Search found 261 matches

by MX4EVER
Thu Nov 09, 2023 9:03 am
Forum: Off Topic
Topic: MX Bikes international LAN event on Nov 11 in Milan
Replies: 3
Views: 1781

Re: MX Bikes international LAN event on Nov 11 in Milan

jlv wrote: Thu Nov 09, 2023 12:41 am Sounds like a cool event! Always wanted to do something like that at Loretta Lynn's for MXS.
It's a lot of work, but well worth it!
jlv wrote: Thu Nov 09, 2023 12:41 am (I moved this thread to off topic since it isn't about MX Simulator.)
Thank you, my bad!
by MX4EVER
Wed Nov 08, 2023 9:52 am
Forum: Off Topic
Topic: MX Bikes international LAN event on Nov 11 in Milan
Replies: 3
Views: 1781

MX Bikes international LAN event on Nov 11 in Milan

Hi everyone, As we are all supposed to be motocross enthusiasts here I wanted to share with you what's happening on MX Bikes this Saturday. My team and I have set up the 2023 EICMA Esports MX Championship and you can read more about it in this full announcement . To sum up, 4 qualifying rounds, top ...
by MX4EVER
Sun May 21, 2023 9:18 am
Forum: Suggestion Box
Topic: heightmap scram
Replies: 29
Views: 9191

Re: heightmap scram

MarcusThompson wrote: Thu May 11, 2023 6:40 am But there are many who don't. you're not picking up what im putting down bucko. Ashame that the mxbikes shop has ruined the community
I was referring to this, not to what you said Jakob.
by MX4EVER
Sat May 20, 2023 10:29 pm
Forum: Suggestion Box
Topic: heightmap scram
Replies: 29
Views: 9191

Re: heightmap scram

I love how people can speak about the shop impact without a single idea of the analytics. Enlighten us, I'm curious about your opinion on the matter. Just take a look at the steam charts. The game has more and more players over the time. Look at the series subscriptions on both free and paid tracks...
by MX4EVER
Sat May 20, 2023 8:12 am
Forum: Suggestion Box
Topic: heightmap scram
Replies: 29
Views: 9191

Re: heightmap scram

I love how people can speak about the shop impact without a single idea of the analytics.
by MX4EVER
Fri Sep 16, 2022 7:16 am
Forum: Tracks
Topic: 2019 Honda Test Track
Replies: 24
Views: 12142

Re: 2019 Honda Test Track

Ripped from NZ Labs: https://sketchfab.com/3d-models/honda-2019-sx-test-track-9940efd2041e479d89cc2d4d3a5df4a8 Ripped gradients? Jog off bloke Of course you can translate an object to an heightmap, don’t do the ignorant guy. Then just set the gradient from terrain and lift it. You ripped it, it’s a...
by MX4EVER
Fri Sep 16, 2022 6:05 am
Forum: Tracks
Topic: 2019 Honda Test Track
Replies: 24
Views: 12142

Re: 2019 Honda Test Track

by MX4EVER
Mon Jan 20, 2020 10:46 am
Forum: General Discussion
Topic: [BLENDER TUTORIAL] Import heightmap and place objects
Replies: 1
Views: 1484

Re: [BLENDER TUTORIAL] Import heightmap and place objects

To make everything crystal clear :

Image
by MX4EVER
Mon Jan 20, 2020 7:24 am
Forum: General Discussion
Topic: [BLENDER TUTORIAL] Import heightmap and place objects
Replies: 1
Views: 1484

[BLENDER TUTORIAL] Import heightmap and place objects

Hi guys, I share with you my tutorial on blender 2.8+ I made for another game but which should be very helpful for you too. Please consider the following differences : In the video the unit is metric, in MXS you should use imperial. The video doesn't speak about the JM file export. As said in the vi...
by MX4EVER
Thu Jul 25, 2019 6:16 am
Forum: Racing
Topic: THE ACF MX TOUR 2019
Replies: 9
Views: 11435

Re: THE ACF MX TOUR 2019

ArthurRoche wrote:Credits: I used the old track version of Nico Millot. Thanks to him !
:wink:
by MX4EVER
Mon Jul 23, 2018 12:10 pm
Forum: Tracks
Topic: Track repository - 2013 to 2017
Replies: 0
Views: 3993

Track repository - 2013 to 2017

Hi guys,

I just dicovered that I uploded some track in the past on my mediafire pro, I wanted to share it in case you can't find old track working link.
by MX4EVER
Wed Oct 18, 2017 6:39 pm
Forum: Tracks
Topic: JGSX: 2018 Preseason Test Track
Replies: 27
Views: 25114

Re: JGSX: 2018 Preseason Test Track

jgmtbike wrote:How did this track get so many views in 6 days?!
Because it's the first with "2018" in the title even if it's in 2.5 months :D
by MX4EVER
Thu Sep 07, 2017 9:11 am
Forum: General Discussion
Topic: 2017-09-01 snapshot
Replies: 43
Views: 32968

Re: 2017-09-01 snapshot

[quote="jlv"]
  • Added erode_min_slope setting.
  • Changed erode_max_slope default to 0.5.
Hi JLV, thanks for that. Are the default settings values you mention in the tileinfo topic something new or you did some tests to find new ones ?
by MX4EVER
Fri Aug 18, 2017 6:45 am
Forum: General Discussion
Topic: 2017-07-25 snapshot (Updated 2017-07-26)
Replies: 157
Views: 37213

Re: 2017-07-25 snapshot (Updated 2017-07-26)

jlv wrote:I was thinking maybe I could make something client side that would let an admin send the track changes to the server which the server would send back out to the clients after the next restart. (Something like "/keeptrack" at the end of the race.)
:D 8) <3
by MX4EVER
Fri Aug 11, 2017 8:02 pm
Forum: General Discussion
Topic: 2017-08-02 snapshot
Replies: 86
Views: 23955

Re: 2017-08-02 snapshot

A command like

Code: Select all

server,reload on/off
to let the erode damages after each race will be awesome. Think about Loretta Lynn's races.