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by Racers52
Thu Jan 23, 2020 6:16 pm
Forum: Media Room
Topic: 2020 Glendale Supercross rF 450 Main Event - Walter Gebhardt
Replies: 1
Views: 88

Re: 2020 Glendale Supercross rF 450 Main Event - Walter Gebhardt

You werent blinded by the sand all night, I knew I should have changed mine :?
by Racers52
Mon Jan 20, 2020 12:34 am
Forum: General Discussion
Topic: 2019-11-17 snapshot
Replies: 61
Views: 11609

Re: 2019-11-17 snapshot

shadows? - Lighting entirely with HDR environment maps. Should be as fast as the current fragment shader. - Make the terrain tessellator work on larger areas instead of tessellating down to 3x3 triangle fans. It'd make more triangles overall but require much less data to be sent to the GPU. This is...
by Racers52
Fri Jan 10, 2020 10:10 pm
Forum: Tracks
Topic: 2020 MotoOption Supercross Round 4 Glendale
Replies: 147
Views: 22132

Re: 2020 MotoOption Supercross Round 2 St. Louis

It appears that a lot of people are thick-skinned about all of this until they become a contributing track maker or official for rF. Once this has occurred, they become extremely sensitive to any negativity and seem to ignore all of the praise, or put very little weight on it compared to the negati...
by Racers52
Thu Jan 09, 2020 7:10 pm
Forum: Racing
Topic: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)
Replies: 136
Views: 9845

Re: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)

I watched the races last night and it looked like erode was much improved from Rd1.

To go a step further, if you look back at when erode was first being used, it has come a long way...
by Racers52
Thu Jan 09, 2020 7:08 pm
Forum: Tracks
Topic: 2020 MotoOption Supercross Round 4 Glendale
Replies: 147
Views: 22132

Re: 2020 MotoOption Supercross Round 2 St. Louis

The technicality of the tracks so far has been awesome and gives it a super realistic feel imo.

Keep it up!
by Racers52
Wed Jan 08, 2020 4:25 pm
Forum: Racing
Topic: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)
Replies: 136
Views: 9845

Re: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)

I've always been of the opinion that the main problem with erode is the inability to see it.
by Racers52
Tue Jan 07, 2020 8:31 pm
Forum: General Discussion
Topic: Community Hardware Survey
Replies: 13
Views: 2133

Re: Community Hardware Survey

I don't think you understand. OpenGL doesn't completely redo the API on every version. They just add new features to the existing API. (And unfortunately with 3.1 remove features.) I don't have to convert it to 2.x or anything like that. I'd just be requiring features that were standardized in 2.0....
by Racers52
Sun Jan 05, 2020 6:44 pm
Forum: Tracks
Topic: 2020 MotoOption Supercross Round 4 Glendale
Replies: 147
Views: 22132

Re: 2020 MotoOption Supercross Round 1 Anaheim

Im not crazy about the berms but I understand why they cant be bowled out like we all would like them. If they were bowled or cupped out we would be able to carry too much speed through them and be able to hit crazy lines, quading into every section etc. The dynos are so fast now and this is part of...
by Racers52
Sun Jan 05, 2020 12:58 am
Forum: Racing
Topic: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)
Replies: 136
Views: 9845

Re: THE OFFICIAL MXS SX SERIES: 2020 rF Supercross (Pro and Amateur) (NA)

rF shouldnt have to tell people with pro licenses how to race in the 450 class.

Thats kinda why it's called the..pro..class.
by Racers52
Sat Jan 04, 2020 3:15 am
Forum: Racing
Topic: Stats - Anaheim 2 [NA]
Replies: 7
Views: 756

Re: Stats - Anaheim 1 [NA]

keep it up Kerrmenator :lol:
by Racers52
Fri Jan 03, 2020 10:36 pm
Forum: General Discussion
Topic: Community Hardware Survey
Replies: 13
Views: 2133

Re: Community Hardware Survey

So we are on a 2.x version now and we would be moving to 4.x correct? It's kind of fuzzy with OpenGL. There are lots of extensions that are commonly used before they're standardized into the official spec. For MXS, it requires 1.1. It can optionally use multitexture (standardized in 1.3), vertex an...
by Racers52
Thu Jan 02, 2020 8:11 am
Forum: Models and Skins
Topic: Shoei VFX-EVO
Replies: 19
Views: 3699

Re: Shoei VFX-EVO

A hero we need but dont deserve! Legend Alex!
by Racers52
Thu Jan 02, 2020 5:34 am
Forum: Tracks
Topic: 2020 MotoOption Supercross Round 4 Glendale
Replies: 147
Views: 22132

Re: 2020 MotoOption Supercross Round 1 Anaheim

track was pretty sick Brad, technical, created a skill gap, I liked it.
by Racers52
Wed Jan 01, 2020 7:05 pm
Forum: General Discussion
Topic: Community Hardware Survey
Replies: 13
Views: 2133

Re: Community Hardware Survey

3.x actually removed a lot of stuff. Not sure what they were smoking when they did that. 4.x added tesselation shaders which would be useful for the terrain but it isn't that important. Really, just being able to use pixel and fragment shaders without needing a fixed function fallback would be a hu...
by Racers52
Wed Jan 01, 2020 1:39 am
Forum: General Discussion
Topic: Community Hardware Survey
Replies: 13
Views: 2133

Re: Community Hardware Survey

Nate asking the important questions :mrgreen:

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