Search found 1380 matches

by GregDearman
Wed Jul 19, 2017 12:00 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 4627
Views: 325894

Re: Post your render for MXS here!

lintang59 wrote:post the creator of the bike please

viewtopic.php?f=25&t=45950

Was that so hard?
by GregDearman
Sat Jul 01, 2017 8:57 pm
Forum: Off Topic
Topic: Shoes
Replies: 29
Views: 4006

Re: Shoes

KTM57 wrote:Image

Triggered
by GregDearman
Sat May 20, 2017 1:30 am
Forum: Model and Skin Editing
Topic: Atlas on newer AStar boot model
Replies: 2
Views: 712

Re: Atlas on newer AStar boot model

Whichever one you export from blender
by GregDearman
Wed May 10, 2017 7:42 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 16922
Views: 1055655

Re: Upcoming Skins and Shader Maps #2

theofficialmx99 wrote:This is the first skin I spent more time than 20 minutes :D It is for my new team and if you like it I can make a public one.
Tell me what you think about it!

Image


I dig the subtle camo
by GregDearman
Tue Apr 25, 2017 1:17 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 4627
Views: 325894

Re: Post your render for MXS here!

Tristan.Botteram wrote:Picked up some renders again.. Credits to hgbckone for the street scene 8)
Image

Arguably the best render I've seen, I love how different it is and the lighting works super well. 10/10 for creativity
by GregDearman
Sun Apr 16, 2017 10:22 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 47924
Views: 2069869

Re: post your screen shots of MXSim

Mr. Wiggles wrote:dope I got some big ass wheels too hahahahahhahahahaha fuck I need to resize it

Or just export it properly
by GregDearman
Tue Apr 11, 2017 12:23 pm
Forum: Model and Skin Editing
Topic: Adding parts/UV mapping help
Replies: 1
Views: 204

Re: Adding parts/UV mapping help

I made a tutorial on it, hope it helps
by GregDearman
Fri Mar 24, 2017 2:09 pm
Forum: Tracks
Topic: Niklas Sandbox Supercross
Replies: 101
Views: 10360

Re: Niklas Sandbox Supercross

anyone else experiencing this? ive tried all the shader types

Image
by GregDearman
Sat Mar 18, 2017 12:23 pm
Forum: Track Editing
Topic: Released Track Objects
Replies: 374
Views: 75775

Re: Released Track Objects

VUSTTOS wrote:Anyone has a .blend of a warehouse?
All I've seen are invisible once you go out of it. Thanks


I made for a mate before, I'll see if I've still got it
by GregDearman
Fri Mar 17, 2017 3:31 pm
Forum: Off Topic
Topic: 1-Infinity
Replies: 1071
Views: 38678

Re: 1-Infinity

Image
by GregDearman
Thu Mar 16, 2017 1:22 am
Forum: Model and Skin Editing
Topic: Chest Protector
Replies: 12
Views: 451

Re: Chest Protector

Sure but don't expect a quick turn around
by GregDearman
Thu Mar 16, 2017 1:08 am
Forum: Model and Skin Editing
Topic: Chest Protector
Replies: 12
Views: 451

Re: Chest Protector

You need to make it so the model stays with the body when the bones are changed from resting to posed modes
by GregDearman
Wed Mar 15, 2017 10:42 pm
Forum: Model and Skin Editing
Topic: Chest Protector
Replies: 12
Views: 451

Re: Chest Protector

Did you link the body armour with the armature?
by GregDearman
Tue Mar 14, 2017 10:13 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 47924
Views: 2069869

Re: post your screen shots of MXSim

Benjii_D wrote:DP to stay on topic
Image

Are you sure you didn't mean to post this in the render thread? :lol:
by GregDearman
Mon Mar 13, 2017 1:23 am
Forum: Models and Skins
Topic: 2017 Ayy Lmao Suzuki
Replies: 9
Views: 1487

Re: 2017 Ayy Lmao Suzuki

Luke Cameron wrote:hey its luke cameron from 01

Image

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