Search found 112 matches

by MXfish
Mon Nov 02, 2015 11:14 pm
Forum: Tracks
Topic: Niklas Sandbox NATIONAL
Replies: 115
Views: 31155

Re: Niklas Sandbox NATIONAL

Yeah, do it and you wont regret it, I promise :D
by MXfish
Mon Nov 02, 2015 10:27 pm
Forum: Tracks
Topic: Niklas Sandbox NATIONAL
Replies: 115
Views: 31155

Niklas Sandbox NATIONAL

Hello everyone, its been a long waiting time for the new full 3D scanned track " Niklas Sandbox National ". Now its released! There are a lot of approvements made compared to our previous tracks: - Better and smoother scan gives a more realistic ground feeling - The ground decals are in terms of per...
by MXfish
Mon Nov 02, 2015 10:11 pm
Forum: Media Room
Topic: Videos
Replies: 9431
Views: 1172978

Re: Videos

Niklas Sandbox National official trailer.
Release date 02.11.2015

website to download it:
http://niklas-sandbox-mx.weebly.com/


by MXfish
Thu Oct 29, 2015 8:44 am
Forum: Tutorials
Topic: Tutorial - Rendering A Shadow Map
Replies: 183
Views: 128088

Re: Tutorial - Rendering A Shadow Map

Yes, I accidentely deleted #declare statues = union { when I was removing the startinggate lines from the track.pov.
Now it ia working fine :D
by MXfish
Wed Oct 28, 2015 8:02 pm
Forum: Tutorials
Topic: Tutorial - Rendering A Shadow Map
Replies: 183
Views: 128088

Re: Tutorial - Rendering A Shadow Map

I'm getting this error: Not sure what to do.

Image
by MXfish
Sun Oct 25, 2015 9:25 am
Forum: Media Room
Topic: Niklas Sandbox NATIONAL sneak peak
Replies: 9
Views: 2623

Re: Niklas Sandbox NATIONAL sneak peak

No, its not the grass which is the problem. The problem would be the ground texture. You may noticed, that I put one big decal (16k) all over the map. If the terrain gets bigger, then the ground texture (16k) gets more undetailed. I'm trying to reduce this loss by placing smaller decals with a norma...
by MXfish
Sun Oct 25, 2015 6:52 am
Forum: Tracks
Topic: Niklas Sandbox MX 2.0 - 3D scanning on next level
Replies: 49
Views: 23887

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Hello everyone, This is a sneak peak to my upcoming track "Niklas Sandbox NATIONAL". In the moment I'm placing the last trees, tuff blocks and some grass. Then I will enhance the performance, so that you don't get to much lag :D Sorry for the bad quality, next time I will use a better recorder... Kn...
by MXfish
Sun Oct 25, 2015 6:50 am
Forum: Media Room
Topic: Niklas Sandbox NATIONAL sneak peak
Replies: 9
Views: 2623

Re: Niklas Sandbox NATIONAL sneak peak

I really like your ruts and dirt and stuff. but I don't like your track layouts. u need to do this with a pro AMA or GP track. that would be great. Yes, making a replica of a real AMA or GP track would be sick. I definately plan this for my next tracks, but currently I stick to my fictional tracks....
by MXfish
Sat Oct 24, 2015 8:10 pm
Forum: Media Room
Topic: Videos
Replies: 9431
Views: 1172978

Re: Videos

Hello everyone, This is a sneak peak to my upcoming track "Niklas Sandbox NATIONAL". In the moment I'm placing the last trees, tuff blocks and some grass. Then I will enhance the performance, so that you don't get to much lag :D Sorry for the bad quality, next time I will use a better recorder... Kn...
by MXfish
Sat Oct 24, 2015 8:08 pm
Forum: Media Room
Topic: Niklas Sandbox NATIONAL sneak peak
Replies: 9
Views: 2623

Niklas Sandbox NATIONAL sneak peak

Hello everyone, This is a sneak peak to my upcoming track "Niklas Sandbox NATIONAL". In the moment I'm placing the last trees, tuff blocks and some grass. Then I will enhance the performance, so that you don't get to much lag :D Sorry for the bad quality, next time I will use a better recorder... Kn...
by MXfish
Tue Oct 06, 2015 8:04 pm
Forum: Track Editing
Topic: level of detail for statues
Replies: 6
Views: 1926

Re: level of detail for statues

ahh, got it. This is a good idea, eventhough my track isn't that big. So a total disapearing object would look bad for me.

Anyway, can I also create a _lod.png for low res textures? Or is this created automatically?
by MXfish
Tue Oct 06, 2015 2:21 pm
Forum: Track Editing
Topic: level of detail for statues
Replies: 6
Views: 1926

Re: level of detail for statues

Thank you very much.

Lod was easier than I thought. I didn't had to create a text file to made it working. I just had to add the ending _lod6 for example and it worked fine.
by MXfish
Sun Oct 04, 2015 10:20 am
Forum: Track Editing
Topic: level of detail for statues
Replies: 6
Views: 1926

level of detail for statues

I was wondering if there is an option to use a low res .jm when a statue is far away, and when you come near to it, the statue will switch to an high res version. I have seen this on some tracks, but I can't find a topic on this. Also I'm not sure, if the low res version on this tracks are automatic...
by MXfish
Fri Sep 18, 2015 11:37 am
Forum: Track Editing
Topic: statues don't show backface
Replies: 5
Views: 1385

Re: statues don't show backface

Thanks, this worked for me :D
by MXfish
Wed Sep 16, 2015 11:26 am
Forum: Track Editing
Topic: statues don't show backface
Replies: 5
Views: 1385

Re: statues don't show backface

ok, then I get some more leaves, but they still aren't as much as in Blender. There you weren't able to see the trunk, but in Mx Simulator I can still see it.

And the problem with the texture on the trunk?