Search found 302 matches

by Benjii_D
Thu Oct 12, 2017 3:57 pm
Forum: Model and Skin Editing
Topic: A good app for 3D scanning
Replies: 7
Views: 5078

Re: A good app for 3D scanning

Sorry that I went off yesterday in ts, but damn i was asking myself how it'd turn out! I personally think it's really good for a first try! I'm gonna try and take it to a parking lot to see if i can get it a little more detailed. Ruben said a white room would work amazing but that's a lot of work. ...
by Benjii_D
Tue Oct 10, 2017 6:07 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12286
Views: 886997

Re: Upcoming Tracks and Track Objects #2

... Intresting! 99% sure MXS does not support that. :( I did a test: one object with custom vertex normals and one with the reset vertex normals, but both jm files end up identical in notepad. I suppose it's possible to imploment but I have no clue about coding or what JLV would have to do appart f...
by Benjii_D
Mon Oct 09, 2017 8:54 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12286
Views: 886997

Re: Upcoming Tracks and Track Objects #2

https://i.gyazo.com/3bef4550f59fadecc687e7ea28bfe17a.png Nothing fancy. this is just a quick test mock up, but I find it work better without the alpha inbetwen the "blades". I also want to experment more with alpha inbetween, it should look better but so far I have not really had any sucs...
by Benjii_D
Sun Oct 08, 2017 7:28 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12286
Views: 886997

Re: Upcoming Tracks and Track Objects #2

[img] https://i.imgur.com/XZI4XLY.jpg Grass stuff Wouldn't that be based off of the object center not your physical location to any part of the object? I'm not sure just asking. Hmm yeah, not loading as many LODs makes sense, I think I read that somewhere beffore. I could split it up to 5 parts or ...
by Benjii_D
Fri Oct 06, 2017 11:29 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12286
Views: 886997

Re: Upcoming Tracks and Track Objects #2

https://i.imgur.com/XZI4XLY.jpg 12 000 independant grass meshes resulting in ruffly 100 000 Tris 512x1536 Mip mapped, exported as 1 object. (4 grass types in one image) makes for decent variation can easily be improved upon. Maxed graphics no lagg. 5000 Regular grass statues (8 tris) =40 000 placed...
by Benjii_D
Fri Sep 15, 2017 4:39 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11742
Views: 845801

Re: Upcoming Models #2

...making a lowpoly model (i'm not sure this is the best way, do you start from a higt poly?)... It's personal preference, personally I start from from a low poly. It's better to start from a high and go low (More accurate and the ability to get a solid low poly using projection as aposed to just g...
by Benjii_D
Fri Sep 15, 2017 4:20 pm
Forum: Track Editing
Topic: 3d Scan Track
Replies: 10
Views: 2714

Re: 3d Scan Track

Image
done little more work but I will most likely never finish it so if you want to try it here is an link. (it's not the most resent version) http://www.mediafire.com/file/jz1w46nex ... nnedMX.rar
by Benjii_D
Wed Sep 13, 2017 4:44 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 48530
Views: 2241238

Re: post your screen shots of MXSim

RhysHarris wrote:IMG
IMG
my first screenshots plz give some feedback


ugly boots, shame you had to pay 50 bucks
by Benjii_D
Thu May 25, 2017 9:28 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 4741
Views: 373465

Re: Post your render for MXS here!

quite amazing what some norm, spec and diffuse can do
Image
Image
by Benjii_D
Mon May 01, 2017 11:32 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11742
Views: 845801

Re: Upcoming Models #2

Tech10 I would recomend from experiecne with the instincts that you split up the model if you run in to trubble or shading errors when baking. It's WAY easier to deal with the Anti-aliasing problem of unmerged seams. Rater than making a polyflow that works for everything without any shading errors....
by Benjii_D
Sat Apr 15, 2017 6:19 pm
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1077
Views: 64360

Re: 3d animation/renders

Have you ever put any of those high quality bike models in game just to see? Crazy good looking. Materials and lighting is a hundred percent key to anything in renders I'd say. Mxs "materials" and lighting is well yeah... personally I get depressed everytime I put something in game. :lol:...
by Benjii_D
Thu Apr 06, 2017 2:55 pm
Forum: Off Topic
Topic: 3D Modeling
Replies: 35
Views: 5330

Re: 3D Modeling

SMR 510RR wrote:How did you do the text around the lip? Geometry or bump/normal? Very nice as always.

It's just a normal map

Andy_Hack wrote:It's Benji, I'm quite sure that he modelled it :D

I'm starting to doubt if I will be able to render that rx7 when I'm done so I try to save polys where I can. It hurts inside :lol:
by Benjii_D
Sat Apr 01, 2017 8:49 pm
Forum: Off Topic
Topic: 3D Modeling
Replies: 35
Views: 5330

Re: 3D Modeling

Just saw this right now, but damn benjii! That's badass! Everytime I see an rx7, I think of my friend getting his totaled :( Thanks! Damn that sucks! I'll probably total mine as well tho, plan is to drift it :I Off topic or is it? IRL Modeling some panels https://scontent-arn2-1.xx.fbcdn.net/v/t35....
by Benjii_D
Wed Mar 15, 2017 8:22 am
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 48530
Views: 2241238

Re: post your screen shots of MXSim

Atom6246 wrote:
AHeckman2 wrote:Like is your anti-aliasing set to 1,000,000x1,000,000 or something? :shock: holy moley

Thats what Im saying man, I crank my gfx and use nvidia inspect but my stuff still doesnt look that good.

It's because I did the screenshot in dubble the resolution and downscaled in ps ;)
by Benjii_D
Tue Mar 14, 2017 9:47 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 48530
Views: 2241238

Re: post your screen shots of MXSim

DP to stay on topic
Image

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