Search found 813 matches
- Fri Nov 20, 2015 2:03 am
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10694
Re: Coyote Bluff
Everyone sees color differently, and monitors don't display them the same either, so it's personal preference. I don't mind if people think his is better. No offense taken. I'm sure he feels the same.
- Fri Nov 20, 2015 1:12 am
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10694
Re: Coyote Bluff
Ok.... I just have to restate my previous comment. I just looked at the pic on my phone. Running it in game, oh my God! Thanks again sir!
- Fri Nov 20, 2015 1:02 am
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10694
Re: Coyote Bluff
And that's why you're the man! That looks so much better. I just started messing with this before I saw your post. I honestly can't believe I haven't ever considered changing the lighting color. I feel like such a n00b! (Do people still say n00b?) lol
- Thu Nov 19, 2015 9:40 pm
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10694
Re: Coyote Bluff
Thanks man! I was curious how sun color was determined. I've never made my own sky so I wasn't sure. I will definitely do that next time.
- Thu Nov 19, 2015 9:39 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10348
Re: Will we ever see MXS on the unity engine?
I have forest pack, which looks like it integrates with growfx. I just have the free version. I also have the full version of railclone 2.4. I just moved over the 3ds max from blender so I'm still learning. I would love some help in this department. I think the community is in need of some much bett...
- Thu Nov 19, 2015 8:00 pm
- Forum: Media Room
- Topic: Post your render for MXS here!
- Replies: 5900
- Views: 1205957
Re: Post your render for MXS here!
It doesn't always work as perfectly as in that example, but it gives a good starting point
- Thu Nov 19, 2015 6:58 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10348
Re: Will we ever see MXS on the unity engine?
Thanks for clearing all that up. When you say tools for helping with vegetation.... What might those tools be? I have ideas for some really cool stuff, but it may be too much of an undertaking.
- Thu Nov 19, 2015 6:45 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10348
Re: Will we ever see MXS on the unity engine?
One other thing... Is it better to combine objects into one big object? Like place all the trees in blender, then make them 1 object? Same for the grass. Then do the same with bales and banners, etc...
- Thu Nov 19, 2015 6:36 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10348
Re: Will we ever see MXS on the unity engine?
Ok. I see now. Thanks mason. I guess I shouldn't have said unity, but if we will see these features in mxs ever? I haven't made any models, but there aren't any realistic looking trees imo. Is this a matter of poor modeling (I use the word poor very lightly) or is it limitations by the engine? Am I ...
- Thu Nov 19, 2015 6:17 pm
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10348
Re: Will we ever see MXS on the unity engine?
Not really. If you know what you're doing it will run just like any next gen pc game. Obviously there are limitations, but it would be awesome to have!
- Thu Nov 19, 2015 6:16 am
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10694
Re: Coyote Bluff
Thanks guys! I really appreciate it.
- Thu Nov 19, 2015 4:40 am
- Forum: Suggestion Box
- Topic: Will we ever see MXS on the unity engine?
- Replies: 57
- Views: 10348
Will we ever see MXS on the unity engine?
I know this is a big task and I honestly don't know if it is even possible, I'm just curious... I've been playing with Unity3d making environments and it is absolutely badass. As most of you are aware, I like a lot of vegetation and detail in my environments. I would love to be able to utilize globa...
- Thu Nov 19, 2015 4:16 am
- Forum: Tracks
- Topic: Coyote Bluff
- Replies: 25
- Views: 10694
Coyote Bluff
http://i39.photobucket.com/albums/e192/Skymx99/CoyoteBluff_zpscjmrzrxk.jpg Why not release another track for the third week in a row! I'm really pleased with the way this one turned out. It is a bit different feel from tortilla flats. Some spots are balls out fast, and others require patience and t...
- Wed Nov 18, 2015 9:49 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2015023
Re: Upcoming Tracks and Track Objects #2
Oh... And your track looks great btw!
- Wed Nov 18, 2015 9:48 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13135
- Views: 2015023
Re: Upcoming Tracks and Track Objects #2
Thanks man. I definitely will smooth out the edges. I've been adding some definition and smudging out jump edges with my pen tablet. I like the result so far.