Search found 228 matches
- Sat Jun 09, 2018 3:06 am
- Forum: Racing
- Topic: Nationals Erode Testing 2018
- Replies: 384
- Views: 65704
Re: Nationals Erode Testing 2018
testing to get rid of the jackhammer around the track. Don't know if this lines up with your experience, but when I was doing a lot of single player erode testing, I found that a relatively higher erode_inner_depth often allowed for lines to quickly appear, but resulted in more random chop as far a...
- Sat Jun 02, 2018 9:50 pm
- Forum: Track Editing
- Topic: Avoiding "client track modified"
- Replies: 8
- Views: 2831
Re: Avoiding "client track modified"
Actually a good question. As a track maker it would be helpful to know what exactly can or can't be changed when making low-res versions.
- Wed May 30, 2018 11:29 pm
- Forum: Tracks
- Topic: 2018 Martin Mx
- Replies: 27
- Views: 19408
Re: 2018 Martin Mx
Sure you’re in time trial mode? You’ll only start behind the gates in race mode.
- Wed May 30, 2018 6:36 am
- Forum: Tutorials
- Topic: sun angle/rotation calculator
- Replies: 10
- Views: 16549
Re: sun angle/rotation calculator
Cool. Thanks!
- Mon May 28, 2018 8:58 pm
- Forum: Off Topic
- Topic: Glen Helen pics
- Replies: 16
- Views: 4024
Re: Glen Helen pics
https://photos.smugmug.com/SupercrossMotocross/2018-AMA-Glen-Helen-MX-National/i-b29TGnD/0/cbb2f4d3/XL/IMG_2530-XL.jpg https://photos.smugmug.com/SupercrossMotocross/2018-AMA-Glen-Helen-MX-National/i-mHFnkjn/0/c1f593eb/XL/IMG_2537-XL.jpg Favs. The first one is really dynamic with lots of interestin...
- Mon May 28, 2018 8:02 pm
- Forum: Tutorials
- Topic: sun angle/rotation calculator
- Replies: 10
- Views: 16549
Re: sun angle/rotation calculator
What would the formula be to go the other way, i.e. from XYZ coordinates to angle/rotation? I feel like I should be able to figure this out, but my trigonometry skills are not what they used to be.
Basically I want to figure out what rotation to set for a plane statue so that it faces the sun.
Basically I want to figure out what rotation to set for a plane statue so that it faces the sun.
jlv wrote:?
- Mon May 28, 2018 3:35 am
- Forum: Tracks
- Topic: 2018 MXSEMF.com Nationals Rd12 - Ironman
- Replies: 423
- Views: 172737
Re: 2018 MXSEMF.com Nationals Rd02 - Glen Helen
I think we're doing okay. Doing great. I loved erode from day 1, so seeing it improve as much as it has already is very exciting. I don't know if the folks complaining about erode have seen a real mx race, but a changing, rough track is essential motocross. I thought the end of the NA ams motos fel...
- Mon May 07, 2018 10:25 pm
- Forum: General Discussion
- Topic: 2018-05-06 snapshot
- Replies: 31
- Views: 9879
Re: 2018-05-06 snapshot
Thank you! And yeah, I’m also curious to know more about erode project to ground.jlv wrote:Changes:
- Editor now ignores reshade delay.
- Added "name" setting to tileinfo.
- Added "toggledecals" command
- Sun May 06, 2018 4:09 am
- Forum: Suggestion Box
- Topic: Decal grouping and erode
- Replies: 4
- Views: 3080
Re: Decal grouping and erode
Here is an idea to help erode pop more visually. I like the unmasking idea a lot. It would allow variation and creativity in terms of what the ridden areas look like, as well as allow the new lines to fade in gradually. It would be great if you could also define what at what height map depth the "b...
- Thu Apr 26, 2018 4:17 am
- Forum: Tutorials
- Topic: How-To: Create Replica Track Height Map (Sketchup Method)
- Replies: 76
- Views: 71731
Re: How-To: Create Replica Track Height Map (Sketchup Method)
BTW, a lot of The National Map data is actually a lot higher resolution than what was available via sketch up, it's just not as convenient to access.
- Thu Apr 26, 2018 4:13 am
- Forum: Tutorials
- Topic: How-To: Create Replica Track Height Map (Sketchup Method)
- Replies: 76
- Views: 71731
Re: How-To: Create Replica Track Height Map (Sketchup Method)
Does anyone know of a method that currently works? From this thread: http://forum.mxsimulator.com/viewtopic.php?f=2&t=48319#p815812 Unfortunately, Jakob is correct that SketchUp has been "updated" so that you have to have the Pro version to get terrain data, and even worse, the data is way lower re...
- Wed Apr 25, 2018 9:04 am
- Forum: General Discussion
- Topic: Stars
- Replies: 3
- Views: 912
Re: Stars
Haha, taking me back to 2005. Learned to play guitar to that song.
- Sat Apr 14, 2018 2:48 am
- Forum: Suggestion Box
- Topic: Lighting and erode.
- Replies: 42
- Views: 10351
Re: Lighting and erode.
If erode_limit is not defined it defaults tojlv wrote:Disable erode_limit and let it get nasty!
0 1 1
1 0 0
right?
Would this be a good way to disable it?
0 1 1
1 1 1
Good to know scaling up the 0 line may not be the best approach!
- Sat Apr 14, 2018 2:44 am
- Forum: Suggestion Box
- Topic: Lighting and erode.
- Replies: 42
- Views: 10351
Re: Lighting and erode.
Exactly what I've been saying since before Anaheim 1. If it doesn't develop fast enough, no one is going to bother trying to cut in a new line. But that brings on another problem. Bumping up the erode depth or server side erode value makes the track get too choppy. I can't really speak to SX; I'm n...
- Fri Apr 13, 2018 2:41 am
- Forum: Suggestion Box
- Topic: Lighting and erode.
- Replies: 42
- Views: 10351
Re: Lighting and erode.
Back on the subject of erode, I was able to check out a bit of today’s fun race on Unadilla smooth and was interested in how the erode played out. The qualifier races were 8min +1 with the server erode apparently set on 4. The last qualifying race before UID grab was very full, at least 40 bikes. I ...