah okay I understand now, I never touched the specular color field pre 2.8. I never played around with it, since we still use specular maps in sim. Should be fine to let it default to 1,1,1.
by Jeremy150
Wed Aug 14, 2019 2:42 am
Forum: Model and Skin Editing
Topic: Export Script for Blender 2.6
Replies: 106
Views: 28586

Re: Export Script for Blender 2.6

I have the script working with 2.80 with one hitch. While Blender still has a specular_color field in its material structure, I can't figure out how to set it from inside Blender. It seems to default to 1,1,1 with no way to change it. Is that a big deal? I believe Blender got rid of their tradition...
by Jeremy150
Wed Aug 14, 2019 1:38 am
Forum: Tracks
Topic: 2019 Ride365.com Nationals Round 11 Budds Creek
Replies: 237
Views: 56849

Re: 2019 Ride365.com Nationals Round 11 Budds Creek

First post updated with Budds Creek
by Jeremy150
Tue Aug 13, 2019 5:20 am
Forum: Tracks
Topic: 2019 Ride365.com Nationals Round 11 Budds Creek
Replies: 237
Views: 56849

Re: 2019 Ride365.com Nationals Round 9 Washougal

Racers52 wrote:My summer term for university ends the 9th, so I will be grinding out the rough versions then.
by Jeremy150
Sun Aug 11, 2019 10:04 pm
Forum: Off Topic
Topic: 2019 MX Discussion
Replies: 131
Views: 7555

Re: 2019 MX Discussion

Yeah he declined, he needs time off for his health
by Jeremy150
Wed Aug 07, 2019 4:58 am
Forum: Tracks
Topic: 2019 Ride365.com Nationals Round 11 Budds Creek
Replies: 237
Views: 56849

Re: 2019 Ride365.com Nationals Round 10 Unadilla

First post updated with Unadilla
by Jeremy150
Wed Aug 07, 2019 12:53 am
Forum: Model and Skin Editing
Topic: Export Script for Blender 2.6
Replies: 106
Views: 28586

Re: Export Script for Blender 2.6

Image
Looks like 2.8 broke the script. Can we please get an updated one from you JLV?
by Jeremy150
Sat Aug 03, 2019 2:30 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 51166
Views: 3065132

Re: post your screen shots of MXSim

das some heat
by Jeremy150
Fri Aug 02, 2019 10:29 pm
Forum: Suggestion Box
Topic: New projet MXS2 with Kickstarter
Replies: 6
Views: 355

Re: New projet MXS2 with Kickstarter

This topic of moving the game to a different engine has been brought up many times. JLV would be better off at this point sticking to his own engine, and adding new features to it. A big one he has planned already is introducing HDRI environment lighting.

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