Search found 14679 matches

by jlv
Mon Sep 21, 2009 1:11 am
Forum: Ban Court
Topic: Banned from elsinore.mxsimulator.com!
Replies: 919
Views: 102945

Re: Banned from elsinore.mxsimulator.com!

I've banned sweden for a week. Next one will be permanent.
by jlv
Sun Sep 20, 2009 11:52 pm
Forum: Off Topic
Topic: Mx Simulator Forums now has over 3000 topics!
Replies: 33
Views: 1839

Re: Mx Simulator Forums now has over 3000 topics!

"Post anything about MX Simulator here. Please. I'm begging you."

Thanks for having pity on me guys!
by jlv
Sun Sep 20, 2009 10:01 pm
Forum: General Discussion
Topic: Computer crashing
Replies: 21
Views: 1370

Re: Computer crashing

That's strange. It barely allocates any memory when the game is actually playing. I'll try putting in some more debugging info since I'll have a hard time finding it with what I know now.
by jlv
Sun Sep 20, 2009 9:35 pm
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52076
Views: 5797403

Re: post your screen shots of MXSim

Garasaki wrote:
xX JonthE Xx wrote:no shots from mantova??
Unplayable lag for me :cry:
Try lowering ground texture resolution one step. The 2049 disp uses a lot of texture memory.
by jlv
Sun Sep 20, 2009 9:10 pm
Forum: General Discussion
Topic: Computer crashing
Replies: 21
Views: 1370

Re: Computer crashing

What I mean is what is the game doing when it happens? Is it loading a track? If so, what stage did it get to before it runs out?
by jlv
Sun Sep 20, 2009 8:43 pm
Forum: Suggestion Box
Topic: Game Suggestions
Replies: 3220
Views: 239132

Re: Game Suggestions

It will work the same way they do in Blender. So if you want to start learning it now, try to do the shading on your skin by using normal and specular maps in Blender.
by jlv
Sun Sep 20, 2009 8:38 pm
Forum: General Discussion
Topic: Computer crashing
Replies: 21
Views: 1370

Re: Computer crashing

What's the last thing is says before it runs out of memory?
by jlv
Sun Sep 20, 2009 8:37 pm
Forum: General Discussion
Topic: Problem with contest tracks
Replies: 6
Views: 443

Re: Problem with contest tracks

Is there anything in your windcott folder?
by jlv
Sun Sep 20, 2009 5:38 am
Forum: General Discussion
Topic: MX Simulator Track Competition #1: Tracks are now posted!
Replies: 3
Views: 560

Re: MX Simulator Track Competition #1: Tracks are now posted!

Sorry about that! I was in a bit of a rush. It's fixed now.
by jlv
Sun Sep 20, 2009 5:34 am
Forum: Suggestion Box
Topic: Game Suggestions
Replies: 3220
Views: 239132

Re: Game Suggestions

DJ wrote:Thatd be the first one he would want
Actually I'm going to do normal and specular maps first. Those will be nearly free on modern cards. Pretty much any shadow scheme requires an extra rendering pass.
by jlv
Sun Sep 20, 2009 5:18 am
Forum: General Discussion
Topic: MX Simulator Track Competition #1
Replies: 245
Views: 18468

Re: MX Simulator Track Competition #1

I just realised something. How the heck did you get it to zip to 160mb? DDMX/Wilsons track was 90mb, ours was ~50mb, and all the others would have been fairly high. I converted most of the png files to 256 colors and gzipped everything else. Uncompressed it was 560M. Running 1.2. Hahahah could that...
by jlv
Sun Sep 20, 2009 2:43 am
Forum: General Discussion
Topic: MX Simulator Track Competition #1: Tracks are now posted!
Replies: 3
Views: 560

MX Simulator Track Competition #1: Tracks are now posted!

Just in case anyone missed it.

The tracks are all running on elsinore.mxsimulator.com:19802

Make sure you're running the last snapshot.
by jlv
Sun Sep 20, 2009 2:40 am
Forum: General Discussion
Topic: MX Simulator Track Competition #1
Replies: 245
Views: 18468

Re: MX Simulator Track Competition #1

I think Shackattack made a thread somewhere about asking what time is best to race. Maybe you should go off that thread. I looked at that poll, but all it really tells you is that there are players in America, Europe and Australia. All I need to know is if 23:00 UTC doesn't work for anyone. That's ...
by jlv
Sun Sep 20, 2009 2:04 am
Forum: General Discussion
Topic: MX Simulator Track Competition #1
Replies: 245
Views: 18468

Re: MX Simulator Track Competition #1

I'm going to take down the rotation and put up one track a day on the comp server. At the end of each day we'll have a race for points just for the fun of it. After each track has had its day we'll rate them (I'll set up a form for it). The question is, what time is best for everyone to race? I was ...
by jlv
Sat Sep 19, 2009 8:53 pm
Forum: Track Editing
Topic: Noble Fals BETA (UPADATE)
Replies: 12
Views: 2149

Re: Noble Fals BETA (UPADATE)

just one thing while i download: i suppose those are water planes, right? i think they should be a max of 2 polys each, not 64! they just use memory for nothing! almost done with download.. The reason for that is the reflection texture coordinates are done per vertex, not per pixel. So more verts w...