Search found 1091 matches

by broland278
Fri Oct 27, 2017 12:47 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

im guessing he might get crushed lol
by broland278
Thu Oct 26, 2017 10:57 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

littlecrime wrote:
Jeremy150 wrote:
littlecrime wrote:I bought it but I don't know how to edit it btw I use material from poliigon that make look Like rreal

Who did you buy it from?

I bought From my friend, my friend bought it from you

rip :shock:
by broland278
Thu Oct 26, 2017 10:52 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm If you have the psd you can edit it, if you bought the model I bought it but I don't know how to edit it btw I use material from poliigon that make look Like rreal you bought the model from je...
by broland278
Thu Oct 26, 2017 5:14 pm
Forum: Models and Skins
Topic: 2017 Redbull KTM MEC
Replies: 12
Views: 4302

Re: 2017 Redbull KTM MEC

Nǐ nǔlì gōngzuò
by broland278
Thu Oct 26, 2017 4:07 pm
Forum: Models and Skins
Topic: 2018 Bell Moto 9 Colorway
Replies: 2
Views: 1158

Re: 2018 Bell Moto 9 Colorway

The blue one is sick!
by broland278
Thu Oct 26, 2017 3:22 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

littlecrime wrote:On exhaust and forks I make it like has been clean up from dirt. Yae I left it couse I don't have the norm


If you have the psd you can edit it, if you bought the model
by broland278
Thu Oct 26, 2017 2:48 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

mxerik336 wrote:Render done by littlecrime
Image


what happened to the forks and exhaust? it looks a bit odd. Also you left the rib seat norm on
by broland278
Thu Oct 26, 2017 2:44 pm
Forum: Model and Skin Editing
Topic: Looking for solid bike models for use in skinning
Replies: 11
Views: 611

Re: Looking for solid bike models for use in skinning

Before you do start offering a service like this, you have to pay attention to what you sale. Say you buy all the latest models, well you cant sale the graphics on that model unless your customer has also purchased the model(unless free model). The only workaround for something like that is to sell ...
by broland278
Wed Oct 25, 2017 8:16 pm
Forum: Models and Skins
Topic: *Jre TECH 10*
Replies: 49
Views: 5597

Re: *Jre TECH 10*

eddie ozel wrote:Look realy sick dude how to get the colorway you made ?


i'll think about that and see
by broland278
Wed Oct 25, 2017 8:04 pm
Forum: Models and Skins
Topic: *Jre TECH 10*
Replies: 49
Views: 5597

Re: *Jre TECH 10*

more and more

Image
by broland278
Wed Oct 25, 2017 5:45 pm
Forum: Models and Skins
Topic: *Jre TECH 10*
Replies: 49
Views: 5597

Re: *Jre TECH 10*

might work on some colorways for people who did buy the boots. Doing Andrew Shorts orange/flo yellow ones now.
by broland278
Wed Oct 25, 2017 5:07 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

What is cavity when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/edge map to kinda refine the edge of ...
by broland278
Wed Oct 25, 2017 3:30 pm
Forum: Models and Skins
Topic: *Jre TECH 10*
Replies: 49
Views: 5597

Re: *Jre TECH 10*

working on something, little harder to work with but getting it figured out.(cant change individual straps unless i edit UV)
Image
by broland278
Wed Oct 25, 2017 12:52 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

Dumbbelly29 wrote:Image

Its danky
by broland278
Wed Oct 25, 2017 12:52 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5042
Views: 430990

Re: Post your render for MXS here!

should of turned off the cavity map What is cavity when you rendered the Husky, you left the cutout norm turned on and i am guessing the cavity map on as well. The cutout norm makes the plastic have a pop out to mimic a decal laying on the plastics. The cavity map in the psd is sort of like an AO/e...

Go to advanced search