Search found 1949 matches

by Garasaki
Tue Oct 09, 2012 4:52 pm
Forum: Off Topic
Topic: Designing A Track
Replies: 14
Views: 620

Re: Designing A Track

I've always thought a good way to lay out a track would be to let the area get pretty overgrown, then just go in with a riding lawn mower and cut a path that way. Ride it, tweak, widen the path, etc. You can make very consistant and smooth curves that way. For a track, especially a practice track, j...
by Garasaki
Tue Oct 09, 2012 1:40 pm
Forum: General Discussion
Topic: Best computer/laptop with a reasonable price
Replies: 101
Views: 6103

Re: Best computer/laptop with a reasonable price

How about this idea? I have $500 right now, sell my current laptop to my brother for $600 or so (He's a sucker), and buy that HP laptop for $700 or even cheaper for Black Friday, then buy a tower for $400-500. Sounds like a nice way to spend $1,300 dollars. I strongly suggest you pursue this option...
by Garasaki
Tue Oct 09, 2012 1:37 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 50200
Views: 2597404

Re: post your screen shots of MXSim

Ruining this thread with a bad shot.. [imgcrappyshotshot.jpg[/img] What are you going to do with the pants? I thought about getting that gear but noticed it didn't have pants. The one critical value I try to instill in my children thru rigid parenting techniques is the importance of pants. "So...
by Garasaki
Mon Oct 08, 2012 9:37 pm
Forum: Off Topic
Topic: TwoTwo/Factory FX Graphics Comp
Replies: 39
Views: 4185

Re: TwoTwo/Factory FX Graphics Comp

Feel free to meme me, but is there a deadline? I didn't see one.

And how is the grand prize determined?
by Garasaki
Tue Oct 02, 2012 2:45 pm
Forum: Model and Skin Editing
Topic: Upcoming Skins and Shader Maps #2
Replies: 17370
Views: 1241033

Re: Upcoming Skins and Shader Maps #2

http://i197.photobucket.com/albums/aa98/canwin2/mx2012-09-3003-11-21-92_zps94191a2a.png These graphics don't flow at all. You've got 3 different sections, all of which give a visual impression of motion in a different direction. It makes the human eye go all googelly. Never mind the color choices. ...
by Garasaki
Tue Sep 18, 2012 8:00 pm
Forum: Off Topic
Topic: 2DMX: 2D Sim MX Game for Desktop and Android
Replies: 539
Views: 28818

Re: 2DMX: 2D Sim MX Game for Desktop and Android

Is there a resource for sharing tracks?

I'm loving the Yucca Mountain track.
by Garasaki
Mon Sep 17, 2012 3:02 pm
Forum: Tracks
Topic: Off Season SX
Replies: 21
Views: 7410

Re: Off Season SX

In game editor is pretty handy once you get the hang of it (which may take a bit). I feel it really excels at shaping jumps (and it's easy to try em out and tweak em in game, since the game saves the gradient curves) I use(d to use) a hybrid method where I would use the ingame editor to get the jump...
by Garasaki
Thu Sep 13, 2012 9:57 pm
Forum: Tutorials
Topic: Making a Skybox in TG2 with Garasaki
Replies: 20
Views: 9820

Re: Making a Skybox in TG2 with Garasaki

Well I can't comment on how they are doing it (because I don't know) but I've made skies before where each tile takes over 6 hours to render (and there are what, 22 tiles?) so don't be too scared off by a 40 minute render time.
by Garasaki
Tue Jan 03, 2012 9:36 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12626
Views: 980460

Re: Upcoming Tracks and Track Objects #2

you got one spot where there are jumps, then a cliff drops down to a gravity cavity looking area. That is going to be a real PIA to blend...suggest you skootch the jumps straight "up" in that picture, further away from gravity cavity looking thing.
by Garasaki
Fri Dec 30, 2011 4:18 pm
Forum: Off Topic
Topic: Sick Videos
Replies: 3237
Views: 172815

Re: Sick Videos

The tracks will have loopings and the bike's will have turbo's. But the first few years some dude's will die testing those tubro charged bike's. Because they blow up from time to time. Or We will ride SX tracks with pitbike jumps because we need to ride an electric bike. It will take 2minute's to g...
by Garasaki
Thu Dec 15, 2011 7:10 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12626
Views: 980460

Re: Upcoming Tracks and Track Objects #2

Shadow wrote:self regulating seems to be the key.


Thats what my therapist says
by Garasaki
Thu Dec 15, 2011 3:20 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 12626
Views: 980460

Re: Upcoming Tracks and Track Objects #2

Just a warning, I've been down this road before and came to realize a track like that really isn't fun. It's just to hard to learn all the sections and be able to string them together. There is a reason the ama sx's only have 2 or 3 rhythm sections per track. The finish line, whoops, and triple stra...
by Garasaki
Fri Dec 09, 2011 4:11 pm
Forum: Track Editing
Topic: Displacement Map Sizes
Replies: 4
Views: 716

Re: Displacement Map Sizes

Well it's simply not possible, given a particular track disp map, to achieve the same level of detail with 1025 that you can with 2049. The real question is what level of detail do you consider appropriate for your particular track?? If you can achieve a level of detail with a 1025 map, optimized or...
by Garasaki
Fri Dec 09, 2011 3:32 pm
Forum: Track Editing
Topic: Displacement Map Sizes
Replies: 4
Views: 716

Re: Displacement Map Sizes

An excellent question. One primary consideration is the computing power required to run your track. Instead of simply going to 2049 you can attempt to optimize 1025. You can achieve an added level of detail by making sure your track covers as much of the terrain image as possible (note, make sure yo...
by Garasaki
Mon Dec 05, 2011 4:03 pm
Forum: Off Topic
Topic: 2DMX: 2D Sim MX Game for Desktop and Android
Replies: 539
Views: 28818

Re: 2DMX: 2D Sim MX Game for Desktop and Android

THe game feels 100% better since the last update. It actually feels like riding a dirtbike now, not nearly so "atari 2600" like.

Good work!!

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