Voutare... great track
Theres something wrong with it on my computer though.... the sun glare looks like multi-colored huge squares and it absolutely blinds my view.
I dont have a problem like this on any other track. Any ideas?
Search found 3119 matches
- Sun Jul 20, 2008 9:56 pm
- Forum: General Discussion
- Topic: WMSA NATIONALS S2!!
- Replies: 137
- Views: 6976
I understand that you guys are proposing splitting classes for demo watching sake... However, once you split the classes, how are you going to figure points out as a whole? What if the winning B class rider has more points than 10th place in A class, and that B class rider is moved into A? It wouldn...
I think people need to lighten up a bit about skin "ripping". If you release a skin, you are making it public. Only the people that really care about someones quality will know that a "seat" on one guys skin is actually the make of someone else. I think its a bit selfish to tell ...
- Tue Jul 01, 2008 4:52 pm
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 73207
Hello, im sorry if this sounds ignorant :oops:. I've searched and couldnt come up with anything. I am totally clueless as to how skin implementation works with this game. I am not asking how to make skins, because i've made skins in the Motocross Madness series and MVA. I just need someone to inform...
- Sat Jun 21, 2008 1:02 pm
- Forum: Tutorials
- Topic: [Tutorial] - Track Making - Part 2 Added
- Replies: 133
- Views: 33421
If you use Adobe Photoshop Cs2, you can use the "Render Clouds" filter combined with some glaussen blurring to make nice natural base terrains. Then you create a new layer called track path. Use the pen tool on 0,0,0 black and draw out a track path. Once thats done, glaussen blur the track...
Its a pretty good track and there sure is a lot of eye candy. I think it can be better though. If you dont time the jumps PERFECTLY you are screwed, and a track shouldn't be like that. There has to be a small room for error. For example, on that section before the stadium exit, the first double.... ...
all else aside, i think rider lean (foward back) should be addressed before anything else gets looked at. Its really the only thing holding this game back from being the most realistic motocross game ever. After this is addressed, sound refinements, model refinements, texture mapping refinements, al...
Bike- Always use the KXF250 because the torque curve is the soonest, allows for less gear shifting Stability - 30 Auto Clutch - 5000 Arcade Physics - No Front Brake - Antilock Rear Brake - Antilock Reverse Steering - Yes Stop Wheelies - No Manual Shifting - Yes Lean Indicator - Yes Dab When Stopped ...
- Mon May 12, 2008 5:14 pm
- Forum: Tracks
- Topic: ***Object Pack 1 + New Blank Track***
- Replies: 27
- Views: 28596
frederick wrote:i got the MXSimulatorExpansionPackV1.saf in my C:\Program\MX Simulator
and djobj... in my personal folder
Everything needs to go into your personal folder in C:\Documents and Settings\(USER)\Local Settings\Application Data\MX Simulator
- Sat May 10, 2008 5:34 am
- Forum: Track Editing
- Topic: Hamburgring by shackattack
- Replies: 4
- Views: 761
I have been working on this track for about a week now. I named it after the famous Nurburgring in Germany because it has close to 5 minute lap times and there is TONS of elevation changes. Terrain map is about 60% done. Total track is about 40% done. Heres a preview video i made today. http://youtu...