Search found 813 matches

by VMX_SKYmx99
Fri Nov 20, 2015 2:03 am
Forum: Tracks
Topic: Coyote Bluff
Replies: 25
Views: 10694

Re: Coyote Bluff

Everyone sees color differently, and monitors don't display them the same either, so it's personal preference. I don't mind if people think his is better. No offense taken. I'm sure he feels the same.
by VMX_SKYmx99
Fri Nov 20, 2015 1:12 am
Forum: Tracks
Topic: Coyote Bluff
Replies: 25
Views: 10694

Re: Coyote Bluff

Ok.... I just have to restate my previous comment. I just looked at the pic on my phone. Running it in game, oh my God! :shock: Thanks again sir!
by VMX_SKYmx99
Fri Nov 20, 2015 1:02 am
Forum: Tracks
Topic: Coyote Bluff
Replies: 25
Views: 10694

Re: Coyote Bluff

And that's why you're the man! That looks so much better. I just started messing with this before I saw your post. I honestly can't believe I haven't ever considered changing the lighting color. I feel like such a n00b! (Do people still say n00b?) lol 8)
by VMX_SKYmx99
Thu Nov 19, 2015 9:40 pm
Forum: Tracks
Topic: Coyote Bluff
Replies: 25
Views: 10694

Re: Coyote Bluff

Thanks man! I was curious how sun color was determined. I've never made my own sky so I wasn't sure. I will definitely do that next time.
by VMX_SKYmx99
Thu Nov 19, 2015 9:39 pm
Forum: Suggestion Box
Topic: Will we ever see MXS on the unity engine?
Replies: 57
Views: 10348

Re: Will we ever see MXS on the unity engine?

I have forest pack, which looks like it integrates with growfx. I just have the free version. I also have the full version of railclone 2.4. I just moved over the 3ds max from blender so I'm still learning. I would love some help in this department. I think the community is in need of some much bett...
by VMX_SKYmx99
Thu Nov 19, 2015 8:00 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5900
Views: 1205957

Re: Post your render for MXS here!

It doesn't always work as perfectly as in that example, but it gives a good starting point
by VMX_SKYmx99
Thu Nov 19, 2015 6:58 pm
Forum: Suggestion Box
Topic: Will we ever see MXS on the unity engine?
Replies: 57
Views: 10348

Re: Will we ever see MXS on the unity engine?

Thanks for clearing all that up. When you say tools for helping with vegetation.... What might those tools be? I have ideas for some really cool stuff, but it may be too much of an undertaking.
by VMX_SKYmx99
Thu Nov 19, 2015 6:45 pm
Forum: Suggestion Box
Topic: Will we ever see MXS on the unity engine?
Replies: 57
Views: 10348

Re: Will we ever see MXS on the unity engine?

One other thing... Is it better to combine objects into one big object? Like place all the trees in blender, then make them 1 object? Same for the grass. Then do the same with bales and banners, etc...
by VMX_SKYmx99
Thu Nov 19, 2015 6:36 pm
Forum: Suggestion Box
Topic: Will we ever see MXS on the unity engine?
Replies: 57
Views: 10348

Re: Will we ever see MXS on the unity engine?

Ok. I see now. Thanks mason. I guess I shouldn't have said unity, but if we will see these features in mxs ever? I haven't made any models, but there aren't any realistic looking trees imo. Is this a matter of poor modeling (I use the word poor very lightly) or is it limitations by the engine? Am I ...
by VMX_SKYmx99
Thu Nov 19, 2015 6:17 pm
Forum: Suggestion Box
Topic: Will we ever see MXS on the unity engine?
Replies: 57
Views: 10348

Re: Will we ever see MXS on the unity engine?

Not really. If you know what you're doing it will run just like any next gen pc game. Obviously there are limitations, but it would be awesome to have!
by VMX_SKYmx99
Thu Nov 19, 2015 6:16 am
Forum: Tracks
Topic: Coyote Bluff
Replies: 25
Views: 10694

Re: Coyote Bluff

Thanks guys! I really appreciate it.
by VMX_SKYmx99
Thu Nov 19, 2015 4:40 am
Forum: Suggestion Box
Topic: Will we ever see MXS on the unity engine?
Replies: 57
Views: 10348

Will we ever see MXS on the unity engine?

I know this is a big task and I honestly don't know if it is even possible, I'm just curious... I've been playing with Unity3d making environments and it is absolutely badass. As most of you are aware, I like a lot of vegetation and detail in my environments. I would love to be able to utilize globa...
by VMX_SKYmx99
Thu Nov 19, 2015 4:16 am
Forum: Tracks
Topic: Coyote Bluff
Replies: 25
Views: 10694

Coyote Bluff

http://i39.photobucket.com/albums/e192/Skymx99/CoyoteBluff_zpscjmrzrxk.jpg Why not release another track for the third week in a row! I'm really pleased with the way this one turned out. It is a bit different feel from tortilla flats. Some spots are balls out fast, and others require patience and t...
by VMX_SKYmx99
Wed Nov 18, 2015 9:49 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2015023

Re: Upcoming Tracks and Track Objects #2

Oh... And your track looks great btw! :)
by VMX_SKYmx99
Wed Nov 18, 2015 9:48 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13135
Views: 2015023

Re: Upcoming Tracks and Track Objects #2

Thanks man. I definitely will smooth out the edges. I've been adding some definition and smudging out jump edges with my pen tablet. I like the result so far.