Search found 306 matches

by Benjii_D
Wed Nov 01, 2017 5:53 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11785
Views: 869731

Re: Upcoming Models #2

"Not upcoming models #2"
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by Benjii_D
Sun Oct 29, 2017 4:53 pm
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1080
Views: 66954

Re: 3d animation/renders

when you have to look far down page 2 to find this thread... :(
where is all the newcomers at?
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by Benjii_D
Sat Oct 28, 2017 8:50 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 4847
Views: 393855

Re: Post your render for MXS here!

Slamming someone who apologizes after he realizes he's done something wrong is a great show of character. this^ I have to wonder, how does new guys know right and wrong nowadays. unless you have someone who know the unwritten rules you are kinda fucked? also bashing someone for their english is ret...
by Benjii_D
Wed Oct 25, 2017 4:01 pm
Forum: Models and Skins
Topic: *Jre TECH 10*
Replies: 48
Views: 3994

Re: *Jre TECH 10*

Here we go again... first time in how long someone realease some actually good models. I know a lot non creators litterally don't see the diffrence between ok/kindah shit models and good properly made ones. but come on, this isn't the avrage MVA or MXGP garbage. I can't help but be amazed and ecited...
by Benjii_D
Thu Oct 12, 2017 3:57 pm
Forum: Model and Skin Editing
Topic: A good app for 3D scanning
Replies: 7
Views: 5540

Re: A good app for 3D scanning

Sorry that I went off yesterday in ts, but damn i was asking myself how it'd turn out! I personally think it's really good for a first try! I'm gonna try and take it to a parking lot to see if i can get it a little more detailed. Ruben said a white room would work amazing but that's a lot of work. ...
by Benjii_D
Tue Oct 10, 2017 6:07 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12367
Views: 912047

Re: Upcoming Tracks and Track Objects #2

... Intresting! 99% sure MXS does not support that. :( I did a test: one object with custom vertex normals and one with the reset vertex normals, but both jm files end up identical in notepad. I suppose it's possible to imploment but I have no clue about coding or what JLV would have to do appart f...
by Benjii_D
Mon Oct 09, 2017 8:54 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12367
Views: 912047

Re: Upcoming Tracks and Track Objects #2

https://i.gyazo.com/3bef4550f59fadecc687e7ea28bfe17a.png Nothing fancy. this is just a quick test mock up, but I find it work better without the alpha inbetwen the "blades". I also want to experment more with alpha inbetween, it should look better but so far I have not really had any sucs...
by Benjii_D
Sun Oct 08, 2017 7:28 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12367
Views: 912047

Re: Upcoming Tracks and Track Objects #2

[img] https://i.imgur.com/XZI4XLY.jpg Grass stuff Wouldn't that be based off of the object center not your physical location to any part of the object? I'm not sure just asking. Hmm yeah, not loading as many LODs makes sense, I think I read that somewhere beffore. I could split it up to 5 parts or ...
by Benjii_D
Fri Oct 06, 2017 11:29 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12367
Views: 912047

Re: Upcoming Tracks and Track Objects #2

https://i.imgur.com/XZI4XLY.jpg 12 000 independant grass meshes resulting in ruffly 100 000 Tris 512x1536 Mip mapped, exported as 1 object. (4 grass types in one image) makes for decent variation can easily be improved upon. Maxed graphics no lagg. 5000 Regular grass statues (8 tris) =40 000 placed...
by Benjii_D
Fri Sep 15, 2017 4:39 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11785
Views: 869731

Re: Upcoming Models #2

...making a lowpoly model (i'm not sure this is the best way, do you start from a higt poly?)... It's personal preference, personally I start from from a low poly. It's better to start from a high and go low (More accurate and the ability to get a solid low poly using projection as aposed to just g...
by Benjii_D
Fri Sep 15, 2017 4:20 pm
Forum: Track Editing
Topic: 3d Scan Track
Replies: 10
Views: 3112

Re: 3d Scan Track

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done little more work but I will most likely never finish it so if you want to try it here is an link. (it's not the most resent version) http://www.mediafire.com/file/jz1w46nex ... nnedMX.rar
by Benjii_D
Wed Sep 13, 2017 4:44 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 48905
Views: 2335268

Re: post your screen shots of MXSim

RhysHarris wrote:IMG
IMG
my first screenshots plz give some feedback


ugly boots, shame you had to pay 50 bucks
by Benjii_D
Thu May 25, 2017 9:28 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 4847
Views: 393855

Re: Post your render for MXS here!

quite amazing what some norm, spec and diffuse can do
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by Benjii_D
Mon May 01, 2017 11:32 am
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 11785
Views: 869731

Re: Upcoming Models #2

Tech10 I would recomend from experiecne with the instincts that you split up the model if you run in to trubble or shading errors when baking. It's WAY easier to deal with the Anti-aliasing problem of unmerged seams. Rater than making a polyflow that works for everything without any shading errors....
by Benjii_D
Sat Apr 15, 2017 6:19 pm
Forum: Off Topic
Topic: 3d animation/renders
Replies: 1080
Views: 66954

Re: 3d animation/renders

Have you ever put any of those high quality bike models in game just to see? Crazy good looking. Materials and lighting is a hundred percent key to anything in renders I'd say. Mxs "materials" and lighting is well yeah... personally I get depressed everytime I put something in game. :lol:...

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