Search found 15457 matches

by DJ99X
Mon Jun 22, 2020 7:51 pm
Forum: Suggestion Box
Topic: Different Texture Maps for Each JM
Replies: 4
Views: 300

Re: Different Texture Maps for Each JM

This is already the case? If you're talking about the rider model, then you'd really be wanting separate models for different parts of the body, although only the boots would be worth separating really
by DJ99X
Thu Jun 18, 2020 10:43 am
Forum: Models and Skins
Topic: Biden 2020 bike | Yami
Replies: 10
Views: 1136

Re: Biden 2020 bike | Yami

by DJ99X
Thu May 21, 2020 7:04 am
Forum: Model and Skin Editing
Topic: Pose export script for Blender 2.80
Replies: 10
Views: 6052

Re: Pose export script for Blender 2.80

I wouldn't think the animation part would add too much. The model itself would just need to be optimised with lods like you wouldn't any other model. If the animation did have any impact, you could easily halt the animation based on flagger distance from the camera
by DJ99X
Wed May 20, 2020 12:15 pm
Forum: Model and Skin Editing
Topic: Pose export script for Blender 2.80
Replies: 10
Views: 6052

Re: Pose export script for Blender 2.80

Finally got around to trying this script out. Works great! I had modified the code to interpolate between keyframes to smooth the motion out, but I had other incomplete stuff in the script, so I didn't apply it to this trial.

by DJ99X
Tue May 19, 2020 11:49 am
Forum: Off Topic
Topic: The Other Racing Games Topic
Replies: 2850
Views: 211533

Re: The Other Racing Games Topic

V8 Supercars celibrity erace at Bathurst, featuring Chad Reed, Toby Price, Dan Reardon, amongst others. I got a good chuckle from a few of the crashes. Fun to watch

by DJ99X
Mon May 18, 2020 10:03 am
Forum: General Discussion
Topic: Wiki for Mx Simulator
Replies: 1
Views: 316

Re: Wiki for Mx Simulator

I like that site better than the one I started working on, lol. I'll work with yours instead.
by DJ99X
Sun May 17, 2020 9:56 am
Forum: Track Editing
Topic: overlay issue - ground is black
Replies: 3
Views: 221

Re: overlay issue - ground is black

Also, just for general tidiness, decals should be sized a factor of 2, so in this case 2048x2048.
by DJ99X
Thu May 14, 2020 9:47 am
Forum: General Discussion
Topic: erode sucks
Replies: 92
Views: 5766

Re: erode sucks

All I'm going to do is optimize what's there now. The develop/test cycle for erode is nightmarish and the demands are almost impossible. It's like you wrote a cloud simulator and someone says "make it create clouds that look like mickey mouse". And you're like, "it's brownian motion,...
by DJ99X
Sun Apr 12, 2020 8:43 am
Forum: Suggestion Box
Topic: Wiki
Replies: 5
Views: 1514

Re: Wiki

Well, it doesn't need to be official as such, figured if it were easy to implement, it'd be neater implementing it as apart of this site. I'll take a shot at it but not for a week or so. No drama, I'll continue adding stuff to the one I setup, won't be too hard to copy across if you manage to get it...
by DJ99X
Sat Apr 11, 2020 11:01 pm
Forum: Suggestion Box
Topic: Wiki
Replies: 5
Views: 1514

Wiki

I've been getting the urge to start collating some of the info released with snapshots over the years that is scattered all over the place. I'd imagine anyone new looking to develop are going to miss alot of useful functionality that's been implemented over the years. Heck, even I can't recall most ...
by DJ99X
Sat Apr 11, 2020 9:55 am
Forum: General Discussion
Topic: Your Favorite Track
Replies: 16
Views: 3630

Re: Your Favorite Track

That's a little different. In that case, it was just a generated terrain that I mapped out a path on, and added a few ruts to. Most of the work was everything else. When it came to motocross tracks, I always struggled to make the turns and jumps as sharp as someone like Checkerz. I'm more of a "...
by DJ99X
Fri Apr 10, 2020 11:13 pm
Forum: General Discussion
Topic: Your Favorite Track
Replies: 16
Views: 3630

Re: Your Favorite Track

DJ's Washougal '09? '10? The link to DJ's Washougal is broken. After the old, flat Shoug served as the only example for a couple of years, DJ knocked it out of the park and absolutely NAILED the track. Remarkable for a bloke that never stepped foot on those hallowed grounds. Bravo! Awww shucks, tha...
by DJ99X
Thu Mar 14, 2019 4:11 am
Forum: Track Editing
Topic: Game Scripting
Replies: 34
Views: 4925

Re: Game Scripting

That's essentially what I did, but I didn't use a seq file. I initialised about 400 particles randomly around the camera, and once their position exceeds a radius from the camera, I move its position by 2 radii to the other side.
by DJ99X
Thu Mar 14, 2019 3:32 am
Forum: General Discussion
Topic: 2019-02-20 snapshot
Replies: 71
Views: 13353

Re: 2019-02-20 snapshot

Some more requests: -Get tile index from x,z location -Get bike wheel data (e.g. whether it's contacting ground, slip velocity, absolute velocity). Whatever data is readily available really. Both of those are mainly for doing ground related sounds, but there's potentially other applications they wou...
by DJ99X
Wed Mar 13, 2019 11:24 am
Forum: Track Editing
Topic: Game Scripting
Replies: 34
Views: 4925

Re: Game Scripting

Did a simple rain animation. Works surprisingly well for a first attempt.


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